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Cortez

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Everything posted by Cortez

  1. Alright, I'll try uploading them.
  2. In models I copied everything that had the "lancelot", which is 4 shields in row, a weapon and 6 files in row which start with the name "lancelot".
  3. I tried changing my lord to Lancelot but his shield only partially appeared, whether I copy his shield files or not. I don't know why he even need a shield when it disappears and uses his sword with two hands when he gets into a fight.
  4. Recent test only showed the gold increase which is still weird, because if I cap a resource, I shouldn't get more. I have the pictures, but how am I putting it to my comment?
  5. I always sustain myself via crossbows. If I have access to wood, I don't need any other resources. In SHC, I managed to thrive in the middle of the desert with no resources available because I put down an inn, bought wood for crossbows and bought ale. Same work with SH2, wood is 15 gold/5, crossbow selling 150/5, so you make 135 profit on it.
  6. Thank you for your quick response. The map's first mission is like this: you start as "rebellious estate" (which is in reality a castle, although very small). Your mission is to take out your liege (an enemy lord) and take his castle. If you kill the lord, there's a "take enemy castle" event, which happens along with the "convert estate (your old castle) into village at the end of the 1st mission. However, this event somehow resets my former estate into neutral, instead of letting me have it as a village. My only possible suspicion about this strange resource gain is maybe a bug due to the castle's former allies (the other lords). Although they are hostile to the player before and after taking over the castle, they are the only ones with statues that generate honor, thus can be the reason of your honor gain. I set the allies correctly, the hostility proves it, but can we somehow share resources? I'm familiar with the .uni change, but the problem with it is that I have to change my own lord into someone else in order to have another "matthew steele" lord. Hugo Blanc and his pals were all default lords and from what I know, changing the .uni files can't have similar names, thus I can only have one "matthew steele". The xml modification is like the .uni change as it works only for me? So, if I want to upload my finished map, I have to include the xml file too in order to other people see the changes as well?
  7. Hi. I recently decided to try creating a war custom map, but the amount of problems I'm encountering starts to discourage me. I list a few problems and I hope I can get help with at least some of them. 1. Annoyances: when I delete carter's posts the cart remains. Same happens when I deleted a hobelar, yet his horse remained on the map. 2. Knight problem: When I set an invasion that includes knights, they attack on foot, instead of sitting on horse. However, in the campaign, Barclay's knight in chapter 6 attack on horseback and when I modded chapter 8 to make Hugo Blanc attack the player, those knights also came with horse. Is there a way to put those invading knights on horseback? 3. Major issue with changing castle and estate ownership: the peace campaign had a feature when I relocate to a castle and convert the old estate into village. However, when I'm trying to do that, it becomes a neutral village or a "friend" if I don't touch the estate. The change also left me buggy. A: getting like 500 gold from somewhere, despite I'm having set the resources. I'm also receiving 10 honor/month without having statues on the lord's estate or in my old one. No monastery either. B: just like in chapter 6, the estates' banner not changing with the owner. I or an enemy lord taking an estate and despite capturing it, the banner remains the original owner's. Similarly, I have found no options for ownership change or anything specific about the estate. For example chapter 11 has me to take Upwey from William, which is a feature I can't replicate. The peace campaign also gives me neutral or other lord's estate with a trigger I didn't manage to find. It's something coded or I'm just missing it somehow? 4. War chapter 8 had custom lords such as Duke de Montparnasse, Lord Beaufort and Hugo Blanc. Each of them shared the default Matthew Steele lord. Is there a way to change the lords' appearance or at least rename them?
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