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Introducing: the Stronghold Legends Ai Editor!
Hello everyone! For some time now, @ Asophix has been working on refining and advancing the Stronghold Knights AI Castle Editor program, originally created to work with Stronghold 2. His intention is to create a program where the community can edit and create their own AI Castle Designs in Stronghold Legends. This is a truly historic moment and for the first time, you can now control aspects of Stronghold Legends which were previously never possible. The work far exceeds the orig -
Stronghold Crusader: Definitive Edition Demo Discussion
Current status: UNAVAILABLE (v1.02 access on Steam, 1.6 GB size) --- Greetings Lords and Ladies, Firefly Studios has revealed their plans to release Stronghold Crusader as a definitive edition on July 15th, 2025. Much like Stronghold 1, this "re-release" aims to provide an experience close to that of the original game, with redone graphics and added content on top. SHC:DE promises to add the following: 4 new AI characters, 8 new Bedouin mercenary units, -
Play Legends Matches With Us!
Greetings! Lately, @ Lord_Chris and me @ Asophix of the Stronghold Nation staff has started testing our mettle in Stronghold Legends again. Be it a friendly spar, or a true test of weapons and skill against wanderers on the Internet, we gladly invite everyone to our hearth! We frequently play both in an organized manner on Steam, via the in-game lobby system. Generally we prefer 10min peace time matches with low starting rank, low resources and no building or troop restrictions. -
How Well Does Stronghold Legends V 1.2 Translate Into the Steam Edition?
So after having many crashing issues with version 1.2 of Stronghold Legends and shortly after realizing I lost the Stronghold Collection disk sometime after Christmas (if you don't know you can still play the Stronghold Collection games even if you lose the disk if the game is already downloaded to your computer) I uninstalled Stronghold Legends v 1.2 from my laptop a day or two ago. Today I did obtain the game again through Steam (yay!) and whilst playing through the King Arthur campaign (just -
Is Weapon Production Worth it?
In previous Stronghold entries, weapon workshops are a cornerstone of a steady industry, sparing money in the long run. As it is well-known, workshops pay for themselves by using much cheaper resources from your stockpile. Legends is the first Stronghold game toying with the idea of expensive buildings. The game tried to promote a much slower development to slow down industrial output, therefore putting a dent into workshop accessibility. How has this affected overall trends? Workshops
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