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Stronghold Crusader AI design contest until the end of October 2019
Hello everyone, my name is Krarilotus and today i want to invite you to take part in my AI design contest, which still runs until the end of October this year! First i want to say a bit about myself. I ve been invested into Stronghold Crusader since back when i was a kid. I started making AIV files for the game in 2009 and was active on Stronghold Heavengames until Christmas 2012. I even had a little bit of online gameplay experience, when i joined the ?RQ Clan when it was founded, but i never -
[Invasion Map] The End of The Pig - On the Rise
I am proud to present part 2 of a mapping series: The End of The Pig - On the Rise The map is part of a little "campaign" and is based on the original from Stronghold. Prolog: "You have been charged to overthrow the Pig's final county by laying siege to his stronghold. You have besieged this castle before but it has since been rebuilt and now has a full garrison so will prove to be a far greater challenge. Our simple direct approach with the battering ram may not now be enough." Description: -
[Invasion] The End of the Pig
Hey, I finally released a new map I created a while ago. I hoped that the editor will be updated and they might have added "The Pig" sounds. Anyways, this time it's a military invasion map while you need to invade the Pig's castle. Description: "You have been charged to overthrow the Pig's final county by laying siege to his stronghold. You have besieged this castle before but it has since been rebuilt and now has a full garrison so will prove to be a far greater challenge. Our simple direct a -
New Map: The End of The Pig
Hey, so my next map will be an invasion map again. I remember this one castle of "The Pig" which you needed to siege on stronghold. It was very hard and took me a while to be sucessful. The goal of this map is to kill the enemy Lord The Pig - Duc Truffle. You will loose if you have to less troops left. I built the basic map in fast creating way so it's not natural looking yet. Right now I have the problem that an AI seems to control your units if you don't stop them doing so. Also It isn't pos
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