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    • Invasion of Closed Castle

      I decided to finish my peace map that I left stalling for a while and I'm having trouble with a final invasion. An army is supposed to assault your wooden fortification but they either stand around indefinitely no matter what I do or they attack in small groups, leaving some of them standing at the invasion point. Apparently, they don't like the closed castle as whenever the siege equipments break the wall, they all start moving. But I don't get why don't they just start assaulting the wooden wa

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    • Ai-aided Historical Castle for Human Player

      Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea?

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    • Your opinion of rats, gong, and criminals in Stronghold 2?

      I am making this thread for you to tell us what is your opinion about those three stuff. Some of us don't like it, some of us do, and those of us who don't like it - they may avoid to play the whole game because of that fact. I am one of those who didn't like it much, and who wanted Stronghold 2 to be at least a little bit more simplified, but now I do like it! I believe one can easily build falconers post and gong pit to solve the issue with gong, which is a quite natural problem in a medieval

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    • Unused Lord Barclay Castle?

      While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?  

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    • Ever wanted to print a castle?

      Whilst this clearly isn't a huge castle, it's still pretty awesome. As castle lovers, I'm sure we all envy this! :D  

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