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Sir DavidSpy

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Everything posted by Sir DavidSpy

  1. True enough, CS:GO cards are the cheapest available on the Steam market place at the moment although the price has risen a bit with the introduction of gem bags by Valve last December.
  2. You can only craft a total of five badges for any given game and CS:GO costs 20 USD full price.
  3. Ok, as something of a Steam power user myself I can give you a few tips regarding adding other users and what I do. Enable public comments on your profile and in the description text request that those who are interested in sending you a friend request leave a comment first. This can greatly reduce the number of bots you end up adding you, however, it will also cut back on the number of legitimate users as it seems some don't bother reading your profile summary text on your profile header. So there are some great upsides to this method but at the same time it can reduce the number of potential friends you add so I tend to be a bit more discretionary and ultimately decide based on additional observations I make regarding the user who sent the request. Does this user have their community profile set up? Is it private? If either of the former two questions are true it's unlikely I'll add you simply because I cannot see your game activity or really anything about who you are. How many games does this user own and what is their Steam level? Bots and users new to Steam will both have low levels, I pretty much will add anyone with a level over 10 without further scrutiny but if you are below that rank I'll look through the games they own. Bots tend to only have only one paid game so as to unlock the full ability of the account and the remaining game activity will be Dota2 or TF2, you can pretty much safely dismiss such requests. Who are your friends? This is also worthy of consideration, if the user sending the friend request has a clean list of friends (eg no VAC or Market bans) that's a good sign that the user you are adding isn't a scam artist who only is adding you because their script flagged a priceless hat in your TF2 inventory and they think maybe they can swindle you into giving it to them for next to nothing. If you decide to accept the request and either you or they initiate a chat discussion one big red flag is if your new 'friend' posts a supposed image of items he has up for trade. This link leads to some phoney site which prompts you to download a scr file, if you mistakenly open that file it's run on your system and there is a decent chance of your account being compromised remotely. If someone you know sends you such a link it's likely they had their account compromised and are hoping to gain access to your account in the same manner. The best thing to do in such a situation is report the compromised account to Valve and try to get in touch with your friend through another com. A rather similar thing happened to a stronghold kingdoms player I knew on Twitter, one day he PMs me some total nonsense through Twitter and I ask him on Skype what happened to his Twitter account, turns out that, yes, it had been compromised and was now spamming out promotional links to all followers. Ok, I'm starting to ramble here so I'll close in saying that you can accept every friend request that darkens your door but that in doing so you are exposing yourself to potential risk if you let your guard down when dealing with strangers you don't know who are on your friends list. Of course if a friend you know has their account compromised you are still up the figurative creek so.... heh. Anyways, Steam is fun and I recommend you check out the Enhanced Steam browser plugin which adds all sorts of useful information to the steam store while perusing it's extensive catalog.
  4. Everything is made possible through science, will it ultimately be our undoing, who knows! Overall I feel positive about future breakthroughs, especially in the medical arena and efficient transport. I found this article on 2015 tech trends to be worth a look www.frogdesign.com/techtrends2015/ For science, you monster.
  5. Due largely in part to Firefox's extensive catalog of add-ons (or plugins, whichever you prefer) it will likely remain my primary browser for the foreseeable future. Another perk in my book is that it's code is entirely open source.
  6. At first I thought it was an incompatibility with my browser or null username values but now realized it's the fact that there are forum users with black names and it's difficult to see them due to the dark site background.
  7. I've written a Steam guide for removing ALL the Wolf castles found in Stronghold Kingdoms and rather than repost the entire thing here I'll just link you to it. http://steamcommunity.com/sharedfiles/filedetails/?id=257177957 Alternatively you can browse all the AI walkthroughs on SHKS http://stronghold-kingdoms-strategy.com/game-ai/
  8. Well since we are posting Crusader 2 reviews I'll copy mine originally posted on Steam. 85% of 500 players there found it helpful! http://steamcommunity.com/id/dekayonsteam/recommended/232890/ --- Stronghold Crusader 2 is the successor to the successful RTS castle simulation game of the same name from 2002, With a full skirmish mode supporting up to eight total players (including fan beloved AI bots) and all new castle co-op skirmish mode, Crusader 2 is your ticket to castle simulation paradise. For new Stronghold players: Stronghold Crusader 2 is a real time strategy game set during the crusades, it has a stronger focus on combat as the ingame economy has been streamlined from the other Stronghold games. You are charged to provide food and entertainment for your workers who, in turn, form the backbone of your economy. Mine Stone, extract pitch, farm wheat, or chop wood. Once your stockpile has a steady flow of raw goods you are ready to refine them into weapons, drink, or processed food types. A strong economy is mandatory to support an ever growing military. On the militant side of the game you have one of the hallmarks of the Stronghold franchise, entirely modular defense system. The map has a grid superimposed upon it which is used to align and place structures. Each wall is placed piece by piece, every tower and gatehouse where you want them. Lay traps such as killing pits and pitch ditches for your enemies and garrison your archers atop your great towers. There are many defensive and offensive tactics to experiment with, sally forth and meet your enemy in the field or bring the fight to your castle and employ traps and tower mounted siege engines to your advantage. In skirmish mode the base objective is to kill all enemy lords, although multiplayer games have a greater range of victory conditions. The single player campaign has custom objectives and scripted invasions/events. When Steam Workshop becomes available for Stronghold Crusader 2 players will be able to create and share their own skirmish maps and custom missions. For existing Stronghold Crusader HD players: The biggest difference players coming from Crusader HD will notice is the transition to a full 3D game engine. Many of the same units feature in both games but I'll make a note of where they differentiate. Crusader HD fans will also notice a simpler overall economy with many previously gimmicky mechanics streamlined or just removed. Maps: The following times were recorded using the time it took an archer to traverse a flat terrain map and are done on the diagonal (corners: top left to bottom right). Stronghold Crusader 2 has an additional map size and all map sizes for Crusader HD use numbers to represent size (eg 200x200). >> Stronghold Crusader HD Map Size | Time in seconds 160x160 | 46 200x200 | 58 300x300 | 88 400x400 | 118 >> Stronghold Crusader 2 Map Size | Time in seconds Tiny | 20 Small | 60 Medium | 100 Large | 140 Extra Large | 220 Buildings: -Changed! Faith - churches now operate similar to the Granary and needs candles to operate which are built in the chandler's workshop. -Changed! Inns have remained largely unchanged but you only need to place one inn now to cover your entire populace. -Changed! The Stockpile, Granary, and Armory now have unlimited storage capacity meaning you only need to place one. -Changed! Iron Mines now require an Ox Tether much like Stone Quarries -Changed! The Market can now be set to auto sell goods when they reach a preset threshold. -Changed! each weapon type requires it's own unique workshop. -Changed! Tower mounted siege engines can not be placed on stone towers, they incorporate their own wooden tower. -Removed! Hunter's Hut, replaced with Pig Farm -Removed! Fear Factor has been removed, troops will no longer receive a malus or a boost based on your economy. -Removed! While not exactly a building, moats do not feature in the game. Units: -New! Slave Driver - whips nearby slaves into a frenzy -New! Healer - units within range slowly regenerate HP -New! Whirling Dervish - a poorly armored melee unit with a strong first contact attack -New! Sassanid Knight - light knight with special charge attack -New! Ranger - proficient with both sword and bow but has poor range -New! Sergeant-at-Arms - units within range receive a HP boost -New! Conscript - basic weak units, no weapons required to recruit -New! Hussite War Wagon - can station units inside, provides protection and mobility -New! War Wolf - super catapult -New! Burning Cart - creates fire on impact, triggers traps -Changed! Spearman now called Man-at-Arms and can throw his spear -Changed! Maceman only requires a mace to recruit now -Changed! Knight now called Templar Knight and can fight mounted or on foot -Changed! Fire Thrower renamed to Oil Pot Thrower -Changed! Battering Ram - Can now only destroy Gatehouses -Changed! Catapult - can no longer throw diseased animals -Changed! Portable Shield renamed to Mantlet -Removed! Slinger -Removed! Ladderman -Removed! Siege Tower -Removed! Tunneller Engineers are no longer recruited but automatically provided if required when recruiting siege engines. Also, due to the 3D engine many of the map tricks previously used to create eye candy are impossible but there are a fair selection of set pieces to add some much welcomed variety. Note: for those wondering how to access the map editor, go to your steam library dropdown menu and elect to filter your library by Tools. The map editor should show up on the list of utilities as 'Stronghold Crusader 2 Map Editor'. After a small 2MB install you are ready to start map making. I apologize for the poor formatting of the table, it seems BBCode for tables is disabled in this forum.
  9. If you need more ranks take a look at Stronghold Kingdoms, it has a grand total of 23. http://help.strongholdkingdoms.com/index.php/Ranks
  10. Congrats, 'tis indeed an ambitious undertaking.
  11. Thanks, it's very Kingdoms centric and not intended to compete at all with Stronghold Nation, I've been working on it locally on and off for over a year now and finally took the plunge back in March.
  12. While there was a time while it was required to inform users about cookie usage policy back several years ago, it is no longer mandatory today. Personally I don't care much for things I have to click away when using a site.
  13. Stronghold 2: Path of War, Lost King Campaign Played with version 1.3.1. Walkthrough by HicRic and LordBritian Chapter 11: Treachery, Mission 1 *Objective: Capture Estate: Upwey *Starting goods: 1500 gold, 0 honour, 100 wood, 40 stone *Starting food: 25 bread, 25 meat, 25 cheese, 25 apples The objective for this mission is to capture the island in the middle of the river o?n the map, called Upwey. It has a reasonable number of troops o?n it so you'll need to build up at least a small army before taking it. To the north, there are two estates: Wintertop, which has iron ore deposits, and another estate with a bandit camp in it in the north-west corner. To the east, there are two estates: Scarcliffe and Tinhill, before you reach Upwey. You will not be left alone to build your army as Sir William will relentlessly assault you. He will often send archers, catapults and fire ballistae to guard estates and attack your castle, sometimes backed up with swordsmen. You will need to have a castle capable of holding out against these attacks before you can take the fight to him. First, the castle must be reconfigured. Delete all of the walls on the southern side, including the tower and gathouse. Then delete all the walls west of the keep, including the gatehouse. Place a string of walls from the keep north until it hits the stream. Now, place the Lord's Kitchen, the Bedchamber and the Courthouse next to the Barracks in a line leading south. Make sure that they are all facing into the castle with their long stone walls matching to create the defense of the castle. Then extend the wall a few more tiles to the cliffs to secure the castle. This has the affect of walling in all of the farmlands to the north and all the lumber to the south. Now buy about 200 wood, 10 stone, and 5 cloth (for the Lady to make dancing dresses) from the market. Place 12 woodcutters near the southern woods. Place 5 hunter's posts, four dairy farms and four apple farms near your granary. Change rations to "double" and alter the tax rate throughout the mission to keep your people happy. Place three hovels near the woodcutters. Put a tower-mounted mangonel in your o?nly tower, and site three fletchers near the armoury. Place a guard post near the hovels and a torturer's guild as near the courthouse as possible and place a torturer's wheel and an execution block. Also site two wheat farms south west of the stockpile by the mountains. Add two gong pits & a two falconer's posts in the extra spaces of your castle. As more wood and gold comes in, add three more fletchers and another gong pit. Since wheat should be coming in soon, place the mill by the stockpile and four bakeries between the stockpile and the granary. Also, squeeze into the southern area, an ell pond and two pig farms to support feasts. At any point during the mission, if you need more cash, you should find you're producing an excess of food. Sell any food type that is over 50. Buy extra royal foods to make the feast more grandiose, increasing the honor gained. Constantly train archers as the bows are created. Place about a third of them on the Barracks and the rest in the tower. Sir William will send some catapults to attack you now and then. Command your mangonel to aim near the estate border in the path of the enemy. Your archers should take care of the rest before they can do much damage. At o?ne point fairly early o?n, there will be a minor peasant revolt, and some peasants at your campfire will take up pitchforks and start to attack you. Just use your lord and archers to easily defeat them. When resources are present in great amounts, you'll want to place a joust at the western edge of the map. Remember to keep buying cloth as well for dresses. Eventually Sir William will actually lay siege to your castle. The siege camp will be placed in either Wintertop or Scarcliffe, and his archers and swordsmen will march there. While they march, they'll be within bowshot of your castle, so you should be able to whittle them down. Use your archers and fire ballista to destroy the approaching catapults, and your pikemen to destroy the battering ram when it moves close to your gatehouse. This should be enough to hold off the assault. Whenever you have over 1000 gold (sell excess food), and 250 honor (from dances and feasts) buy five swords and five suits of armor. Recruit 5 knights and use them to defend the castle during the siege After the siege is lifted, place a couple of stables in the northern section of the castle. Also now place a gatehouse near the stream. Get your knights o?n horseback, and head north over the bridge to the north with 10 bowmen. Kill any of Sir William's men that are there and destroy the siege camp. Claim the estate for your own, and ride north and destroy the bandit camp. Your north border is now safe, and the estate can begin making iron and shipping it to your castle. Use this and the money generated from selling food to train up 20 knights. Give them all horses. Site the engineer's guild and build six or seven fire ballistae. Use the fire ballistae to shoot at troops gathered in the estate to the east (Scarcliffe), concentrating o?n the enemy fire ballistae. When you have destroyed them, charge in with your knights and kill the enemy troops. Secure the estate for your own, and then move east again into Tinhill, using fire ballistae at range and then charge with the knights. Move your all your archers to support the balistae. Hold here, using the fire ballistae and the archers to shoot at approaching siege equipment and use the knights if troops get near. Don't advance o?n the island estate of Upwey yet. Get all of your knights back o?n horseback (they'll probably have lost some horses by now). Train some more knights, until you have around thirty gathered in Tinhill. Then use the fire ballistae and knights to take the island by force. Mission complete!
  14. Hello, I'm Sir DavidSpy, also known around Stronghold as DavidSpy, RazingHel, and DeKay. I started playing Stronghold back in 2009 when I got the complete collection on PC-DVD. Currently I play and moderate Stronghold Kingdoms, Stronghold Crusader 2 as well as operate a small YouTube channel. I also have a goofy little Stronghold Kingdoms site with a few tips. ;) You can keep up with my activities on pretty much all social media platforms. YouTube: https://www.youtube.com/c/razinghel/ Twitter: https://twitter.com/razinghel Facebook: https://www.facebook.com/292274564206052/ Instagram: https://www.instagram.com/razinghel/ Steam: http://steamcommunity.com/groups/razinghel/ Discord: https://discord.gg/hEDTMCs
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