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EaglePrince

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Everything posted by EaglePrince

  1. Hi, and welcome to Stronghold Nation. There are SHN members who like SHL more, and now and then they make events, but like you did now, you can always check if someone could play a game now and then, and I am also sure someone will be pleased to play it in multiplayer with you. :) By the way, can one play SHL in multiplayer with AI lords as well? I mean, like you, me, and Siegfried for example. :) In SH2 it is not possible.
  2. Oh, I thought you built the two of those quarries that were there when I took the village. :) I agree, only it is still better for me to have iron, as the only thing I could do with pitch would be selling it. Of course, placing pitch on the ground would also be interesting, but that is too little effective against knights. :(
  3. Well, I guess I will have to take a better look at the map. :D I will try a skirmish from north-east position against computer to see what it is like, and I will search the map a little bit more. :) Oh, and really nice idea to send those guys with boats into the sea, if I wasn't fighting in front of your castle I could have not noticed them, and maybe you would be able to kill my lord. :D
  4. I have just made a brief history of our war in the tread. :D It was a great fight. I believe you weren't expecting my archers to attack you on that island, but I was also lucky to have iron so I was able to produce metal armors, and later swords as well. That is true, your position was pretty hard. On one hard it was easy to defend, as there is only one passage into your estate, but on the other hand, unlike me and my ally you didn't have any village close to you. The closes one was the one in the middle where you could have found only fields and forests (no iron nor stone), and it was hard to defend as well. Still, it would be something easier to deal with me if you didn't those troops on the island. Oh, and by the way, am I the only one who make different type villages - like iron producing, stone producing, etc? I believe you didn't set any of those on your map? It's not that important, it is also interesting to leave everything for the player to build what he needs, but I also find it interesting when I player can take a village, and find some iron or stone already produced there waiting to be transported to my castle? :) Neither of those two is better of course, it is only a matter of taste, but there are lots of maps with all villages being default type. :)
  5. Nigel didn't make it, he dealt to do another thing this evening. Tokamaps, one his friend, and I played a game. We played 1v2, as we agreed that it is most likely that teams like that to be even. We played his map The Chokepoint Island, I was in south-west, Tokamaps was in north-east, and his friend was in north-west. We played with 2 years no rush. The first fights began when he got close to me. He took the island estate with stone, while at the same moment I took the estate north of my castle. I decided to attack capture the island when I saw he had only some archers and light cavalry there, while I had only archers, in overall I had more troops. I managed to defeat his troops there, and the island was mine. I set the defenses, and later I was he also holds the next estate - in the middle of the map. He had prepared stone structures there to send crossbowmen there. As soon as my pikemen and one or several swordsmen arrived on the island I went to take that estate too. I built stone buildings there to defend the village, and later I saw that he had the last remaining village as well, so I took that one too - it was far from him and harder to defend. Next we were mostly fighting in front of his castle estate. There were some interesting skirmishes, and Tokamaps had some interesting ideas how to deal with my catapults, and how to mess up with us - in general. For example, he was using spies to sneak into our territories to destroy buildings or to destroy our trebuchets. Later when I learned what he does I had knights which were ready to act. After some time me and my ally were struggling to break down his defenses, we needed a lot of patience for that, and after some time we finally managed to destroy his towers and to break his walls, and to enter in with our knights, and to take down his lord. He was a great enemy in this war, and I must say that what effected the cause of the war the most was me having large castle estate in which I was able to build one iron mine, and that first battle in which I defeated his troops on the island. If that went differently the war would be harder to win, or maybe it would have been his victory. Also, now when I know the map better, I like it even more - it's not just that interesting landscape but it is interesting resource placement as well - one stone village, one village with marches, and several villages have iron, while none of the village can have more than one iron mine. The map is awesome. :)
  6. You can subscribe to this entire section 52 Weeks of Stronghold, and you would get a notification each time there is a contest, and by the time there will be a Stronghold 2 related one as well. Only I believe this same one won't take place again this year, but maybe we could expect a similar one. In January was a contest with making a was scenario I think.
  7. Only now I can't see it even though i logged in. I see it only when I edit my message.
  8. Great, I'm happy to hear that. :) I hope Nigel will be able to play too, and maybe someone else manages to join the fun. :)
  9. Hi. I wrote about this before, but now I didn't manage to find that exact tread... I was thinking about making a table I could also print, and that would help me in playing Stronghold 2 - especially in multiplayer. The thing is that there are many cheap, yet useful, buildings which you can build since some rank, but at the moment you may not notice that, and now you can have a reminder for that. At that moment Chris showed me this article he had already made. I used this article now, and I have made it into a word document and pdf file. I hope this will be helpful to others. Another thing I also did with the table (I didn't just copy/paste it, though basically that is what I did), but I also marked those most important things for me by red color. For example, archers, spearmen, pikemen, crossbowen, swordsmen, jousting ground, traveling fair, musicians guild, church, candler workshops etc are among those I have marked with red color (candles can be produces before building a church according to the article). Building vegetable farm just after upgrading my rank is pretty cheap if I have where to put several those farms, while by forgetting to place those I would "lose" some honor. Same goes for jousting ground and traveling fair. Besides this coloring, I also regrouped those a little, so now those buildings for dealing crime in the castle are all on one row, so when one sees "courthouse" knows the rest, and they can move on to see what's next. PS. I am not submitting this into Downloads Central, as there is already an article about this, and this indeed belong to articles not Downloads Central I believe. If Chris wants to, he could add a link to these documents into the article. EDIT: I have submitted the attachment, but it appears not to be visible, or something like that. When I click to edit the post, I can see it submitted twice which I mistakenly did. For now you can download the files from here. https://www.dropbox.com/s/ix37yjhknxoe2lr/Stronghold%202%20ranks.zip?dl=0 SECOND EDIT: I have also created another version of the same file. https://www.dropbox.com/s/1bv1zyzuykvjvyv/Stronghold%202%20ranks%20compact.docx?dl=0 This one is without tables. Thanks to this you are able to transfer the file to your phone, and view everything way more easily in Word. :) Stronghold 2 ranks.zip Stronghold 2 ranks.zip
  10. How about playing this one on Wednesday instead? I am unsure about Thursday, while some of my obligations from Wednesday delayed to Thursday.
  11. But I believe you can give a player a tiny castle estate, this way he just unpauses the game, and goes on to fight. Can't that do the job? Also, his castle and the lord wouldn't appear as the estate is too small for that (2x2 squares).
  12. So, for now I believe the three of us are sure up for this game, but hopefully there will be others who will also be willing to join the fight. :)
  13. Sure. I will make now another event for that. By the way, now I found out that I will have to be at university at Thursday afternoon, but I hope I won't come home late. Still, even if I do come some time later on Thursday, I believe Tokamaps would be also willing to play on both days. That is why I scheduled this event for Saturday, I didn't forget about you. :)
  14. Hey, guys! We were talking about playing a game these days, so I decided to make the first of those Stronghold 2 events. I spoke with Tokamaps this evening, and we would both like to play his map first, The Chokepoint Island. I have given you the link by which you can download the map if you want to see the map before he submits it to the Downloads Central. Regarding time and date, Saturday would suit us both, and hopefully it will work well for others too. I set it to 19:00 by Central European timezone, but if you would feel better if it was differently feel free to tell. If there are those who would be easier to join if it was on a working day, I'd make another event for working day if others agree, and we could play both times. In that case I would hope that to be Thursday, though I should be free on Friday as well, but then it is more likely for me not to make it. :)
  15. I was only trying to edit the entry, I wasn't submitting another one. I'll see first if this one which is approved at this moment is the fixed version. EDIT: Yes, it is the right version now. Thanks. :)
  16. Now I don't see the map in downloads section. Do I resubmit the map?
  17. O tried to update the file, but I'm getting an error message. It says:
  18. I'm glad that you think that. :) Also I would enjoy playing on any position. When you have the time let me know. Same applies to others. Thanks. That will be the simplest thing to do.
  19. I am sure that I know how I could fix that. Now the only two estates that didn't have stockpiles are those that were tiny while I was doing that thing with outlaws. So, one thing that would certainly do the job would be putting no village flags on the map before I do the thing with outlaws, so the trick, and then mark the villages and all of the estates with flags. Only I will not do that with this map because I would be doing all that only to give those outlaws a gate - I just think that's too much work for a tiny detail.
  20. Unfortunately I messed up the map now, but I kept one of the previous version for backup... Now outlaws can use the gate, but villages are messed up. All estates are village estates except for two of them, and those village estates have stockpile built and other stuff including the people. So, I gave up of that gate, the castle is as it was before, but I know how to do similar things in future which is great.
  21. I've submitted another version. The one I submitted few ours ago had some issues, so I reversed to an older one. Now it is almost the same as original, only one village in north will produce iron instead of tree food types. Chris, I have submitted that bad version to Downloads Central? Could you approve this "fixed version" instead, or should I submit the map again?
  22. I have submitted the new version to Downloads Central, and I have also uploaded it to this post as attachment.
  23. Yes, it does work, you only need to make tiny territory for the player, 2x2 squares, and put the castle flag there. It asks you to build a stockpile, but you can simply unpause the game by pressing P on keyboard, and do with your troops (which you added on the map in the editor) whatever you like.
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