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Everything posted by EaglePrince
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Welcome to Stronghold Nation! Try with the 1024x768 resolution. Even after the HD version was released, this resolution has been working the best for me. Smoothly, and without any issues. It is impossible that Stronghold 1 works on 120 FPS. FPS in Stronghold 1 is always equal to the game speed, so when it is 40 (which is default), FPS is 40 as well. If you want FPS to be 60, game speed has to be 60 too, and game speed 90 is the maximum game speed. Regarding the GOG version. Try setting 1024x768 resolution in the game, and when you start the game make sure no other windows have been opened. Also, if you have two versions of the game installed on your PC, try uninstalling one of them, and reinstalling the other. Also, prior to reinstall move the Stronghold.cfg file elsewhere, you might want to have a new .cfg file, but don't delete it, back it up. If one of them is version 1.3 or lower, and the other 1.4 (which is the case with Steam version for sure), they you will certainly have issues. The 1.4 version changes the Stronghold.cfg file in a way that it makes it unusable by older versions.
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Yes, I get the same. Also, WYSIWYG editor also doesn't appear to work, I don't even see the text box. But with WYSIWYG turned off I can write messages without an issue. Using Mozilla Firefox on Windows 10.
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I see you've been having a lot of fun with these three missions. That's great to hear! :) Indeed, Caliph is a touch opponent. By the time most of us develop some way of fighting against each of the AI lords. For example, if I'm going against Caliph, I won't try to use almost all crossbowmen, because archers are better in taking down huge groups of their slaves trying to burn my farms, quarries, etc. So I mix them, although with many others I would just focus on crossbowmen. It would be fun if Firefly had managed to find a way to make an AI lord less predictable though! Less predictable in the way they attack, and less predictable in the way they defend, so that you wouldn't know whether they have pitch around, or inside, their castle walls, some traps here and there, etc. When it comes to taking down Caliph... Macemen and catapults are the answer. ;) And patience. Yes, in this mission they grow pretty strong, but in that case you can do either of the two options: besiege him, and start destroying his stuff from safe distance with catapults and trebuchets which would lead to him losing his gold, and which which by the time make him an easy target once he has open castle with a clear way for your macemen to run in; or to plan the attack carefully so that you open him up, rush into the castle with macemen, and take him down. In the later case you might want to have few groups of macemen which you would send one after the other, because you don't want all your troops to burn together. The first wave would burn, and the second groups would run in exactly after the pitch stops burning.
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Hey, guys! Black Friday is near, and as my girlfriend learned, it should be possible to buy an iPhone SE in the USA for about 100 bugs. Now, we're in Serbia of course, but her friend is in the states right now, and she could buy it for her, and bring it to Serbia when she travels here to visit her family. It is also important that the phone is carrier unlocked so it could work with SIM cards of carriers in Serbia. The reason for trying to do something like this is that technology here is more expensive in general, and not to mention not having such sales as in America. Now, we've had a look at some iPhone SE phones at Walmart, but from what I can tell, each of them is locked to some carrier, and it's of no use to us. Can you recommend some mall, or shop, where we could tell my girlfriends friend to order the phone from? Of course, the best would be if the phone could be ordered online, my girlfriend certainly doesn't want to talk her friend into all that crowd for a phone. EDIT: OK, so later during the day we just figured that it may not be possible to get the iPhone SE for 100 bugs, at least not? an unlocked one... And the fact that Walmart doesn't have an unlocked iPhone SE appeared to be a coincidence. But the question still holds. If somebody could recommend a reliable seller in the US who might offer a discount, that'd be great. :)
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Status Update (Saving Private Charles)
EaglePrince replied to Charles of Tours's topic in The Open Castle Inn
I'm in the same boat, but I hope I'm going to get rid of one of my huge obligations this Thursday. :D Charles, so there's another mathematician among us now besides me! Glad to hear that! But I feel you made a better decision with focusing your talents in programming. Sometimes I think whether I should switch to programming too, although I've went pretty far with mathematics (in terms how much I studied)... I wish you all the luck, and do come buy now and then. ;) -
Yes, Chris, I did notice that. I tried to open the map today when my mom left the game in the main menu. I just opened the map, so those transparent cliffs, and left. And then when she started a game on another map, the cliffs were transparent too, but then I just told her to restart the game, and the issue on that other map was gone. Yes, Mathew, that's exactly what she did I think! She tried to make a waterfall on a small cliff which was really close to the edge of the map, so I'd say she just made this waterfall too close to the edge, or perhaps even over the edge. Infuriating indeed, she was just finishing the map. Too bad that she was doing it for two hours straight without making a save on the way... :( By the way, this is slightly off topic... Converting maps in Stronghold 2 is very easy, right? I mean, I could convert a free build map into Kingmaker without any issue by simply choosing Kingmaker button above, and saving the map into another file? And there should be no issues? Same with scenario maps I guess. Thanks for helping, guys!
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I even tried opening the map on another PC... I guess the map file simply got corrupted. :( But I still haven't deleted the file, I will try deleting some cliffs, and restarting the game after saving the map.
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So my mom was making a map, and at some moment she just wanted to add one more waterfalls, and then suddenly (almost) all cliffs became transparent. They mostly appear black, but that's just because player can see through the map. It's actually transparent. Here are some examples below. This happened on version 1.5 Steam, but I think I have seen this before as well, so I hope this is a known issue. Do you, guys, know something about it, or can you suggest a way to revert it? I've tried deleting that latest waterfall she made, and putting those hills down, but that did not help. I'm also attaching the map file in case it could be helpful. (Lady C.)Petrovaradin.zip
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I've noticed the submissions have been approved. Thanks! :)
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I don't know the submission numbers, but you remove the first one, and approve the other two. :)
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I have submitted the kingmaker maps, and now I'll also submit the free build maps. But one thing is still puzzling me. What is this Great Britain map? I believe I heard before that they would update their old Great Britain map, but I'm not sure. The map from the game is actually called Great Britain and Ireland. Can somebody with the old version confirm that these two maps, the old one and the new, are different? And where do I put this map? To put it alone, or to update the first submission of kingmaker maps? EDIT: Chris, don't approve my first map pack, I'll do it again by submitting the Britain together with those four. I mean, if you agree with me that this is updated version of the map, and I think we have the same situation with some free build maps. SECOND EDIT: I have submitted the maps. In one pack are all kingmaker maps, and in the second one are the new or updated free build maps. So I think we should disregard my first submission.
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OK. And just in case I answered a wrong question. For those who had Stronghold 2 on Steam, the game just updated itself to the newer version, which is Steam Edition. I didn't buy Stronghold 2 SE separately, I have the Stronghold Collection.
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Sure, I will submit later. Now I need to study for my exam, but I would submit it some time later when I would make a rest. :) That's great to hear! What do you think, should I submit those new maps as 1.5, or 1.4.1? I mean, they were created before announcing 1.5, and it is possible that they were indeed created by 1.4.1. And not to discourage somebody from downloading them. :D Speaking of announcements. :) https://video.twimg.com/tweet_video/DLcyTA4X4AEFtci.mp4 And below of the text is a gif from Stronghold 2 stone keep which I also posted here with a link. :) But they still need to work on Steam Edition though. I have tried it, but I haven't played it much actually. My mom does however, and I do have a look now and then at how everything looks. :D There are some bugs with graphics, which I think I mentioned. Ballistae being invisible, one can only see the wheels and engineers, but it's invisible only until it fires. Also that colored thing on knights helmet, I don't know how it is called in English. (Crusader, sorry for disappointing you. :( ) When you zoom in, it's metallic, not colored. Some people also have some troubles with the multiplayer lobby, but they are able to play the game. And so many people are asking for AI lords in multiplayer! I hope Firefly will work on that too, but I don't hope for much. :( It would be so good if we were able to play against AI just like in Crusader. :( Stronghold 2 is awesome for playing against AI lords, especially with improved castle layouts, and it's so disappointing that we don't have that.
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Here are some new maps that were added by Firefly. I hope they would work on version 1.4.1. :) I'd say they will most likely work on 1.4.1. Those are four kingmaker maps, and five castle builder maps. https://1drv.ms/u/s!AtpOTZgUTcPPhJx0TgIqgdsHgxHxPQ About these new kingmaker maps. Arena Kings is really well designed. This map is a perfectly balanced 8 player map. The downside of the map to many would be the fact that it has only eight small castle estates, and large neutral territory, though some would say this is a good thing for players not being able to build their castle structures too close to each other. Plus, if there are less than eight players, then those estates would be villages, and even if there are eight players... Well, then everybody is motivated to turn the neighbors castle into his village. :p This one is the most interesting to me, and it resembles to those from Stronghold Crusader such as Close Encounters. Strong and Stable. An interesting map, not a balanced one, with many small castle estates and village estates, and a lot of neutral territory. Two Pronged Crown. This one is an interesting map with six castle estates, and several village estates. Three castle estates are on one corner together, and the other three symmetrically in the other. Really good for 1v1 games, but also it might be very interesting for team matches, such as 2v2, 1v2, 1v3, you name it. In fact, it might be perfect for games when one player is much more skilled than the others, so here are those less skilled put close to each other, so they can face the storm together. :) White bear. Also an interesting map. This one resembles to Stronghold Crusader 2 style. Three castle estates and three village estates, divided by a river, which can be crossed by three bridges. I think they marked it as balanced, but it is not actually. Not balanced map for 1v1v1, but it could be an interesting map for 1v2 though. With Chris's approval I would submit those as a pack to our downloads section.
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Yes, you are correct, for population differences it is most likely impossible to play a game with different versions. Regarding getting SH2 SE, I think it might be the best option to buy the Stronghold Collection for 20 bugs, or less on a discount. Oh, and by the way, the exact designation of the version is "1.5 Steam". Until I post few screenshots, here's a gameplay video with 4K resolution.
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Stronghold 2 Steam Edition has been released today. Now I have seen that the population limit of a castle estate has been increased to 136. I was hoping for more. What Nigel and I also noticed is that the Steam Edition doesn't work with GameRanger anymore. It starts the game, but it doesn't open the new game room, nor it joins the game room in case somebody else is the host. Maybe that's going to change, but I don't lay my hopes into that. Graphics look nice, and now we can play it in higher resolutions. I can say it is very enjoyable to play it in 1920x1080. I haven't played it though, but I just tried it. I have a lot of work right now, so playing has to wait for at least one more week. But it is so uncool that Steam Edition players cannot play with CD version players. If that is going to be the case, I'll have to use have two installations of the same game on my PC. We'll see. I hope I'll be able to post few screenshots these days, or perhaps even a short gameplay video, that would be cool. EDIT: Few more words. The current game version of the Steam Edition is 1.5. What would be smart to check is whether the maps created with 1.5 work on 1.4.1. I hope they do. There is also a new icon. I'm submitting it to the downloads section, so those who don't have the Steam Edition could use it. :) Oh, and what bugs me now is that they changed moving units from left click to right click. Now you use right click to move them around.
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What matters is that we understand each other. :D
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Welcome to Stronghold Nation. That this has been bothering for a long time, and I was experimenting with many things, but I never managed to find out how to do it. If there is a way, I would like to hear it as well. But maybe that trick with saving the map, starting a skirmish game on it, saving, changing .sav extension to .map, and then loading again could do the trick? But in that case you wouldn't get a skirmish map, but a scenario, though maybe that could be changed as well by changing the map type. There is a shortcut for that. Here are those hotkeys. http://stronghold.heavengames.com/gameinfo/shortcuts Apparently the combination for changing the map type from scenario to skirmish, and vice versa, would be [Alt & ,]. Just a blind guess. If I wanted to experiment a little bit further in order to find out how to do it, this is what I would try. The issue here would be how to make the map forget the player who had started that skirmish game on that position, and hopefully this could work. But I don't lay my hopes into this. PS. The building you're talking about is called keep. ;) Some also call it donjon, but in the game they call it keep. :)
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Good news, everyone! Stronghold 2 Steam Edition is going to be released on October 5th. They told us few things in this video regarding this topic. https://www.youtube.com/watch?v=PCV7rwnaWwY For me the best thing that is coming is larger population. I think that's something many of us will love, especially Chris. :D Besides that, they'll give us some new maps made by Firefly. I hope those of us who will get it will be able to share this maps with the rest of the community, and without breaking some community rules. By that I mean - I would be willing to share these maps with you guys, if that is going to be possible. Though I hardly believe they can be better than all those maps made by our legends or map making, such as Lord Vetka, and many others. Also, we Steam Achievements would be introduced, and Steam Multiplayer, which should be really cool stuff for many. Regarding our wish for AI lords multiplayer games, it appears not to be coming with the release in October. This is their reply in the comments. Hopefully they'll bring it us some day soon. I did write them a comment of my own, but I don't know if they are going to listen, or reply to that question. Well, just another begging to give us AI in multiplayer. Besides that, I also asked them to bring 600x600 maps to Stronghold Crusader, because now we have three versions of Crusader which are not compatible, so the community is even more diversified - into 1.1 and 1.2, and 1.3, and 1.4. So three separate groups of players who can't play with each other. If they want to change it, and I think they should, they should bring something really cool into the new SHC patch, so that everybody would just give up these older versions of the game. Back to Stronghold 2... I wish they added Doomsword's and mine castles. Mine for the two large Williams castles, and Doomsword's for the rest. The game would be much more interesting, as their economies would be way way better, and is also important - William wouldn't have an error in his castle's design allowing his enemies to simply run into the castle through two of his towers.
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Now I remembered the latest patch still hasn't been approved... :)
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Indeed. And even if it was overcomplicated to many, they could have simply removed these things such as crime, and made earning honor simpler - like in Stronghold 3, and kept all these cool things such as melee fights inside towers. Too bad that they simplified that even in Stronghold Legends. Stairways and towers in Stronghold 2 are the best, while in Stronghold Legends stairways are the worst. It would be much better of troops weren't able to climb up those stairs so quickly though.
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I don't know, I just think that we are happy that none if us wanted to misuse them actually. Imagine the situation for example where you send your knights to deal with a group of swordsmen, and then suddenly the opponent makes few if those, and deal a significant damage to your knights which are no longer able to ride. I think this is simply another mistake by Firefly, just like with those portable shields in Crusader which they combine with horse archers making an unstoppable unit. Not even crossbowmen in your towers can defeat them. As you might remember, I did learn how to fight like that, but I see no fun in that. Among other reasons - it's not the way it was meant to be played. In my opinion horse archers + portable shields are simply a game exploit, and I don't want our games to turn into a battle "who knows more exploits". And the thing with burning carts is in my opinion an exploit as well. They just run and spread fire. On what? On green grass? On dirt? That's horses**t. :D I don't thing they had gasoline back than, or napalm, or something like that. :D
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Oh, yeah, I didn't notice that on the screenshot at first, Mathew. :D Yes, obviously if you wanted to, you could have sent them in huge numbers, and there is no way I could save my village from that without sacrificing too much valuable troops. That would clearly be misusing them in my opinion, but not something that couldn't be countered actually. With light cavalry, horse archers, and archers. I mean, playing like that would force us to use not only knights, but to include less expensive troops as well. But like I said, it's open to discussion. But that is for another thread. We have a thread for Stronghold 2 multiplayer rules here in the Gaming Events subforum. https://forums.stronghold-nation.com/topic/224-stronghold-2-multiplayer-rules/ The burning carts trick is listed there as well. "No intentional, consistent use of burning carts" By this we meant no intentional use of burning carts for attacking enemy army, while their consistent use for burning enemy villages like Caliph would do is allowed. You see, maybe this is an issue which could be solved by Firefly actually. Burning carts can attack enemy troops. Maybe they shouldn't allow this, burning carts should only be able to attack buildings, and not troops. Troops should only be collateral damage here. :) What are your thought about this matter? Reply to me in this thread. :) https://forums.stronghold-nation.com/topic/224-stronghold-2-multiplayer-rules/