Jump to content
Cortez

Invasion of Closed Castle

Recommended Posts

I decided to finish my peace map that I left stalling for a while and I'm having trouble with a final invasion. An army is supposed to assault your wooden fortification but they either stand around indefinitely no matter what I do or they attack in small groups, leaving some of them standing at the invasion point. Apparently, they don't like the closed castle as whenever the siege equipments break the wall, they all start moving. But I don't get why don't they just start assaulting the wooden walls as their weapons can destroy it.

Share this post


Link to post
Share on other sites

Hi @Cortez, this sounds like a known bug. Specifically from the 1.3.1 patch, but I believe it also happens on other patches as well. Basically what happens is that if an invasion is triggered that is using a Target Point instead of a Siege Point in the settings, then this will trigger a lazy invasion. When using these types of invasions you must ensure that the troops can access the intended invasion marker without any kind of hindrance or blockage.

If buildings are placed in the way blocking their path, or walls/towers are preventing them from accessing the invasion marker where they need to go, the game will be unable to handle this and may crash or cause other kinds of errors. This is mostly an issue on the 1.3.1 version of Stronghold 2, but can happen in other versions as well.

You can read more information on how to correctly setup invasions on this article.

Hope this helps!


  Quote

The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites
  On 25/04/2021 at 09:45, Lord_Chris said:

Hi @Cortez, this sounds like a known bug. Specifically from the 1.3.1 patch, but I believe it also happens on other patches as well. Basically what happens is that if an invasion is triggered that is using a Target Point instead of a Siege Point in the settings, then this will trigger a lazy invasion. When using these types of invasions you must ensure that the troops can access the intended invasion marker without any kind of hindrance or blockage.

If buildings are placed in the way blocking their path, or walls/towers are preventing them from accessing the invasion marker where they need to go, the game will be unable to handle this and may crash or cause other kinds of errors. This is mostly an issue on the 1.3.1 version of Stronghold 2, but can happen in other versions as well.

You can read more information on how to correctly setup invasions on this article.

Hope this helps!

Read more  

Hi. The issue occurred in 1.4.1 with every attempt. I've tried setting a siege point, not setting a particular target point or setting it outside of the fortification. The enemy only start properly moving toward the castle if the catapults manage to breach the wall. If the catapults are taken out prior to that, the army either keep standing around or start moving in small groups to get slaughtered.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Ai-aided Historical Castle for Human Player

      Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea?

      in Stronghold Crusader & Crusader Extreme

    • Wip Eyecandy Invasion Map

      Hey folks, I haven't done any map making in years, and I quite fancied having a go again, so I'm making an invasion map, as yet unscripted, so just eyecandy for now. I do have various resources for map making in an external drive, however the usb is broken so it is inaccessible at the moment, I recall that when I enquired it was cheaper to buy a new external casing than it was to get the port repaired, so I'll see about doing that some time. Anyway, here's a stitched together pano

      in Stronghold 1

    • Planewalker's Complete Guide to SHL Invasion Settings

      Hey there, guys. Planewalker here, formerly known as Lord Tanthos. I have years of detailed user map experience in Stronghold Legends, and I'm here to give you a rundown on every component of a SHL invasion.   Basics   The basics of an invasion are quite straightforward. You pick what troops, how many, and what color. Below that you can choose which map marker the army will appear from. If you do have any questions about this section, I will answer those in the comments. Let's get into the meat

      in Stronghold Legends

    • Delayed invasion script

      Hello I have got a problem with map making? - a script to my invasion map in Stronghold Legends. The main goal is to save our ally by killing all enemies who are going to invade his castle. But they are not invading immediately - they have to settle in some distance when the game begins (this is time to kill them) and after for example 2 years they are invading our ally (this is time when is too late to save our ally). It's the same as mission 4 from Stronghold 2 (Bull's army is waiting until in

      in Stronghold Legends

    • Unused Lord Barclay Castle?

      While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?  

      in Stronghold 2

×
×
  • Create New...