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Lord_Chris

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Everything posted by Lord_Chris

  1. I'll have to check which version I have, I'll get back to you two on it.
  2. Whoops, edited in main post. Typical - I try to make things easier, but there's always a catch... :) I'm glad to hear that - you'll have to try and beat me at some point :D
  3. Yes, it's back after a while now! We're having more games of SH2 multiplayer. The games will take place @ 6PM GMT, which is also 1PM EST. The map is paths and passages by bradley0095. We will be starting from Freeman. Please post to reserve your places otherwise we can't guarantee that you will get a place. It would be much easier as then we will know how many lobbies to setup.
  4. My GameRanger id is 5298554. You can add me as well. My username is [sHN]Lord_Chris. I believe Charles has changed his to [sHN]Charles of Tours as well.
  5. ** Voting has begun ** See the first post of this thread to vote.
  6. Maybe I should try and incorporate that from HG, not a bad idea. I never really saw much point in it, but come to think of it, it's a quick way of finding files you like, and you know your work is appreciated without people having to leave comments, subscribe to you or review your file.
  7. Thanks David, we'll get there eventually in the end :) @ Lord Vetka: Per your request, the 5 downloads with the highest rating are now displayed in the sidebar of every page in the members area.
  8. Very nice, keep up the great work! :D
  9. I'll be joining. I know you already know but I thought I'd let other people know as well. It's about time I got back into SHC . :D
  10. How about we try GameSpy, if and when that crashes, we go to GameRanger - but you'll have to set that up and give me some guidance, I've never used that before ;)
  11. What do you think then? Should we risk the crashing or try GameRanger? I personally think GameSpy's the easier option, especially since it's still up.
  12. Looks like we have another mission then! :D I'll have to beat you this time - do you know whether GameSpy still works?
  13. Well, thank you very much! I can't decide at the moment because there are so many possibilities, but I'll have a think and let you know shortly thanks :)
  14. I am very sorry for my absence yesterday, I was unexpectedly taken seriously ill so was unable to start the game or get onto the site. Once again, I apologise. I will gladly do today if anyone else can. If anyone has any other questions, feel free to shoot me a PM.
  15. That's why I like stronghold 2 so much, it's so easy to change almost anything - I think it's firefly's best game purely because it's so mod-friendly. What we know is only very basic technically as there is a lot of the files which I know I've never touched - stronghold 2 still has some great secrets. Think of what we have yet to learn! ** Edit ** Could you upload the crest as well, I'd love to add that in my game?
  16. Wow, very impressive indeed, very good artwork once again :) - that would look very good in our Gallery - if you'd like to upload it there? Where would you like the other post moving to? Never mind.
  17. Post removed. It's ok, just try to pay more attention to where you post - next time edit rather than post again :) If you tell me where you'd like the other one, I'll move it for you.
  18. Everyone can see each player's crest, I've never actually tried playing multiplayer with a custom crest, but I guess it would just work for you - the other files get loaded from the other player's game, so you would have to modify it on their PC as well. As long as you follow our tutorial, depend when you join the game as to which crest you get.you should be fine as the game should not notice any difference between the two files - but, it does The later you join, the higher the number of your crest. The host always has the default crest.
  19. How effective are our separate sites for each game? Would people rather just have the main site to display articles or do you prefer to have separate sections for each game?
  20. There have been many recent reports and claims of Stronghold Legends multiplayer crashing halfway through a game. I have researched this issue, and can tell you that is has been going on for several years now. There is much evidence to prove this, such as this thread from fireflyworlds in 2010. Another thread can be found here with similar issues. These, along with this recent thread and first-hand experience have led me to conduct my own investigation as to whether the issue lies on our end or in fact, is an issue with connectivity, the game or connecting to the GameSpy server. It appears that the crashing issues can be caused by a variety of actions, triggered within the game itself as well as general connectivity issues, as confirmed by one of Firefly's administrators, Daz01 here. There is no way to detect if and when the game will crash and it appears completely normal until this point, however, I have several suggestions that may postpone or temporarily help with the crashing situation. Make sure you have the latest patch (version 1.2). If you do not already have this, you can download it from our download central Do not use the guard command. Using the guard command will immediately 'freeze crash' the game, meaning that everyone has to leave Do not message often, depending on the distance it could take a long time for the connection to send them message which will increase the chance of crashing. There are several other software that you can use to chat with instead, a good example being TeamSpeak Peace Time does not appear to make a difference, along with random events and most of the game configuration. Using special units' powers does not affect the game Pausing the game (via escape) does not have any effect You can recruit most types of units, they do not appear to affect this Your game itself may crash, in which case the game will freeze for all other players because it affects the information sent to the next player. I have come to the conclusion that the issue does not lie within the game, but rather connectivity between the server and the players' PC. What I believe is happening is that the connection is breaking off at a node (in the middle of the GameSpy server and at least one player's PC). Because of this, the next player in the chain is unable to receive the connection and the game freezes. It does not appear to make a difference which countries the players are from, the only difference this makes is that there appears to be more lag. If anybody has any other things they believe may cause crashing please post them below and I will check them out.
  21. Very nice work indeed, I'm torn as to who will get my vote :)
  22. @Charles of Tours: You need to add your username to your signature :) That is another great entry too.
  23. Yes, I'm taking part. I'll probably just use the signature I created and currently have as I don't have time to try and create a better one this month, but next month I will. That would be very useful, I know I'd find that useful - I bet you can already tell by now I have absolutely no artistic skill :) I'm not sure whether you can post in this forum off hand, if you can't post elsewhere and I'll move and stick your tutorial here. I think the smaller one looks better than the bigger one as it's less distorted.
  24. That would be an improvement for my artwork ;)
  25. Rather than shutting down the servers on the 31st, I think they are shutting them down from the 31st. The good news being that we do not need to use a completely different software (I take it that you set games up differently, I've never tried?) currently.
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