Jump to content
artofmath

Ai-aided Historical Castle for Human Player

Recommended Posts

Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle.

This would make historical castle skirmish scenarios possible. What do you think of this idea?

Share this post


Link to post
Share on other sites

This is so genius I can't believe it's never been done before! I think this is an exceptional idea and I think it could really be the start of something big. Perhaps we could even create an official SHN historical campaign trail, or something. So the mission would be kind of an "Invasion" mission, right?

Or are you thinking more of a custom scenario where there are other objectives to complete as well, resources to gather.... etc?


  Quote

The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

Yeah, the scenario would have to be a skirmish scenario. Any ideas on castles worth doing? I've been researching into Spanish & Greek & Sicilian castles, more than just the ones in the Middle East. I've gotten pretty interested in the city of Toledo in Spain. The wall layout isn't particularly crazy and so it would be pretty easy to develop an AI that could build it.

I'm thinking of the city in the top left corner of the map, with 3 Wolves representing Crusaders on the other corners of the map. The scenario would be to defeat the Crusader siege of Toledo by killing all 3 Wolf AIs, only using Arabic units

Edited by artofmath

Share this post


Link to post
Share on other sites

That's a really nice idea! There are so many possibilities for this, too. There could maybe be a "Castles of the World" Trail or similar, with a map showing various trails around the middle east, or perhaps start in the middle east, move around the Mediterranean for a bit and then down south through Egypt into North Africa, Morocco and up into Spain or something. If it works, it doesn't even need to be confined to purely historic castles, either. We could expand it to fantasy castles, legendary castles, rebuilding cities..... you name it.

Or, here's a cool idea too, maybe it could become a "Knights Templar" trail. Where you could go around some of the places the Knights Templar were active, and re-create real history with them... so, obviously Acre would be a big one. Maybe there could be a small island on the far-left of the map representing Nicosia or something, and you could have to try and protect shipping or supplies, which you need in order to complete the castle, and which you can only get through that certain channel. We could even use some of the various "secret passage" tricks to create secret ways in/out of the city as it actually was.

Then there's Jerusalem as well, where you could have to protect the city and keep the Holy Grail under Templar control or something. To make it even cooler, we could maybe re-skin a few units as well, and then I (or someone else if they wanted) could package it all together into an installer so people can get all this stuff in one file.

In terms of other castles, I know it's not exactly in the same area but have you thought about maybe Vatican City? This could be a really dramatic battle, staged in the early days of the Crusades or the Papacy for example. I'll have a look and see if I can think of any other good Castles :classic_smile:


  Quote

The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

I'm in the process of putting a map of Jerusalem on grid paper. 😊

Backlit tracing pad, map of Jerusalem on a transparency, and a 12 lines/inch grid paper!

 

IMG_20201013_201143640.jpg

Edited by artofmath

Share this post


Link to post
Share on other sites

Sorry I didn't get back to you! I thought I'd replied, but must have got sidetracked.

I'm loving this, I think it's fantastic. Drawing out maps before starting them is something that never really occurred to me before, but it makes a lot of sense. Have you got much further with it?


  Quote

The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

Siege of Jerusalem map in progress. Maybe you can guess where the dome of the rock will go? 🙂 That was one hard thing to plan out for the AI to build.... 

Of course, for playability purposes only the castle could be historical (not shown yet!). The landscape needs to be fictional too...

Any & all feedback on the landscape is gladly welcomed!

Siege of Jerusalem.png

Edited by artofmath

Share this post


Link to post
Share on other sites

I tell you what that looks very nice, it certainly looks like it was difficult to create. I honestly don't think you could have created that much better - with the compact space available within the editor, this is a very very nice natural landscape. I can already see invasions happening on all sides of the map! Really looking forward to how this progresses.


  Quote

The fields have eyes, and the woods have ears.

Read more  

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

It looks good!

I would want to know, if there could be any elevations in the terrain? You have layed out jerusalem, and it looks well planned out, but does the surrounding terrain fit the actual environment?

I would also like to know more about the balance for the scenario you are making, what do you have in mind there?

I love to see map creation processes well structured and organized :D

I will check it out when its finished ;)

 

Edit: just read about the Idea! And it sounds great :D it would mean, the player lives in this symbiotic relationship with the AI. You could even split off which resources he can produce and which the AI has to produce for him, you could even adjust the trade parameters for the AI in how often it requests resources and how generous it is with the help of the Unofficial Crusader Patch. And heck, you could even go so far, that you would give the playerkeep to another AI that manages partly the resources for him and controls part of the army!

But that could get hard to balance :D

Edited by Krarilotus

Share this post


Link to post
Share on other sites

I'm planning for a Human & Saladin vs. 4 Wolf AIs. And there's an extra challenge: no European units, Arabian ones only. So no xbows to shred metal units, buahahahaaaaaa....

The 4 Wolfs will be situated at the far corners of the map, and will not have tower mounted siege weapons (so the player doesn't have to worry about being pounded by mangonels)

The Saladin AI will not have any units training buildings, and will have only just a couple of hovels. So it'll probably accumulate massive amounts of gold. The human player can ask Saladin for gold from time to time...

The human player will not have access to walls, gates, or towers, only stairs. This means that they will be forced to defend the *historical* walls of Jerusalem, built and maintained by the Saladin AI.

Since I want the scenario to be playable for everyone, and because I don't yet know how to amend the AI behaviors, they will be given default behaviors.

I've been a bit busy with school right now so this project is on the back burner for now. But once December rolls around I'll promise to finish this map once and for all.

If you'd like to playtest this map I can put up a file link on this forum once I'm done with a first draft.

Edited by artofmath

Share this post


Link to post
Share on other sites
  On 31/10/2020 at 03:36, artofmath said:

Since I want the scenario to be playable for everyone, and because I don't yet know how to amend the AI behaviors, they will be given default behaviors.

Read more  

I can help you with that, if you want. The map would still be playable for everyone, but you could make a difficult version with custom AI behaviour.

You always seems to know how to use one AI with multiple castles well. Do you have a trick on how you force a specific castle to be build, instead of a random one, one a location on the map?

Share this post


Link to post
Share on other sites
  On 31/10/2020 at 09:06, Krarilotus said:

I can help you with that, if you want. The map would still be playable for everyone, but you could make a difficult version with custom AI behaviour.

You always seems to know how to use one AI with multiple castles well. Do you have a trick on how you force a specific castle to be build, instead of a random one, one a location on the map?

Read more  

Cool! 

I think I got a bit lucky with my two Wolf AIs. But I followed these rules:

1. The AI always places its keep's campfire to face away from the center of the map, towards the closest corner of the map. This rule might be violated if the keep is in the middle of the map.

2. I think the AI checks if a castle is fully buildable on a map before it builds its castle. So what I did was make the terrain (sea) around the map exactly fit the AI castle the way it's done in my Acre map.

3. Delete all AIV files but the one you want the AI to build on your map before doing the sav-to-map trick.

Share this post


Link to post
Share on other sites
  On 31/10/2020 at 15:01, artofmath said:

This rule might be violated if the keep is in the middle of the map.

Read more  

XD actually there is only one tile where it actes wierd. Otherwise i have mapped out the whole map with keep orientations on one of my AI template maps ^^

  On 31/10/2020 at 15:01, artofmath said:

2. I think the AI checks if a castle is fully buildable on a map before it builds its castle

Read more  

Unfortunately that is not correct this way. The AI may only check for certain buildsteps and the total amount of buildings placeable, also without caring for the edge of the map. The exact checks i couldn't figure out yet, that was why i was asking if you had a specific clue about those buildable checks.

 

So i did this obviously many times already, multiple AI's of the same type. But as soon as i get to about 3 or 4 of the same AI its really hard for me to force all AI castles in the build locations they belong. And i have found, that castles with more buildsteps generally get favoured over those with less, if the AI has enough gold, and the ones with less buildsteps get favored in obscured terrain or less gold settings. But this is just empirical on low amount of tests, so take it with a grain of salt

Share this post


Link to post
Share on other sites

This stuff would be great. Some variants of it could be really awesome. This looks like something I was thinking about years ago. At some moment I used to build the same castle almost at every situation. That is, there were several variants of the castle depending if the space I have. And when somebody plays like that, it could be fun to play Stronghold like this: show the AI how I build my castle, and later on the AI would copy my castle design, so I could focus on fight.

This could also be very fun in multiplayer games too.

And not to mention possibilities in custom scenarios.

Sent from my Mi A2 Lite using Tapatalk

Share this post


Link to post
Share on other sites

Okay, I finally go round to finishing up this map. Anyone care to playtest?

If anyone is willing to contribute some AI castles (mine are kinda boring) to the scenario, I'd happily give thanks and credits when the map is uploaded.

Share this post


Link to post
Share on other sites
  On 21/01/2021 at 18:42, artofmath said:

Okay, I finally go round to finishing up this map. Anyone care to playtest?

If anyone is willing to contribute some AI castles (mine are kinda boring) to the scenario, I'd happily give thanks and credits when the map is uploaded.

Read more  

 

Have you got someone to test it yet? Else can you send it to me via DM on diecord?

I ll test it for you! I would even go so far as to explaining to you how the UCP works, so you could spice it up even more, for those that use the UCP with some custom aic and ucp settings :)

 

greetings,

Krarilotus

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Invasion of Closed Castle

      I decided to finish my peace map that I left stalling for a while and I'm having trouble with a final invasion. An army is supposed to assault your wooden fortification but they either stand around indefinitely no matter what I do or they attack in small groups, leaving some of them standing at the invasion point. Apparently, they don't like the closed castle as whenever the siege equipments break the wall, they all start moving. But I don't get why don't they just start assaulting the wooden wa

      in Stronghold 2

    • New Stronghold Crusader Hd Player 2020

      Hey guys,    im a new player looking for literally anyone to play some multiplayer with, the computers move way too fast for me and I need to play someone who is willing to slow down to provide an adequate challenge.      im not sure if anyone still looks at these forums, but go ahead and give me a kind email if you wish for an easy challenge, or if you are up to teach.  🙏🏻🙏🏻   thank you kindly. ar3nad3wdz [at] gmail [dot] com -Patrick. 

      in Stronghold Crusader & Crusader Extreme

    • Unused Lord Barclay Castle?

      While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?  

      in Stronghold 2

    • Player 'Faces' of AI characters?

      Has anyone here made (or is able to make) some player portraits for Crusader that would feature some of the AI faces from Crusader or Crusader 2? I just find the idea of having the Rat, the Pig, or the Khan as my player-portrait in game pretty fun, but I'm not good at image editing myself so I'm not really sure how I could do it. Also if anyone knows where the faces.bmp version is located on the Mac version (off gog.com) I'd really appreciate that. Can't find the thing on my computer...

      in Stronghold Crusader & Crusader Extreme

    • Teal Player Colour Maps?

      Would anyone be able to upload some large size (400x400) blank invasion maps for Stronghold and Stronghold Crusader where the player colour has been switched to teal?   I tried downloading the map pack by Jalis from Stronghold Heaven but all the maps were tiny size, and when I tried to resize them I can't place any buildings outside the original tiny borders. Not sure if that's a bug with the Mac version or what, but in any case it would be great if someone could help me with getting those maps

      in Volunteer Work

×
×
  • Create New...