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Strife

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Everything posted by Strife

  1. In my once-in-a-blue-moon decision to play again, here's further progress on this map. Since this is now a landscape issue, it might take another 5 years before I wind up touching this again.
  2. You have to use the wooden gate "magic eraser" on wooden towers, where the stairs of those towers are outside of the 3x3 erased box. It's incredibly tedious and not worth doing unless your internet artistic prestige is on the line.
  3. UNFORTUNATELY, my laptop drowned, and I don't have a back-up of anything, so this map was lost in the process. But as expected, I hadn't touched Stronghold too much, so I didn't lose a lot of progress. Here's an up-to-date version starting from scratch again, though: It'll be another ecovasion, but I'm more focused on the aesthetics rather than full gameplay
  4. Well it's about that time again. Gonna announce a map project, then probably get bored and forget. But in the mean time, how about some SH1 eye-candy? From this, you can probably infer that it's going to be an all-wooden castle again. And you'd be right. Yep. I'm going to be going through the 15-second-per-tile masochistic ritual of Stronghold art or something. And in case you forgot; no. You can't just flatten wooden steps, because they'll disappear upon reloading the map. You have to take the sucker off of a magically-erased wooden tower.
  5. No guarantees that I will be working on any unfinished maps from like 287361639617618653815624361 years ago. But if you guys do play my maps, would you prefer them to contain objectives, or be freebuilds?
  6. When the other players enter your game lobby, they will have the option to download your map if they don't have it.
  7. Upload it to a file-sharing site like Stronghold Nation or Stronghold Heaven. Stronghold Heaven's pretty much been dead since 2012, and I don't think people contribute to Stronghold Nation though. So you're very limited in your ability to share maps.
  8. Strife

    Unit limit

    I highly doubt Firefly would patch the game further than an HD release. If anything, the only people who I would imagine would play the first game are niche communities that play for nostalgia. [justify]And these system requirements can give insight as to why your unit cap is 1500:[/justify]
  9. Custom Scenarios is the map editor. Select your map size, don't press ESC. You'll open a blank map that you play can play around with.
  10. Globalization is a touchy subject. Before, we've acknowledged that there were people all over the world. However, now, we have to acknowledge that there are people all over the world with differing points of views. And it's difficult to put into perspective what that's like because people tend to have a hard time to understand how to describe a massive system. For example, could you visually picture something 36,000 km away from you to scale? What about 385,000 km? What most leaders tend to drive at in regards to securing national borders is the return of nationalism, and, almost in a small sense, isolationism. Now, we have historical proof that nationalism was a viable -ism for people to believe in within the last 100 years. But with the advent of the internet, it's so much more difficult to not pay attention to what's going on everywhere else. The world is becoming smaller in that regard, and it's because it's happening so fast that it's hard to keep up. The media isn't to blame for creating international urgency and a sense of hatred among people, rather I'd say that they just stoked the fire caused by lack of awareness, critical thinking, and communication between people. Matthew Steel, don't worry about avoiding calling me out on something. I wrote the article specifically to evoke a response, depending on how someone would interpret the words I chose. If you find that I'm slandering what you believe in, call it for what it is. I may or may not have done so intentionally. The world was never as united as much as it is now. That's not to say that we're all together on this. Rather, what I mean is that people can no longer distance themselves from someone with different viewpoints of a subject matter anymore. The fact that countries and borders exist is proof enough to state that the world will always be divided in some way. However, globalization has helped form a greater unity than before. I'm here in the Midwest United States having a civil conversation with all of you, in Serbia, the United Kingdom, and Western US. And we all know what this topic is about. We understand the context. There's a required sense of unity involved in order for people from different parts of the world to know what's going on in a foreign area. None of what I said should be taken as an absolute truth. My expertise doesn't cover history, politics, economics, or public relations (I'm a chemist). Rather, this is merely my interpretation of an observed world based upon what's going on, and how people are responding to everything that I've witnessed. My thoughts trailed off after maybe the first 20-30 minutes writing this, so I may be missing some points I wanted to touch on.
  11. The world is divided. People are more extreme, everybody hates each other. Globalization is probably the cause for everybody's disdain. Want proof? Look at the United States. You have the living embodiment of anger as the sole leader of the world's super-power. This election caused everyone to move towards polar opposite spectrum of the belief system. It's not even worth having civil discussions anymore, because you're just gonna be called a bigot. ? ? ? Now that I just lied to you, you're gonna realize how dumb the topic question really is. The world isn't divided, people aren't extreme, and nobody really hates each other. It only seems that way. Why? Because people are idiots. Note that I said "People." ? On an individual basis, a person tends to be more moderate in their actions and beliefs, save a few exceptions that will be explained further on. For example, most of you have been to school. How many times have you feared for your lives while sitting in a classroom full of several different people you don't know? What inhibits them from getting up and punching you square in the face? ? So why is it that people are so polarly opposite that riots break out, wars start, and sports teams are cheered for? Yep. That third topic can be explained by the exact same reasoning: People are more predictable and easily manipulated as a group. ? But wait, how can people all over the world be manipulated if they're not all gathered in the same place? Re-read my opening paragraph. Why did I start out with that? Were you upset at either me for describing Donald Trump as a misogynistic bigot? Or are you crying because you're liberal scum and probably want to hide in your safe space and cuddle with your participation trophy and your women's study degree? Now re-read the last two questions and ask yourself why I only gave you those two options and phrased them the way I did. Who else does this? Where have you seen titles or quotes where words were used as weapons to disengage critical thinking and destroy the foundation of communication? I'll give you 5?reasons why you need to be critically aware. Number 3 will shock you! ? 1. All media is biased. Whether you read from your favorite news source that was clearly written to inflate your sense of dignity over your beliefs, or if you just heard it from your roommate, you will never get a story that hasn't been altered in some way or form to prevent any opinions from leaking through.? Now hold on. What if some outside source who truly doesn't have any opinions just documents what happened? Nope. Bias. It is literally impossible to tell a story without bias. Go ahead. Try it. Comment below and tell me a story that hasn't been manipulated in some form. Why is it so hard to do? Because the moment you decide to report on one subject, you'll be leaving another story out. It's simply because you just can't do it all. You're not omniscient nor are you omnipotent, so it's impossible to tell someone everything that happened all at once. The very reason why you decided to tell a story was because you considered it to be important.? Heck, in this forum post, I'm providing questions that I can easily answer just to make you think that I carefully thought it through from all sides of an argument. Besides, which would article would you rather read? "Trump gave speech at convention" with a picture of him waving at the crowd, or "Trump gave Nazi salute after speech" with a carefully timed picture of him with his arm outstretched? ? 2. Mass audiences are idiots. Have you ever been to a sports game, a concert, theater, whatever? When people all around you are cheering, do you have the urge to as well? If you don't, you're an idiot. Why are you even there if you aren't gonna participate? You're just gonna look like a loser for abandoning your team. I mentioned above that people as a group are easy to control. This is why. This is basically like a hive-mind thinking. You're all predictable because in a crowd, people in general don't like to stand out and do something different. ? 3. Extremism will get you killed. I told you that everyone has moderate beliefs. And I gave you an example earlier. People aren't committing mass atrocities every day everywhere because of the inherent result at the end: You will die if you're too extreme. There will always be somebody who disagrees with your way of thinking. If you have too much power, someone will rebel in some way. History is full of examples of one person or group that held too much power. In 1305, Pope Clement V was held in France, in the commune of Avignon, coined "The Babylonian Captivity of the Church." If Crusader1307 hadn't already mentioned it already in his History Articles, guess what most historians tend to agree would never have happened if the Papacy wasn't held in France? I'll give you a hint: It happened right after the Middle Ages. That's right. The Italian Renaissance. Secular beliefs became more prevalent among [wealthy, intelligent] men, and we all know that the Catholic Church had a lot of power, dictating everyone's morals and beliefs. The entire Renaissance, both Italian and Northern, was basically a long time period of a rebellion against the Catholic Church, which couldn't do anything about the Italian Renaissance because they were divided in power for 112 years between the Babylonian Captivity and the Papal Schism. 4. Individuals who know point 2 are more likely to take advantage of this. Which isn't to say that your leader is gonna be Hitler. It just simply means that people who DO want to stand out are the people who lead in the world. This is literally just a separation of leaders and followers. And the most successful leaders are the ones who are capable of manipulating emotion. Emotion is what all media targets because it's an irrational response to what you experience. Because there's no thinking involved, if you can control someone in an allotted time before they begin to question your methods, then you will be extraordinarily successful in selling your idea to the public. This is why people seem to be on opposing ends of the political or belief spectra. Leaders band them together to promote their own ideas to further their agenda. Mostly for profit. 5. Anonymity makes everything so much easier. So I mentioned earlier that nobody's going to commit mass atrocities every day because of extremism. That's part of it. The other part is because they're afraid of punishment. Read Niccolo Machiavelli's The Prince. In it, and I paraphrase, he mentioned that a ruler must exhibit some sort of cruelty and vigilance, because if he's too kind, no one will take his laws seriously. But if he publicly demonstrates what would happen if someone disobeyed his rulings, then everyone else will fall into line. I'm aware that The Prince?was written primarily as an observation of the time rather than as a guide. But the example still holds water. But guess what happens when you throw people from all over the world into the internet, where they're capable of communicating? Ever had road rage? Exact same thing. You're more likely to be angry at an inanimate object than you are at another face. Because the internet is generally faceless, even on Facebook you're not communicating with another tangible face, you're more likely to treat everyone as if they aren't real. This is why there are trolls. And how often do you rationally think when you're angry? If you want to manipulate a large audience, prioritize the preceding points in this order: 5, 1, 3, 2, 4 Which isn't to say that any of these points are significantly less important than another. Ultimately, the entire post can be summed up as this: TL;DR: Groups of people are less resilient to manipulation than individuals. The divide and conquer trick has been applied in order to cause people to perceive that the world is ending. But don't fret. It's happened before, it's happening now, and it will continue to happen, but the world is still standing. Humans are creative and adaptive, which is the result of our cognitive abilities.
  12. You can place rocks on those bridges, then delete them so that they retain their altitude should they become destroyed as long as the bridge is 3 squares or larger by width. However, there's a bit of a glitch where if you attempt to cross between wall and land diagonally, many units may become stuck. Sometimes, their path-finding will allow them to circumvent this, but if too many units are on that square, your game will probably start to lag.
  13. Yeah. Once Japan gets its tanks, they'll be working on ships. There was a sneak peak April Fools event earlier this year involving their progress with Naval warfare. I'm not sure about the Italian tree. I haven't read into it
  14. I'm big into alternative rock, like Matchbox 20 and Blink 182. I'll listen to a lot of music except rap, though. I taught myself piano growing up, and have been trying to learn some Chopin pieces lately. I made some progress with Polonaise in A-flat major, op 53 here. The quality is pretty low though, and my phone was set on the piano, so it's pretty bumpy. It's been about 10 months since I started this piece and I've been learning it on and off. Unfortunately, I haven't been able to read sheet music since I was 12, so I use Synthesia now.
  15. Hey guys, my ID is: 2518986 Nickname: Elyk I don't log in often since I forget it exists. I also don't have the Steam HD versions of games so I wouldn't be able to join those if that's what you're all using.
  16. Thanks, guys! And yeah, ultra-low quality looks amazing for being described as "ultra-low". Even its one-step higher setting makes a huge difference I've been playing Realistic in the Japanese lately, using the A6M3 to research most of my tier-3 planes. Otherwise, I mostly play Arcade with a single plane and go for high kill:death ratios. Been using my MiG-9 and MiG-9 /L to wrack up the points for Russia
  17. So here's an ultra-low quality small screen grab of what appears to be the horizon out in the distance. There's actually a large object 6 m in height and 23 m in length in this picture obstructing the view. Right there. That's no dust speck (that's no moon). ???????? ??-8/Petlyakov Pe-8 Welcome to War Thunder. My roommate Gavin introduced me to the game two years ago. I've been playing pretty often ever since. I play in ultra-low quality since my computer can't handle the game's pretty damn good graphics. War Thunder is a free-to-play game made by Gaijin, a Russian-based company, primarily consisting as a flight-simulator PVP game for the PC, Mac, and PS4, taking place between the Spanish Civil War and the Korean War (starting with biplanes and early monoplanes on to jets), allowing the players to choose between five different nations: USA, Germany (the used to have Swastikas, but were removed for sociopolitical purposes), USSR, Great Britain, and Japan (along with other nations represented within the major factions). There are ground forces as well, but Japanese forces aren't released yet, so I'm not gonna cover that. And it's basically a lower-end version of World of Tanks. Naval forces are going to be added at some point in the future a well. There are three kinds of battle modes for air battles: For the PC and Mac, in Arcade and Realistic mode, you can use your mouse and keyboard to play easily. For Simulator mode, you can still use them, but it will be harder than with a joystick. Arcade Quick, generally 10-minute games. Flight models are exaggerated, allowing you to climb faster, turn better, and perform impossible stunts without tearing off your wings. However, they still retain some similarities to their real-world counterparts (slow virage time for a P-47 Thunderbolt). You can see your plane in third-person, cockpit view, gunner view (if possible), bomb-sight view (if possible) or simulator view. There is a leading indicator ahead of enemy aircraft that allows you to point to where you should shoot at. Enemies and allies have markers over their plane from a distance. Ammo can be restocked in the air after a reload timer, however, fuel must be refueled at the airfield (which usually is not necessary). Any nation can be on either team (you can find a P-51 fighting another P-51). If you die, you can respawn in another plane as long as you have any remaining that you have not lost already. If you lose a wing, or sustain significant damage, you have 15 seconds before you are automatically ejected from your plane. Replay of an older battle. The leading indicator is represented as that large circle over that I-16 near Zhengzhou. Objectives for maps involve: Ground Strike Destroy all enemy ground vehicles (armored vehicles and AAA can be destroyed by rifle-caliber rounds, tanks and pillboxes are best destroyed by bombs, American .50 cals can destroy light pillboxes). If all enemy vehicles are destroyed, your team wins. Destroy all enemy bases (requires bombs/rockets, approx. 8-10 tons of TNT required) Destroy enemy airfield (can only be done after destroying all enemy bases, has a significant amount of health, >30 tons of TNT required). If the airfield is destroyed, your team wins. Destroy all enemy air vehicles (the other team has no more players with available planes left) Domination Destroy all enemy ground vehicles (dwindles away the enemies' points) Land and capture all capture zones (shown in the picture above on the minimap, labeled A, B, and C) Destroy all enemy air vehicles Front Line Destroy all enemy vehicles (both ground and air vehicles lost cause teams to lose points) Air Domination Stay within 600 m and 4800 m altitude of the specified zone and destroy all enemy vehicles in the zone Realistic (formerly Historical) Typically longer games (30 minutes to an hour). Like arcade mode, you can see your plane in different views, and enemies have markers that can appear at a distance if your pilot can spot them. However, flight models are similar to their real-world counterparts. Wings can tear apart after pulling extremely high-G maneuvers, flaps can too at high speeds. There is no longer a leading indicator, so you must predict where your shots will land. Ammo can only be restocked at the airfield. If you sustain significant damage, you can still attempt to hobble back to the airfield for repairs without a 15-second timer, however repairs may take minutes before you are airworthy again. Teams are mostly based on historical alliances (sometimes there are mixed games) and in familiar locations. You only have one life in realistic mode.? Spitfire Mk IIb heading on a P-40E-1 Kittyhawk in a "Training" mission in Hokkaido. Note the lack of a leading indicator in front of the P-40. Also, you should almost never head-on an opponent that close (zoom away at about 1 km distance). A cinematic screenshot of a P-51D-5 Mustang setting an A6M5 Ko Reisen on fire over New Guinea. Objectives are usually the same in each map, where you must destroy all ground forces and/or bases and the airfield/carriers. But usually games end when the other team no longer has any players remaining. Simulator Mode An even more realistic version of playing (not perfect). Press I to start your engine at the airfield. You can only view in cockpit, simulator, gunner (if possible), and bombsight (if possible) views in the air. When stopped and on the ground, you can choose third-person view, but it will switch out once you start moving. Engine control should be set to manual in order to fly efficiently, such that prop pitch (for prop planes), mixture, radiator flaps, and sometimes supercharger gear should be balanced in order to maintain optimal performance. Ally markers only appear if you are within 1 km of them, and there are no enemy markers. This is where you definitely want your screen cleaned before playing. I've never played it in PVP (only test flights), so I don't have any experience in what to expect. However, I've heard that most battles are low-altitude. Cockpit of a MiG-9. An example of what flying in Simulator mode would look like. However, this was an Arcade match. You still have speed, altitude, and heading and ammo indicators on the top left of your screen. General Advantages and Disadvantages for Each Nation USA Advantages: - Sturdy planes - Powerful .50 cal Browning machine guns with more than enough ammunition - Highly-defensive heavy bombers with additional .50 cal Brownings - Huge bombloads (40 500-lb bombs as the stock amount for the B-29) - High top speeds at high altitudes - Great energy retention - Typically low battle ratings, such that they are generally placed in battle with lower-tier opponents - How to put out a fire on an American plane: Fly a B-17. Congratulations! The fire is now put out. Disadvantages: - Generally no cannon-mounted armaments - Poor maneuverability - Generally bad player-base (people in F6F Hellcats think they can out-turn a Zero at low speeds) Germany Advantages: - Sturdy planes - Great energy retention - Cannons. Lots of them. As if Germany wanted to destroy mountains or something. - Great at mid to high altitude - High top speeds (not as good as American) - Decent slow-speed maneuverability (don't do it with an Fw-190) - Fast bombers Disadvantages: - Until you get planes with 20+ mm cannons, Germany usually sucks - Average bombload, bomber defenses - Generally bad player-base (A lot of players fly German planes at low altitude, where they can't perform at their best) Great Britain Advantages: - Powerful Hispano Mk II Cannons (fully upgraded) - Maneuverable - Great at mid to low altitude - Huge bombloads - Powerful heavy fighters (Beaufighter line) Disadvantages - Terrible tier 1 planes - Mk II cannons are inaccurate until fully upgraded - Mediocre 7.62 mm Browning machine guns (Even with 8 on a Hurricane Mk I, they're only good against low-tier planes such as biplanes) - Average top speed with early planes - Wing-mounted guns require adjusting gun convergence to a certain distance - Early-tier planes cannot handle negative Gs due to float-type carburetors USSR Advantages: - Great at low altitude - Powerful nose-mounted guns for precision firing - All-around types of planes - Later bombers are well-defended in their rear (twin 20 mm ShVAK cannon turrets, and five sets of twin 23 mm NS-23 cannons on the Tu-4, which also has the same, if not greater, bombload as the B-29) - Gaijin Disadvantages: - Mediocre in later tiers due to planes being all-around - Later tier planes have low ammo count - There are no disadvantages because Gaijin. Japan Advantages: - Great slow-speed maneuverability - Powerful Type 99 mk 1 and Ho-5 20 mm, and Ho-155 30 mm cannons - Especially powerful defense turrets on bombers (three twin 20 mm type 99 mk 1 cannons on a G8N Renzan) - Heavy fighters have great climb rates Disadvantages: - Low top speeds - Terrible 7.7 mm Type 89 machine guns - Planes are made of paper - Generally poor roll rates - Early to mid-tier planes cannot handle negative Gs due to float-type carburetors - How to put out a fire in a Japanese plane: Hold J for 3 seconds to eject. Mistakes of Engagement Some of the biggest mistakes that new players tend to make when playing is that they think that dogfighting via constant turning is the only way to win. For example, although a Spitfire may have a quicker instantaneous turn rate compared to a Bf 109, the Spitfire will soon lose too much energy and the Bf 109 will have the upper hand. At that point, your only hope is for someone on your team to come by and nab the kill. In solo engagements, always maintain an altitude advantage. This way, when you dive, you've built enough speed to get away should you overshoot. This is called Boom and Zooming (BnZ), and it works best with American and German planes. However, Russian Lavochkin, and British Hawker aircraft, and late Griffon-powered Spitfire variants are suitable for this as well. The purpose of BnZ is to get up high above the enemy, and when you're directly above them, drop down and fire a short burst before pulling back up again. By the time your opponent can get their bearings, you should be far away enough such that they can't get a good shot at you (typically > 1 km). Ultra-low quality cinematic screenshots of a MiG-9 applying BnZ tactics against a Fw 190D-9. At high altitude and cold temperatures, planes will leave white contrails as they move. Normally harmless in clear skies, this is especially troublesome for bombers attempting to use cloud-cover in high-altitude missions. If it takes too long to get to your target, or if your target is heading for nearby allies, pull back up. There's nothing anyone can do if they're too low. Personally, in Arcade mode, I always stay about 2 km above my targets, and in every game I've been in, there's always that one guy who will try to climb straight up at me. At this point, I'm already going cruising speed at around 400 km/h, so I pull up to gain altitude and off to the side a bit, so they can't line up a shot, until I know that my target is out of energy, and I flip and drop straight down at them while they float and lose control of their plane. Easy kill. It's even better when they keep trying again. You can do this in basically any plane in Arcade mode. However, if your opponent catches on, cumbersome planes like the P-47, P-51, and Fw 190 series need to rely on their speed as they dive since turning around takes an abhorrent amount of time. This is one of the best way to use jets, especially early jets against prop planes. In the red box is my deaths to aircraft kills using the above method in some of my aircraft. Most deaths were due to pilot error such as underestimating distance and energy. Some to lag. I also don't play to win. I just want kills. Rolls are best used in jet engagements with the scissors maneuver, but can easily be used in prop duels too. Newer players tend to think rolling is simply just rotating with their ailerons. To roll, your ailerons and stabilizers must be used in conjunction in order to actually be effective. If using your mouse, swing your cursor around too while flipping around your ailerons and it will provide a similar result. Another problem that players have is tunnel visioning. This is where they are too focused on one target that they don't even see another bogey dropping down behind him to shoot him down. Or worse, they don't see an ally also engaging the same target and a collision occurs. Always maintain your situational awareness, even while engaging in a dogfight. If two or more bogeys are attacking you, make sure you know all of their locations at all times (if 4+, I'm assuming your allies suck and all got shot down, you're pretty much screwed). You can hold C and move your mouse to look around. Additionally, players tend to waste their energy diving down to low altitude and never recycling the energy back into altitude. This is especially useless when they dive down at the first target they see, unaware of anyone else around them. It's best to stay up as high as possible until you've seen every enemy, which can be done by checking their score (holding N) and seeing if they have gained any points, which go up when they're within 1.5 km of an opponent. Once you know you're higher than anyone else, you can finally dive down. But always remember to return that speed back into altitude to maintain an advantage. Generally, it's best to have two people to a target. Any more is a waste and a higher risk of collisions. If you are at a disadvantage, where you can't out-turn or out-run a bogey, try to get to fairly low altitude (around 1 km) and head back to your airfield while avoiding getting shot down, and hope the AAA can shoot down the enemy or that he'll turn around. The AAA in Realistic mode are far more accurate and dangerous than in Arcade. Strengths and weaknesses of individual planes are best learned through flying them. While in history, certain nations took advantage of pilot error, there is less of that in War Thunder, so just because a plane had a high kdr in real battles, it doesn't mean it was because they simply flew straight in and turned. Ultimately, the best way to know your opponent's weakness is to fly that plane yourself. I think it's a fun game overall. Most of the player-base speaks Russian, so that can be a plus if you don't speak it and don't like to deal with understanding 12-year-old banter. The environment is generally regarded as one of the most visually-appealing in any game (especially the clouds and bodies of water). Spitfire Mk IIb zooming away after shooting down an He 112 A-0 above Sicily. Graphics setting was set to Medium. Finally, here's a trailer that many of us like to call "Russian Propaganda" Click to watch. If this were a real War Thunder game, that Bf-109 would've rammed that La-7.
  18. Matthew Steel, my brother and I created the population limit of horse archers and immediately thought of the Huns from the Disney movie "Mulan." And no, my brother's name wasn't a variation of "phuck", I remember hearing about this possible origin from an old tv show where a celebrity was hosting a history class, but we're not that clever. It's more genitalia-related because we're immoral children at heart. (You should see my name on Steam)
  19. Unfinished Freebuild I focused more on the ruins than the landscape. The original file had an aesthetic error. "Perifal2" allows access to the northeastern part of the ruins. Perifal.map Perifal2.map
  20. Thanks guys, I really appreciate it! I draw mostly when I don't have anything else to do. It's not my favorite thing, but I do enjoy recreating photos. I drew on notebook paper because it was immediately available for me, I recently just got a sketchbook. I've never been bothered by the lines of notebook paper, I just tend to visually drown them out whenever I draw. If anything I sometimes use the lines as borders of an image like above, where a background is included. But I also don't like to work with color, that's always been something I've never bothered with regularly because there's so many more chances for error. With black and white, I can find the differences in shading. Although I do tend to shade lightly, so my overall drawings would usually be lighter than my reference. And thanks for the update! I had a really hard time figuring it out since half the plane was engulfed in flames. For a while, I couldn't even tell if it was British or American since the original reference image on my phone was so blurry. Also, here's a B-17 I started drawing back in early 2013: Before I knew anything about old warbirds, I had no idea what this was. I'm pretty sure I searched "World War II planes black and white" for this back then. This one used actual drawing pencils and whatever size drawing paper, almost double the size of print. I never got around to working on it recently, primarily because I don't like dealing with landscapes, along with double-scale, but I finished drawing the B-17 itself back then and thought "Yep. Good enough."? I'm pretty picky about how I draw, and I haven't really touched it since.?
  21. Messerschmitt Bf-109 G-1 or 2 shooting down what I'm 80% sure is a Vickers Wellington, no idea what model, in 1942. Drawn with mechanical pencil (HB) on notebook paper. Finished this earlier this month after about two weeks of on-and-off drawing.
  22. A Teaser map has been submitted to the download section, this post will be updated when approved: ? ? ? ? As mentioned above, this is an on-and-off project, as usual. Nobody's home... So I was wondering whether or not I should have left the lords atop of their own keeps for you to kill, so that you won't have to deal with the enemy AI later on as you progressed through the castle. This would have led to the destruction of parts of the castle, basically giving you "checkpoints" to move on. I could also have deleted the lords, so that they would endlessly attack you, and you would be unable to prevent them from rebuilding at all. ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Instead, you're gonna be fighting all four lords on top of the last keep there. You're welcome. Have fun.
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