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Everything posted by EaglePrince
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Thanks for fixing it! These pictures look pretty well.
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That's great to hear! Truth to be told, I don't remember him from Stronghold Knights, but I guess it is unlikely I that I haven't met him at SHK. See how it's useful to have a memorable nickname and avatar... :) A musician... I'm an anti-talent. :D My high school teacher of music used to tell me I should join the orchestra for driving the guests away. :)
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I'm afraid I cannot see the pictures by your link, nor by the link at SHN homepage. I get an error.
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Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
Pretty strange. Also, maybe the issue is that I played your scenario with version 1.41. With that version my save file was created. -
Hey guys, a lot of good stuff have come from Germany, especially when it comes to Stronghold Crusader, and now comes another one. I don't know if other have noticed it already, but I have noticed it now. Here's the link for the Unofficial Crusader Patch. https://github.com/Sh0wdown/UnofficialCrusaderPatch/releases#user-content-Changelog There you may see the list of changes, and I trust everything works great. I'm not going to use it myself because of multiplayer games, but this does offer what I was dreaming about! One is the ability to change the starting troops in the game, so you may pick to start with crossbowmen and pikemen for example instead of with archers and spearmen. Also, in the guy from apothecary CAN HEAL INJURED UNITS. Crazy, ha? :D There are many other changes that consider gameplay, and many of them can be switched on or off. You may change everything regarding economy and popularity to be like in Stronghold 1 in one click. You may set the game so that, when the AI storms the castle with every attacking unit he has when he sees an opportunity (a breached castle). It has some new castles. I'm not sure whether they are good enough, but that change can easily be undone. Or you may choose to fix Nizar, and leave the rest of them as they are, because Nizar's castle surely is very ineffective. (In some of them workers need to walk a full circle around his castle to bring their goods, that slows his economy as hell.) They also made that AI repair their damaged towers, and even slightly damaged walls. You may set the AI to attack the closest enemy, so that his troops wouldn't get crippled by another lord while on their way to attack somebody far from their castle. AI lords can attack with much larger force too! To sum it up. God, I don't know why hasn't Firefly employed this guy! He has obviously NOTICED a lot of stuff, even like Wazir not buying bread, and he FIXED IT. You may go ahead at his Github page, some stuff are in German, but mostly in both German and English, and and see what this patch offers by reading the change logs for all versions of his patch. He has been doing this since 2018. WHAT HE HAS MADE IS PURE GOLD! EDIT: Actually, it seams it's a team, not a single developer. That's what is said at the GitHub page.
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Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
There has been many videos by Firefly about the new game. Here's the newest, it's about siege engines. I like three fact that they returned siege troopers towers. :) And generally, by looking at this video, and at some other also newer video, like this one: it seams that players will be able to make beautiful landscapes in the editor. The eye-candies. :) -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
The usual thing I've been suggesting to people in this situation was to make a save from the game with a strange name. And then to search for this file by the name, and see its location. However, does this help? https://github.com/Evrey/StrongholdMaps PS. There are some fine maps on that page, I'm gonna grab them fast. :D -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
Hi, sorry for a late reply. I'm sharing the save file with you. It's the castle in year 1179. Here's the file. https://1drv.ms/u/s!AtpOTZgUTcPPhcZE2wEDTXZstv_Zgg Unfortunately, in this save I had already wasted some money on pitch - I put it on a place where is was useless. One can definitely burn some troops at these areas, but that's not an efficient way to use the pitch. Why I wasted that much pitch... Well, I had no idea that "the night is dark and full of terrors". :D Still, that's just one downside, but on the other hand, there are plenty of weapons in the castle, and a lot of troops. Is that going to be enough... That depends. :D By the way, it is likely that one could actually win this by retreating all 300 crossbowmen to the keep just before the large attack. That might be a simple way to win. What could go wrong with this tactic are only some archers that could hide behind my own walls, and shoot down the crossbowmen. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
No, I didn't mean to order them to shoot one unit. That wouldn't work for sure. :) I meant to order them to shoot the area where those slingers stand. Them they would be shooting many slingers at once. Sure, some bolts would miss, but most of them would hit them. I will share the same file here when I get to the computer. I would certainly like to know how much effective that would be. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
I didn't know that archers pick harder targets first, that's quite interesting. However, this does mean I could have eliminated them more easily than by placing pitch. I could have ordered my crossbowmen to fire upon the area where those slingers were. This way slingers would have been obliterated very quickly. One idea which was crossing my mind were knights, but it is questionable how many of them I would be able to train, they are expensive. And also, moving more troops into the castle would help too, or making an outer layer of the wall which would prevent slingers from approaching close enough to my archers. But, if only small walls were enabled... :D High walls can, on the other hand, be used by enemy troops as a shelter. But that's just what I was thinking about, although, with what you pointed out, ordering one hundred of crossbowmen would annihilate these singers at once. Awesome! :D -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
By the way, if somebody would like to try the siege, but doesn't have the time to build economy, I could share my save file with others here. If somebody would like that, just tell. Although building the defenses and the economy is fun here too! Oasis is far away, iron and stone are downhill, and you have two dairy farms on the hill which may not be rebuilt if destroyed. Also, you start with 2000 gold, but very few other resources. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
To say the truth, I was also a little bit upset first time I tried it. Though after beating it I had no doubts others had managed it too. First I didn't read your introduction text, so I didn't know what would happen if my population goes too high, and all that had happened, with me thinking that was just supposed to happen anyway. But I was satisfied with my castle and my economy, that didn't slow me too much, and with more planning it would have slowed me even less. Then I faced Saladin with the confidence of Zapp Brannigan. :D (A Futurama reference.) He wiped the floor with me. This is my castle from the first attempt, I think it's from nine years before Saladin's attack. You succeeded in this! :D And this is the castle from my second attemp. Here I made significantly larger weapon production, while taking care not to have to many people. With these troops I fought for 10 years against Saladin. I was expecting my crossbowmen to wipe Saladin's Arabian troops (which have weaker armor) easily, but not. Then I was thinking "this is ridiculous", God knows how many troops I have to defeat here. :D Then I decided to load the game some time before Saladin's attack. Now I moved my swordsmen and pikemen on the walls, and I stockpiled some pitch. Strangely to me, slingers were pretty nasty here! So I was mostly putting them to fire when possible. If that wasn't possible, I would be sending swordsmen to go out, and eliminate them. They were doing it much more easily than crossbowmen in all that crowd, and it was giving them some relief. Still, this wasn't enough. At some moment Saladin wiped all my archers and crossbowmen from the eastern part of the fort. Then I moved everybody back to the keep. Swordsmen were getting weaker because they were on the ground with frequent plague, but they were strong enough to stop the first waves of Saladin's troops storming into the castle. In the end, I survived with 100 crosbowmen and some archers. I lost about 200 crossbowmen and more than 60 swordsmen and 30 pikemen, maybe more. This was my castle after repelling all of the attacks. I hope somebody else will give it a shot too, and share their impressions with us. :) Also, I like the fact that you disabled portable shields here, I like how you wanted the player to play and fight "the way it was supposed to be played and fought". I will have a look at these links tomorrow, I hope I will be able to fix it. -
Hey there, I thought this might be an interesting thread to have. I shall start with the latest scenario Jacob's Ford submitted by Korsfarer Mogens. Jacob's Ford was supposed to be a stronghold near Jordan river. However, it was short-lived, because Crusaders there were defeated by Saladin. Korsfarer Mogens wrote much more about the history. In this scenario you are supposed to try to finish Jacob's Ford and to defend it against Saladin. This is an interesting scenario. I tried it two times, but I failed. If you would like to give it a try, keep in mind: don't make population larger than 116. Or you can try, but then you would need to manage fire and plague. Not that it's not doable I suppose. Another thing to have in mind: you won't have any serous attack until the end. Try to focus on building your defenses for the final attack, while your four knights will be more than enough to eliminate any treat which comes before it. I apologize to Korsfarer Mogens if he thinks these are spoilers, but I hope these are more like a description of a scenario. This is not a war scenario where you fight all the time, in this scenario you prepare for one final epic battle. I tried this one two times. First time I didn't know what to expect at all, I didn't even read the intructions by Korsfarer Mogens at all. Second time I did, and I was sure I would prevail, but I didn't. Maybe I need much more troops, or maybe it would be enough to fight smarter, and at least not lose my archers and crossbowmen before the final blow. Korsfarer Mogens, has somebody managed to win this scenario? :D By the way, in my second attempt, I was defending until 1189. I managed to repel the attacks for 10 years. :) Anybody else would like to try? I didn't tell how much troops I had before the attack, but if somebody is interested to know, I would tell. UPDATE: I made it, I won! :D This time I used the stronghold from my second attempt, so it's the same number of troops. I noticed in my second attempt that Saladin was sending huge amounts of slingers together with horse archers and Arabian bowmen. In such huge numbers they were able to take down many of my defenders. Fortunately, their range is short, so I was putting pitch close to my walls, and there I was setting them to fire. This was hard to do too, because the attacks were frequent and long-lasting, so I needed to choose the right time to set it to fire. Both because it was expensive for me, and even if I had it more in the stockpile, rarely I was able to place it, almost always some enemy unit would be around. That is why I was sending about 25 swordsmen from the gate to kill those slingers and archers to relief the archers and crossbowmen. This scenario wouldn't have been as interesting if that was enough. It wasn't. Once I lost more than half of my crossbowmen and archers, I was not able to defend the stronghold from all directions properly. At this moment I moved all to the stone keep. Many more swordsmen died due to plague while fight like this, but I did it. After long fighting, Saladin lost almost all of his range units. Then came Arabian swordsmen and assassins in huge waves. This is when all of my swordsmen and pikemen fell defending their lord, but the enemy was stopped! This wasn't the end. My castle was ruined, and I still needed to complete my castle. This was yet another challenge - with frequent plagues and popularity at 0. Still, even that is no challenge compared to surviving these massive attacks by Saladin. This is a very fun scenario to play!
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That's great, I'm happy you liked the idea. :D By the way, I hope you're all doing well during these days while Europe is in mess. Take care, everybody. Though what we can take as an advantage, we actually like to spend some time with Stronghold and some other games. If somebody would like to have a multiplayer game y that would also be a nice idea. Perhaps even playtest a newly made map in multiplayer. :)
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Another thing. :D Now I know I wrote the previous post here from the phone. "back in the groove day". Weird typos like this this happen to me only when typing from the phone with autocorrect. :D But really, it meant to me a lot. :) Now I'm working, and I can afford myself to buy stuff like this, but back in 2015 I had just got the job at my faculty, and it was way harder to spare some money. :)
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Hi Paul! Doing fine here. :) I hope everything is great at you as well. :) This reminds me how we need a thread in this forum for "handing out". That sounds cool, those resources are surely going to be valuable to people. So, moderators of this subforum - what do you say we rename this topic into something, and pin it. I bet Chris would like something Inn of the Prancing Pony. :D
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Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
Hi Paul, glad to see you around! Well, yes, they might incorporate some legends into game, but I think the game is at least meant to be realistic. I get my knows about the new game from YouTube. I've subscribed to their channel, and now and then I check whether they have some new informative videos about the game. I find it one of the easiest ways, though some videos appear to be too much boring to watch, at least they are not in my taste, so those videos I skip. :) -
"Incorrect cross site request forgery token"
EaglePrince replied to Lord_Chris's topic in Site Questions and Support
Hi. I tried to delete one of my posts, but I got the following error. I no longer wish to delete the message, I just changed the text, but I'm telling about the error just in case. -
Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
That's cool. :D I was asking some questions before, but none of them they answered out loud by speaking up my username. You asked this question at Discord, I presume? What bothered me before was that they were replying mostly to questions from Facebook, while the video is on YouTube. Though it doesn't matter much, the most important thing is for them to make this game right. :) -
Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
Hey, guys. Another video by Firefly, I think this one is worth watching. This is not the only one, and it's also not so new, but it's a Q&A video. Also, graphics looks pretty nice in this video. -
You may try to change to the other forum theme. I have the other theme, and I don't see any snowfall, :) though I have the other theme because it's mobile friendly. Still, snowfall is cool. :D
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Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
There is a new video about Stronghold Warlords. In this one they speak more about the sim aspect of the game. Among other things, they are showing how in this Stronghold game we will be able to build roads in your castle. Here's the video. They mention that one of them was working on Zeus for example, so no wonder we got the roads now. :) This could be a good one, but we shall see. -
Great job, this looks really amazing!
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Download Section - Scenarios
EaglePrince replied to Korsfarer Mogens's topic in Site Questions and Support
Korsfarer Mogens, welcome to Stronghold Nation! (Though I feel like we were "taking" before.) Like Crusader already said - certainly, we would love to see more of your content in the Download Central. It doesn't matter if they are old, or whatever. Plus, this might be a chance for some newer players to find more quality maps and stuff - which your content certainly is. I've played your Desert Breeze map, it's really an exciting scenario! I barely survived it from my first attempt. The only thing that I missed is that, once I defeated the Arabs, that was it - only to enclose the castle. I think it would be great to have one more objective, such as "produce X swords". Great map! Just take your time, and take care! -
Thanks for letting know others about this. This might be very useful for anybody wanting their hands on the new Stronghold. I did know about this, but not this much in detail. I merely knew that this exists. A sidenote. Thanks to something like this I got my copy of Crusader 2 back in the groove day. :D I think it was Nigel who told back then that I could ask for the game if I was to make a gameplay video and promote the game. Again, thanks Nigel. :D