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Asophix

Sh2 Ai Editor - Utility Fork

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Hello all,

I have been tinkering lately with the community editor that was developed by Stronghold-Knights members. Needless to say, the site is long defunct.

As a hobby project, I have been using the editor so that it can be used to modify Stronghold Legends AI castles. I would like to release the modified files at some point to the community, for which I require written permission.

The problem is that there are no contacts in the original files, and HicRic's AOL e-mail address is no longer active.

Does someone know how I could contact one of the authors?
In case they can't be contacted, under what terms should/may I proceed with the release?

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Hello and Welcome, Asophix!

 

I would advise you direct all former ''Stronghold Knights'' Questions to Our Webmaster, Lord Chris. He is in the process of procurring all of that Former Sites Content. He will no doubt read your Question and should get back to you shortly.............

 

Welcome again!

 

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Just confirming I replied to @ Asophix 's PM. I'm moving this thread to Stronghold Legends so it better reflects the theme of the thread.

Thanks for reaching out - and welcome to the Nation! 🙂


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Hmmm, is this still being worked on? I think this is a very interesting project but there is 1 issue that will be annoying.

AI Seemingly only read Castle01, and will ignore 2 and above. Ignoring of course Tiny and Keep only castles this means that if we want AI to actually use any other castle, we would have to constantly rename Castle files to be used.

I find this odd as Stronghold 2 supports up to 4 AI castles per AI, so i don't know what Firefly changed, nor am i sure if it can be changed to allow more than 1 castle to be read.

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Hello @ Alfred The Baker ,

I had to suspend development due to private matters. The project is slowly getting into shape, with the intent of getting more features in so that the app is more 2023 than 2005. 😄

The castle system from SH2 is almost the same and carries over. Tiny and other fallback options are used if no castle layout is valid for the AI character. 01-04 are still the numbers you need.

 

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