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EaglePrince last won the day on February 19 2024
EaglePrince had the most liked content!
About EaglePrince

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Novi Sad, Serbia
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Stronghold Crusader: Definitive Edition Demo Discussion
EaglePrince replied to Asophix's topic in The Town Crier
Wow, I didn't even know it was disabled for some time. The more reason to play it now when it is re-enabled! Sent from my Motorola Edge 50 Fusion using Tapatalk -
Stronghold Crusader: Definitive Edition Demo Discussion
EaglePrince replied to Asophix's topic in The Town Crier
I noticed your reply, but I don't want to read it until I win the mission too.[emoji16] Sent from my Motorola Edge 50 Fusion using Tapatalk -
Stronghold Crusader: Definitive Edition Demo Discussion
EaglePrince replied to Asophix's topic in The Town Crier
Tried to play the first Sands of Time mislim yesterday evening. I didn't get to finish it, and then I noticed we cannot save game progress in the demo version. I need to keep that in mind next time! [emoji1] Sent from my Motorola Edge 50 Fusion using Tapatalk -
Stronghold Crusader: Definitive Edition Demo Discussion
EaglePrince replied to Asophix's topic in The Town Crier
I agree! It bugs me so much that I can't access the market by pressing the M hotkey. It just moved the camera to the marketplace, but I have to click at the market manually to buy or sell stuff. Also, like you said, the co-op campaign doesn't seem like much to make. Still, I like the idea of it. That will motivate players to try co-op, as they will at least wish to unlock those achievements in the game. Sent from my Motorola Edge 50 Fusion using Tapatalk -
Stronghold Crusader: Definitive Edition Demo Discussion
EaglePrince replied to Asophix's topic in The Town Crier
Hey guys, I just yesterday saw the video by Firefly about Stronghold Crusader Definitive Edition. I love it! What you haven't mentioned yet, it should also bring the following: - 800x800 maps! - co-op multiplayer! I just love both of those! I think this is finally a new Firefly game I'm going to buy right when it's released. I've already downloaded the demo. I've played it for less than an hour, but it's very enjoyable. You can only play a classical campaign where you need to rebuild a castle, and I don't know what more in other missions, and another campaign similar to Crusader trail, but with about five missions. So it might also be comparable to the old Crusader States campaign. I like how they refreshed the graphics and everything, I'm so excited about it. I will certainly write more about my impressions. Unfortunately, I wasn't able to try those larger maps and co-op, those might not be available in the demo, but I have yet to see that. I haven't played all the missions yet. I hope Firefly will keep their promise about those two.[emoji4] They even said there will be a co-op campaign in the final game. Oh man, I've been wishing for those larger maps ever since Crusader HD![emoji3] Sent from my Motorola Edge 50 Fusion using Tapatalk -
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Introducing: the Stronghold Legends Ai Editor!
EaglePrince replied to Lord_Chris's topic in The Town Crier
This is great. Good working AI editors are something very welcome in any Stronghold game, and it indeed brings a lot. Sometimes it enables is to fix an error in an existing castle, but it can also make AI much more efficient. Let me just mention how great castles have been made for Stronghold 2 - these Stronghold 2 AI lords fight significantly better with their new called! Can't wait to see what are people going to make with this! Sent from my Mi A2 Lite using Tapatalk -
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Hey, always great to see you! [emoji3] Exactly, the auto-market is something I was hoping for since I was a kid. No more "your stockpile is full my sire" during long sieges.[emoji3] That thing would stop wheat, wood and iron from arriving into the castle, which would cause your economy to lag a little if you're not careful enough. That is going to be helpful for the armory and the granary too, but having your stockpile full could even cause your popularity to drop eventually. Sent from my Mi A2 Lite using Tapatalk
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We are here, though not all of us were as famous back then at Stronghold Knights as Paul the Dubious was.[emoji3] I was there with the same username. Lord Chris was there too, but I don't remember if that was his username at SHK as well. Sent from my Mi A2 Lite using Tapatalk
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Exactly, Nick did mention modding, but it was my impression that he somehow avoided the question actually. Don't remember in detail. But Stronghold 1 and Crusader 1 actually never were mod friendly. It's just that fans had figured it out themselves over time. As for the bugs, I agree, those bugs that could break the game should be addressed, especially if some of them appeared in newer versions. And even though I personally would love to see all bugs and exploits removed, I realize that many of my friends find this game interesting especially because of those exploits. [emoji53] Some people just love to put 200 crossbowmen atop their keep, and watch themselves being invincible. [emoji1] Sent from my Mi A2 Lite using Tapatalk
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Today I watched a YouTube video by Firefly. Nick said they didn't want to fix the old bugs, nor improve the AI much, as the game is old, the players are used to those exploits, and so they don't want to change the old game. The way he said it, I agree with it. They could make the AI smarter for example, but that would completely mess up the Crusader Trail for example, and even some missions from the campaigns. Not to mention tons of the fan made scenarios! That could be an excuse, but I think it's a valid one. If we want to, we can always give huge advantage to the AI, that works too. Sent from my Mi A2 Lite using Tapatalk
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Still, many of these things wouldn't matter if we, as players, didn't want to exploit them. I'd rather lose the game than exploiting the maze trick for example. Yup, it's stupid, but it's not a deal breaker. Unfortunately, we should be expecting much. These games were made more than 20 years ago. No way Firefly would try to mess with that code today. They'll just do the "simple stuff", make the multiplayer, and they will improve the graphics. Sent from my Mi A2 Lite using Tapatalk
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I think the conclusion is that you simply don't like this game. I mean, not all Stronghold games are supposed to be the game, even Stronghold 1 and Stronghold Crusader are very much different games. Though I agree with you for when it comes to fighting. AI lords should have been made more carefully. They have fewer castles then in Crusader, and they put too few troops to guard it. It's not that knights are invisible, crossbowmen can cripple even knights of Stronghold 2. And in general, Stronghold 2 AI lords could have been made both smarter and with better castles. I mean, come on, William has a tower with a door towards outside of the castle. Other than these things, I do think Stronghold 2 is good. I get that rats, crime and gong are boring to most of people, but it is actually the one Stronghold game in which they took the most care into displaying castle life. And you just need to put these things in place (falconers, gong pits, etc.), and you're fine. You do need to count that it will drop your popularity from time to time, but I just regulate it by not putting the tax rate to the maximum, but something slightly below. By the way, there are unofficial Stronghold 2 AI castles that can replace the official one (but don't forget to backup the original ones!), and with them, the AI lords do play more efficiently. Not great, but much better! Sent from my Mi A2 Lite using Tapatalk
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That's interesting stuff, I like the fact that those lord's cannot be compared so easily. In some situations some of them are stronger than the other. For example, you put Olaf too low in my option. While his stronghold is too basic, and he certainly doesn't do well in deathmatch games, he actually rocks in games where you start from the lowest rank! That's why I like to play with him, and pair him with Hammer for example. Then Olaf can give you a lot of trouble in the beginning of the game, while Hammer would do any harm to you at all. On the other hand, when you grow stronger, then Olaf cannot hold his ground against your swordsmen. On the other hand, although Hammer cannot hurt you even then, it's more of a challenge to fight against his elite troops! That being said, I like your list![emoji3] While it is hard to compare them, your comparison makes perfect sense for late game. I might want to put Hammer higher though. Sent from my Mi A2 Lite using Tapatalk
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Hey, those are indeed good news, though we don't expect to much. I mean, we would get some new graphics, although the game is going to remain the same. But it's still going to be much more than what we got before: with the HD, some more resolutions were introduced with everything remaining the same. It's good, but it's definitely not a remake. Again, I hope that we would set least great some 500x500 or 600x600 maps, although there is no reason to expect anything like that.[emoji1] Sent from my Mi A2 Lite using Tapatalk
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Thanks! [emoji3] Sent from my Mi A2 Lite using Tapatalk