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IgnasheunKnight

Stronghold Legends Custom Skirmish Invasions on Last Mission Not Starting.

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I have been working on a map for the past 2-3 days now. It is a 3 part map. Parts 1 and 2 work perfectly fine but the third part you are to face down the final invasions.

The invasions show up but unfortunately they don't attack no matter what. They are just standing where I set them but they don't start their siege. Even though they have their siege equipment and everything set up. I tried playing a bit with the delay/date and I assume delay (from what I have read) means that they will wait however number of months the delay is set to to attack.

I don't understand because in the previous missions the invasions work just fine. Should I be putting some proximity markers or something? Why don't they initiate the attack?

Screenshot (1).png

Screenshot (2).png

Screenshot (3).png

Screenshot (4).png

Screenshot (5).png

Screenshot (6).png

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I'm not sure what causes the issue. You could definitely try changing "Normal Invasion" to "Siege Point" and associate a pre-placed map marker with it, if the game can't determine a suitable siege position by itself.

I also noticed that some red trebuchets have unpacked on the first picture: have they got any siege camp built? There is not much info so I can't tell more for the moment.

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No that's the thing. They setup the siege already having the equipment and just don't attack. I tried fixing it but then just made it worse...they straight up didn't appear.

And btw I tried your recommendation.

Well...they got closer...

I guess I could technically just have their siege point be put smack dab where I think they should go. Once my ranged troops fire onto them they'll be aggroed?

If I do that could the problem technically be solved that way? I mean since they aren't doing the usual thing where they set up and initiate the attack...

Screenshot (7).png

 

EDIT: Well that didn't work as I wanted...I'll change the flag color of some of the invaders and test it out again tomorrow.

 

EDIT II: I put their siege point closer to the castle. Whilst I doubt they will work traditionally perhaps that will help by having the player automatically aggro the AI.

BEFORE:

1482441283_Screenshot(8).thumb.png.ff89a3a0393354c7946fa0209c9dcf71.png

AFTER

1704316982_Screenshot(9).thumb.png.d2707df4ee380030520f932c39fb9f3f.png

Edited by IgnasheunKnight

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I don't understand. They're still not attacking...

I set up the siege points, I told them to attack, I removed the delay. Why aren't they attacking?

The previous missions invasions worked but these didn't...

Screenshot (10).png

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It's really weird. Sadly I can't advise more from this glance. 😞

Feel free to send the map over in a DM and I'll gladly take a look!

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How many lords are on your map? I noticed this should be attacking lord 5.

A little while ago, I think I noticed on estates, that the colours or indicators are not really true colours in the same way they were in Stronghold 2, but more so a chronological order of lords or estates. You have a lord in pink on your minimap, but this is lord 6 on the invasion settings.

If an invasion is triggering but nothing happens maybe the Lord is incorrect.

You selected blue, probably because your intended lord is blue, but I'm not sure if Stronghold Legends works like this. Check and see if the estate colour matches with the AI colour which matches with the intended invasion lord colour. If not, try seeing if this makes a difference. If there are missing lords (e.g. this would only be the second player, but is set as lord 5, try changing him to lord 2 or whatever lord is next along with the lord/estate colours.

If you have multiple lords try selecting the icon in the invasion settings which relates to this lord in chronological order of how they were added to the map.

If that doesn't work, try on a new map, deleting the prior missions and focus on building up smaller invasion forces, eg with a trigger of +1 months and a condition of always. Once you get this working, you can then expand to the larger / actual force in a standalone scenario.

Once this is working, you can then put it back in the main one.

Edited by Lord_Chris

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I may have found the issue with the aforementioned invasion. @ IgnasheunKnight  has kindly sent me his map over, so I definitely had an easier time!

The problem is that the owner of the invasion is the Red player. Period. SHL has an aneurysm for some reason which makes the invasion stall forever, not creating the siege camp.

To reproduce the issue, I removed the win triggers from the two preceding missions, and set a date of 0 months for the last invasion (counting from the start of the mission). I also set the type of the last invasion from 'Movement' to 'Siege', as per Planewalker's invasion guide (Movement does not prompt the army to attack). I tested the following scenarios:

  • Relocated the assembly point marker. The invasion army came the same way as before, ruling out that there is not enough space for the siege camp to build.
  • Removed the Lord from the invasion force. This had no effect.
  • Changed the owner from Red to Gray (10). This resulted in the siege army to come immediately, setting up a siege camp at the designated place instead of bringing all army equipment together. The camp produced the siege engines and they proceeded in moving forward, as well as the invasion force did the same.
  • To see if it's the red player being on the map causing the issue, I changed the red Vlad into green, while the invasion owner was still Red. The original problem occurred again.
  • I tested if setting the Red player from Vlad to Lancelot has any effect. Nah.
  • Being annoyed by the fact, I changed the invasion owner to green (the red Vlad was also set green). He was acting the same as Gray, bringing his army up to the assembly point, constructing a siege camp, and building the siege engines, launching the siege.

I haven't tested for all colors, but Green and Gray (4, and 10) made a suitable invasion owner. Changing that, and the Invasion type to Siege could help you fix the problem!

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Thanks. I took your advice and they did attack however I ran into one more problem: siege position. As you can see they placed it in a pretty bad spot where they can easily be sniped. Can I create AI helpers for this without a keep?

For the siege camp position can you suggest where to place the siege camp without a keep present? It seems the final invasion does NOT put their camp in a good position for attack

I actually did have some ideas that came to mind for mission 1 with the test play as well since you could technically cheese the first mission's good requirements by killing Beowulf automatically removing the blockade making that part of the mission exploitable. I have changed that as well by painting that patch of land a different color.

Additionally I buffed up their siege equipment and added laddermen to the invasions. I forgot about laddermen as I personally barley use them.

Screenshot (11).png

 

If nothing can be done then this map is basically completed. Thank you for all the help.

Edited by IgnasheunKnight

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Okay well...it works. They still have dumb siege placement but the map DOES work so it's finished.

Just to put a reminder for myself: Yes I did submit the file.

Edited by IgnasheunKnight

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Great that you made it work!

  On 14/01/2025 at 02:49, IgnasheunKnight said:

Can I create AI helpers for this without a keep?

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Yes, you should be able to use them, as described in the linked guide. Most Legends missions have invasions without enemies having a keep.

Standard Legends invasion AI is pretty basic once you see through it and I guess they function better with markers in place. The scenario editor and the endless possibilities in the trigger system more than make up for it though. I really liked your scenario while looking for the error! 😄

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