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Lord_Chris

Week #32 - Stronghold Crusader

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With numerous things to do this this week, unfortunately I forgot to post this challenge. You'll get until next Saturday to completely his challenge for that reason. I do apologise.

 

Your challenge is: Create a Skirmish map with 3-4 castle sites on high ground with bridges and stairs in the Stronghold Crusader editor. Make it exciting to play and hard to defeat at least two AI positions!

 

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Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (20/8/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday.

 

Good luck everyone!


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⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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This is going to be a lovely challenge, I hope we will try some if these maps in multiplayer as well, that would be awesome. I'm only not sure about those bridges, I hope that those bridges don't have to be the only way from one lord to another. Otherwise, AI lords would be destroying them as far as I know.

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They don't have to be the only way, but try to vary it as much as you can.


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The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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You can place rocks on those bridges, then delete them so that they retain their altitude should they become destroyed as long as the bridge is 3 squares or larger by width. However, there's a bit of a glitch where if you attempt to cross between wall and land diagonally, many units may become stuck. Sometimes, their path-finding will allow them to circumvent this, but if too many units are on that square, your game will probably start to lag.

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