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EaglePrince

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Everything posted by EaglePrince

  1. I certainly will, and I apologize for writing a rushed reply. :)
  2. I am sorry for replying without reading everything you wrote, but I'd like to say that if someone isn't able to buy a gun legally, he would be able to get it another way. :( Just look at Europe, how many people are there trading with illegal weapons. I read news about that now and then, and it may be that we see it more frequently, because sometimes it's about firearms made in Serbia (while we were part of Yugoslavia, or recently).
  3. Not at all. If you would be able to play at some moment, let me know. :) We could see when both of us would be able to play.
  4. Interesting questions, and thanks for the answers, Crusader1307! And, yes, I agree with Mathew regarding the number four here - about the rules of engagement. Especially if I consider those events from the civil war here in Yugoslavia... I imagine it is different in US for example, where you have profession army (today we have it the same way here as well), while it wasn't the case here. Among others, there were many criminals who were allowed to go to war in exchange for not going to prison (I don't know the details, maybe it was delaying going into prison, maybe it was something in between). Well, when somebody fights against those guys, I guess he should better forget the rules of engagement, as those showed little mercy towards civilians, and not to talk about others... :( But of course, not to be misunderstood, in the war there were people like that in all three sides, and each side suffered.
  5. By the way, I have recently bough a new GPU for my better PC, it's NVIDIA GT 730, it's way better then my old GT 520. :) If there is someone who would be willing to join me in a Crusader 2 batter against AI lords, it would be my honor to fight side by side with a Stronghold Nation brother. :D We could play this weekend, or we could also play during next week. I still have a lot of work to do, but at this moment, what I do I have to do at home, so I can choose when to have a break. :P
  6. This is going to be pretty useful tread. Last week I did have some time to spare, and I was thinking about making a gaming event - but not for any Stronghold game in specific. Next time I have some free time like then, I would jump in here, and ask you guys who's up for a game, and what game would you like to play. Subscribing to this tread. :)
  7. I see it's pretty interesting. I'm going to give it a try tomorrow. :) I hope I'll make it. :)
  8. Welcome back, Nigel, I'm glad that you had such a great time. :) Next week I am going to Prague (the opposite side of Austro-Hungarian Empire), that's going to be furthest from home I've ever been. :P It's not going to be a holiday though, but I hope I will be able to find some time to look around. :)
  9. This one seems interesting, I hope I will be able to participate and submit an entry. :)
  10. As far as I get it, changing amplitude should only change the volume (it determines how loud is the music), so I guess that you shouldn't change those two (pitch/frequency and volume) proportionally but to change only one of them. Now, my guess is that these problems like the one you mentioned can be caused by the software "not doing the job right" in combination with the original recording not being perfect. Whenever you do any changes you always lose some data - like in almost any calculation in nature. Now, I was assuming that pitch and frequency are (almost) the same thing, but they are not... "Pitch may be quantified as a frequency, but pitch is not a purely objective physical property; it is a subjective psychoacoustical attribute of sound." - from Wikipedia Another issue is that we may not be able to simplify this matter to only few properties, as sounds are complex - especially music, in which we have several sounds in a same moment (though they are merged into one).
  11. I agree, @Lord_Chris! And, @mati555, I hope that if they change it so AI lords keep more troops inside their castle, it would be way more interesting already. :) They can make no mistake with that I believe. The only thing where they could mess something up is making them attack and defend village estates in smarter ways - by periodically sending larger bands of troops for those tasks. In fact, I think that if they do it like this, it would be excellent, and you wouldn't want to change a thing - I only don't know how easily can that be done.
  12. So you did mean on AI Castle Editor there. Yes, that option would really be good, but still, they would hardly give us something like that, that would be asking for a moding tool. As about me, I would be happy with AI lords defending their castles better by keeping more of their troops there. Oh, and, @Lord_Chris, I don't really think that we should have that in the list, at least not like that. As I described it, it was something which would regard the map editor, so those information would need to be stored in the map file. That could over-complicate things, but I see that you have already written the suggestion in the best way possible. :) As you wrote it, it would be simple as choosing difficulty level - just like I wanted to correct myself now.
  13. For example, if you make a three players map, you could assign the estate in the north to be strong, the one in southeast to be medium, and the one in southwest to be weak. So if you set to play against two William's, one if them would be stringer - it to say it better - more aggressive and with more troops in defense. I'm just trying to understand what you meant, I'm not saying any idea of mine. :) That's right. That is why I think it is better like this when it comes to ground ballistae. One could get tens if them quickly and easily, and it they could fire automatically they would be devastating. When it is as it is now, that depends of how we control put army.
  14. So you were actually thinking to mark each castle estate with "the one that comes here (in this estate) should be strong, the other one that comes here (in this estate) can be less strong, while another one that comes there (in that estate) should be weak"? Yes, that is an interesting option - that way we could also order twenty of my knights to follow my lord wherever he goes inside and outside the castle, so they could protect him from an ambush. Take that, Nigel (or whoever killed my lord when he was visiting the church), bwahahaha! :lol: Oh, and like I said at SHH, maybe they don't make ballistae to fire automatically, as that way they would be overpowered. If they acted like that, they could easily destroy a small army of swordsmen for example, because one their arrow strikes several units at ones. I think we should think about that too. There is a compromise though! Put five ballistae on keyboard shortcuts such as 1, 2, 3, 4, and 5, and when someone attacks you, you click click 1 - attack one soldier, 2 - attack another solder, and so on. I should also mentioned that I say this for fire (ground) ballistae, while when it comes to those on towers I agree with you. What do you think about this matter? Of course, another option would be making them so they don't hit more units at ones, but it is not bad as it is either. I just look at those as on powerful equipment which is powerful to blow several units at ones.
  15. These are few more suggestions by mati555 from Stronghold Heaven forum. http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=st&fn=22&tn=3964&st=recent&f=22,3964,0,10
  16. I have another suggestion as well. When one click on Multiplayer from the game menu, they get the message about multiplayer servers being down or something like that - I don't quite remember. It would be great if there was a message saying that players can play multiplayer games with RameRanger, I believe that many of players may not know that. There could be short instructions as well, such as "start game ranger, open a room/host a game or join one, and after the host hits start Stronghold 2 will start, and you will be able to play in multiplayer." GameRanger could also be a suggested program to install like it was the case with GameSpy before.
  17. Here is another suggestion. AI lords send away so many troops while they attack us, but they could leave some more of their troops in defense, so it would be more challenging to kill them when the time comes. Also, another thing that would be interesting to see would be AI lords sending larger armies to take over enemy villages - not to send few by few men, but to send those smaller groups and periodically to send larger armies for that task - one army with the task to take over enemy villages one by one. I worry this second wish may be too much work with AI lords, but if it was possible to do, I think we would all love to see it. But making AI lords with more troops inside their castle to better defend themselves seems not that hard to be done, though I am not competent to say how hard that is.
  18. Me too, I also use Firefox by the way.
  19. This seems interesting, I may participate in this one, but it depends - I still have a lot of work to do these days. It's just that this one would be a pity for me to miss it - especially because I like Stronghold 3, and this would be an opportunity to try to make something with the Stronghold 3 map editor. :)
  20. It seems to me as an issue with Firefox, as this website doesn't have any add. :) I may be wrong, I rarely browse the forum without being logged in, but it does seem strange to me.
  21. Welcome back, xiiMaRcLeoN, glad to see you again. :)
  22. Regarding the trick with marches I have something to say - Strife, master of deception. :D Great tutorials.
  23. You can do this of you first place a cliff, and then you place a wall on that cliff. After that you only need to remove the cliff in front of the wall (or around the wall, depending of what you want), and what will be left is a normal wall on a high cliff which looks like one high wall. :) Regarding making screenshots, while you're in the game you only need to press PRINT SCREEN button on your keyboard, leave the game, open Paint, and there press CRTL+V to paste your screenshot there. Then you just save that image. Also, if you have OneDrive, or something like that installed on your PC (other similar services also offer the same I guess, such as Dropbox or Google Drive), you only need to have it running, start the game, and when you want to make a screenshot, just press PRINT SCREEN, and the image will be saved in your OneDrive folder (or Dropbox, or Google Drive).
  24. Sure, I may do something like that. :) Thanks, Nigel. And yes, my major gripe about "professional" played is they calling themselves "professional". :D And then other stuff. :P
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