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Everything posted by Lord_Chris
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Welcome to the forums! :) Thanks for your advice, and actually looking at it, it does look like a pretty impossible task; the colours are re-defined in almost every file, and it looks a very complex setup. (It also doesn't help that I'm new to C++ :) )
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It's fine, I'll do it any time. Actually though, it could be my fault. I was trying to add who was currently browsing a topic in the forums here, and changed part of online list database. When it didn't work I changed it back and it went funny (hence why you obviously experienced problems with being online). It's fine now though. Hopefully :) Though it does seem unfortunate to find bugs, it is actually a good thing - it means that you can get it sorted out so it won't happen again (like this problem). Thank you very much for reporting it - in fact, I've just fixed some more in the download section I thought I had eliminated brought to my attention by you reporting that one.
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Thank you for letting me know - can you tell me the full URL you were on at the time (guests should not have access to that page). The other comments have been removed, it's fine. :)
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Oh, I didn't think about the version. The map size will be a tricky one; I'll try my best to add it in, but fields also have to be there for CivCity Rome and I think that one is already there for that. I'll find a way - thanks for the heads up :)
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Thanks :) - Eventually I'll post a modification which will change some if you like. Not really, obviously the more realistic the map name the better, but any name is good. P.S. If you are struggling to think of map names (I can sometimes), I find this name generator is a helpful resource. http://fantasynamegenerators.com/town_names.php#.UsWlGJBFCM8 You can also go to their homepage at http://fantasynamegenerators.com , and they really do have a name for everything!
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Just approved your file :) I'll see if I can add them in - what about the fields when you where submitting your file. Did they match crusader or did they seem off a bit? Also, most of our stronghold crusader site is working now: http://www.stronghold-nation.com/games/stronghold-crusader/
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Very good map, I've just reviewed your file, [file=23]here[/file]. Even the name sounds good. I've even changed an Estate name in the game to Elderby now! :)
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Not at all, topic split. The actual SHC site I am trying to bring back online as soon as I can, but after the change in servers a lot of the pages in it will need altering I'm afraid. However, the beauty of our download central is that links from all our sites will take you to the exact same place (http://www.stronghold-nation.com/downloads/), and all the sites we cover will have downloads there. You can upload for any site by just going here and choosing which game you want to submit it for. (If you want to add info for any fields that are not there just tell me here and I'll add them in) :)
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Welcome to the forums! :) Ah yes, I know who you are now. One of the first maps I downloaded from stronghold 2 heaven was yours - they really are fantastic. They look really professionally made, (your one from our download central is certainly no exception). The scripting behind them is also very good and works perfectly. Please upload more maps!
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I have even changed the colour of the symbols that appear above the buildings to black now. I'm 100% certain that it lies in the /stronghold2/shaders/ directory. The default player colour is COLOR0. By changing the following in some of the files, you can change the colour of the picture below to black. (I'll work on changing the colour, but it will take several days to solve it as there is a lot to do to eventually change it) OK, so to get results similar to the black sign below open up the /stronghold2/shaders/ui/default.fx file in a text editor (I.E. Notepad. I use Notepad++ but any will do) Go to line 6: Change to: Save the file and play. Images: From: http://s32.postimg.cc/gksu67im9/red_symbol.png[/img] To: http://s32.postimg.cc/wxcj6ssn9/black_symbol.png[/img] It's a temporary success.
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Ok, I think I may have found some C++ colour codes. http://www.flounder.com/csharp_color_table.htm By searching through the files, I might find some of the codes if I'm lucky. (Fingers Crossed) Just thought I'd let you know. I have a feeling we're really getting close now! And Merry Christmas! :)
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Well, thanks to the help of @Black_Knight, I have found out what it is! The coding is C++. I will attempt to learn some and try a modification. :)
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So far, I still don't really know what type of coding it is. My best guess is C or C++, but my last attempt to find out was disproved of. #ifndef _STRONGHOLD2_FX #define _STRONGHOLD2_FX // The following #define's will be configured by the game //#define USE_SHADER_VERSION_30 //#define USE_SHADER_VERSION_20 //#define USE_SHADER_VERSION_14 //#define USE_SHADER_VERSION_13 //#define USE_SHADER_VERSION_11 //#define USE_SHADER_VERSION_FF //#define USE_MULTIPASS_SHADERS //#define ENABLE_ENHANCED_WATER //#define ENABLE_DEPTH_OF_FIELD #if (!defined(USE_SHADER_VERSION_20) || !defined(USE_MULTIPASS_SHADERS)) && defined(ENABLE_DEPTH_OF_FIELD) #undef ENABLE_DEPTH_OF_FIELD #endif #include "CommonMaterialParameters.fx" #include "GameParameters.fx" #include "TransformState.fx" #include "WorldLighting.fx" I'll start looking into C & C++ and see if it's similar to this. Sorry for any delays
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Sorry about the wait, I was having to sort out some server problems. I'll go and check now.
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Well, as far as I can see, there should be no difference between changing the .UNI files for your troops, and the .bdg files for the buildings. Can you try with the Grand Keep to make sure, I can definitely get men on top of there? I'll have a go with the other smaller ones, that way we'll know whether it is a patch thing or not. (I'm still on 1.3 Deluxe)
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Were the files you swapped bdg files?
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Yes, I'll post back here straight away if I find a way. I've also searched through the files in the folder stated above, and I have returned 98 hits of the word "colour" (and there is more of "color" which i haven't searched for yet). I may just be adding 2 and 2, but to me it seems like this is it somehow.
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You're very welcome, I hope you enjoy being a member of our community :) I do think I may be on to changing the colours as well - possibly files in the /stronghold 2/shaders/ folder, or in some of the .xml files.
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I've just tried with the Grand Keep, you can get them up on the roof. It must be something to do with the Wooden one. I'll have a browse around, I probably missed something really obvious.
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I'll have a look and see what's wrong. P.S. What version are you on of SH2?
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I've just changed the keep. Go to your /stronghold 2/meshes/buildings/ folder, and find the following files: keep_medium.bdg, keep_wooden.bdg Simply switch the file names. EDIT: Don't literally switch the filenames, the AI who have the other castle react badly. Just copy and paste the keep_wooden.bdg, rename keep_medium.bdg to keep_medium_BACKUP.bdg (or something) and then rename keep_wooden.bdg. Hope this helps :)
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Welcome to the forums! :) As far as I can see, it is just finding the appropriate files in order to do such a modification. (You probably already know this, but you can have a custom keep if you create the map in the Map Editor) All the keep buildings are located in the /stronghold 2/meshes/buildings/ directory, and the default keep (yours) appear to be the "keep_medium" files. I suppose you could try renaming those with (say the wooden ones - "keep_small" or "keep_wooden" files. Most of them appear to have similar filenames. I'll have a look now, and see if I can spot any config for them. Changing your colour will be much harder. Like in Stronghold Crusader, it will probably be in Hex Code, but where to me is unknown. However, that is not to say it cannot be done - just recently I found the recruitment images, I didn't know where they were either.
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Welcome to SHN, Sir DavidSpy! :) It is a pleasure to have you on our site. I hope you enjoy being a member here. I am known around the stronghold communities under several names as well. If you are visiting from fireflyworlds or Stronghold 2 Heaven, you may know me as "Duke Chris" or "Duke_Chris". The best part of the games (in my opinion) is modifying them - especially stronghold 2. If anyone needs any SH2 modification help, you know who to come to ;)
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I've found them.They are in the /Stronghold 2/ui/ folder, with the names of: ingameui2.tga ingameui2b.tga NOTE: To open them, you don't need to have a TGA viewer installed.Instead, just download Paint.net, and you can open/edit them with that.