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Everything posted by Lord_Chris
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Use this thread to share and suggest ideas, new features or improvements for Stronghold 2. Ideas that collectively people agree or share I'll post in a list in this post. Starting with a few that I've seen or thought of already .... AI in multiplayer Saving games in multiplayer Configurable autosave Seasons More Kingmaker/multiplayer settings such as: no rats, no gong, no crime, honour ... Auto market (like in Stronghold Legends) Better looking moats Custom crests in multiplayer games Allowing scripted events from single player also possible in multiplayer Ability to add custom messages and briefings to maps through the editor Ability for scripted boat invasions More scripted events Easy way to add modifications or extensions to the game to expand its functionality without modifying the core, e.g. adding new units or overriding characteristics of units Possibility of choosing a randomly generated terrain for Kingmaker/multiplayer battles, e.g. from a list such as: Coastal, Mediterranean, Plains, Hilly, Rivers ... More variety of Mercenary units such as: Elephants, Landsknecht, cheaper but poorer archers ... Ships that can transfer units and fight at sea, maybe two types of ships - potentially a new building that builds them, some kind of Port A warning when leaving the map editor that you will lose your map (if unsaved) Ability for peace time (like Stronghold Legends) for Kingmaker and multiplayer battles Ability to restart the game from the in-game menu when playing A warning when quitting the game while playing a map Tougher AI opponents Better AI castle defences (e.g. more troops on the castle, particularly when sending out invasions) Larger AI armies when taking back villages Automatic firing of Ballistae Alternative multiplayer engine instead of now non-working GameSpy Ability to choose the strength of each AI opponent from easy, medium and hard Ability to set Castles, Troop allocations and weapons allowed in Kingmaker and other more options in Kingmaker for flexibility Ability to place and rebuild Ruined keeps Multiple player colours Ability to control the castles of other Lords Play Stronghold 2 Multiplayer via LAN
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Try to appeal to Firefly to give us AI in multiplayer?
Lord_Chris replied to EaglePrince's topic in Stronghold 2
Maybe we could do an "Official Stronghold 2 suggestions" topic which I'll make sticky. It could prove very useful to all of us, and give us a proper place to discuss ideas. -
To attach a file you need to use the full editor - use the "Post reply" link at the top right or bottom right of a page.
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Try to appeal to Firefly to give us AI in multiplayer?
Lord_Chris replied to EaglePrince's topic in Stronghold 2
I've received a reply from Marta. She said that Firefly might be adding more fixes and/or features to Stronghold 2 or Legends in the coming months. -
Try to appeal to Firefly to give us AI in multiplayer?
Lord_Chris replied to EaglePrince's topic in Stronghold 2
I've sent an email off to Marta, one of the PR officers at Firefly I'm in touch with. I'll let you know if there are any plans to add any more features or bug fixes to Stronghold 2 or Legends. -
As far as I'm aware, you need to run Steam. But I don't know this either.
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For now, the map can be any type of map. Later on in another challenge you'll edit it and turn it into a specific type of map. Let me know if this didn't quite answer your question.
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Your challenge for this week is: Use the Stronghold 2 editor to create a non-functional, scenery based map with rivers, waterfalls, hills and cliffs. Useful resources http://www.stronghold-nation.com/article/156-guide-to-placing-waves http://www.stronghold-nation.com/article/65-bridges-over-canyons http://www.stronghold-nation.com/article/39-how-to-make-ruins http://www.stronghold-nation.com/article/239-making-hidden-pathways Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (21/3/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
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Congratulations , who has won in an amazing time of exactly 18 days!!! [user]Tokamaps] managed to finish with exactly 1 minute, 40 seconds left - which is the equivalent to 1 day and 16 hours remaining. A very close challenge indeed! Thank you to both of you for your entries, and goo luck everyone on the next challenge! :)
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Thank you for all your entries! I'll take a look at them now. :) @Fail Session - I'm sure there will be another chance to enter for a Crusader 2 competition. If you follow us on Facebook or subscribe to the forum, you'll receive an email notification - this might help you remember in future. :)
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Tutorial for a wooden ship in Stronghold 1
Lord_Chris replied to Lord Hühnerfutter's topic in Stronghold 1
Welcome ! This is a great trick, thanks for sharing! I may well post this on the main site as an article, if this is ok? :) -
Done - sorry for the delay! http://www.stronghold-nation.com/article/246-making-minimaps-in-stronghold-2
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I wouldn't think for a week or so yet, I'll try to let you know when I can play nearer the time.
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I'll try to take a look tomorrow - this looks amazing! P.S. Attachments do work, you just need to be logged out to see them. I've fixed this in the next version of the forum.
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Sorry, I never saw the email until it was too late :(
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Thanks for the offer, but I'd rather not slow you all down - I'll try and play another time soon.
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To be clear - chapter four of the path of peace campaign? Are there any file changes, or files that need renaming if I use that map - or will the cut scenes automatically appear? If so, this is a massive breakthrough that could lead to the next Stronghold 2 revolution in modding.
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Disable certain type of trip troops in kingmaker map?
Lord_Chris replied to EaglePrince's topic in Stronghold 2
In Kingmaker maps, no scripting is present - so it's not possible to disable any troop type or set any specific events. What you could do is make a custom war map with a certain amount of lords and set the win condition to killing all the AI lords. Only that way you'd be able to set custom troops. I understand it's not exactly ideal, as you have set opponents - but this is the only way it's possible. -
Stickied! Thanks for this! Would you mind if I also added this as an article? It might be useful information for someone on the main site too.
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Great to hear everyone! I'll look forward to seeing what times you can all come up with! :)
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Not going to get in until late today, so I'm not going to be able to join :(
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Your challenge for this week is: Complete @Mathew Steel's map The Contract in a maximum of 19 game days. Useful resources http://www.stronghold-nation.com/downloads/file/259-the-contract/ http://forums.stronghold-nation.com/topic/465-the-contract-an-economic-custom-map-by-mathew-steel/ Note: You must attach a saved game with slightly before the game ends to this topic by Midnight on Saturday to be counted in this challenge (19/3/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday.. Good luck everyone!
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Stronghold 2 AI Editor - trying to add troops on added tower
Lord_Chris replied to EaglePrince's topic in Stronghold 2
I agree with this too - perhaps one day, together we will be able to find a way to make them better! :)