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Lord_Chris

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Everything posted by Lord_Chris

  1. How about we try Forest Realm? That looks quite "adventurous" and there'll be a decent space between us all rather than two players playing next to each other.
  2. If I'm right here - 15:00 is actually 14:00 in the UK? Either way though, I'm able to play so I'll join in. :)
  3. I don't think it's worth right now adding such functionality. It's probably not going to be very good use of my time in the long run. Maybe sometime in the future I might add this.
  4. Lord_Chris

    Sanctuary

    Definitely worth it, though. That's one of the most impressive screenshots I've seen in recent years. In fact ... how would you like it to be uploaded in our gallery? :)
  5. Anything is better than nothing - I'll look forward to seeing what you both come up with. A week is a short amount of time, but then again, these are supposed to be unique and challenge you as never before ;) Good luck to both of you and anyone else who enters.
  6. Your challenge is: Re-create the real "Falaise Castle" in the Stronghold 1 editor Useful resources http://www.stronghold-nation.com/article/235-stronghold-1-editor-overview Information: Much use of trees, and empty space for archers. Use of high walls and towers are needed. Building Difficulty: 8 (out of possible 10) Landscape difficulty: 9 Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (9/4/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  7. It's disappointing there are no entries this week. Hopefully there will be more for next week's challenge.
  8. Personally, I would only use To whom it may concern if it is some kind of manager who you didn't know, and you didn't know who you were addressing it to. I wrote a formal complaint a few months ago, if you know the person of know their name (i.e. even your immediate boss or CEO) then use their name, for example Dear John Briggs. Dear Sir/Madam should only really be used if you don't know their gender but know what department or place it should go. This is the way I interpret it. In your case, I would try to find out their name. If you can't, I'd write it to the head office or secretary instead - that would be the time to use to whom it may concern - unless you are fairly confident you could still address it to them.
  9. @kian - I checked the dxdiag file and I couldn't find anything that could be wrong or could explain this ...
  10. Personally, I don't think there is. You could post a dxdiag file (link above) and I could check to see if you have anything I would consider could be causing this, but again, I'm not really sure that I will pick anything up.
  11. This isn't a problem with the operating system, it's a problem with the game. If it was a problem with the operating system then that would crash rather than the game. It's the game that's crashing because you're essentially, hacking it to change some values. That's why it crashes. I really don't think this will work. As a last resort, you could attach a dxdiag, but I'm not even sure if that will help massively.
  12. Do you get this? If so, that's because the tool crashed your game. There's nothing that can be done. The tool isn't very stable anyway, and hasn't been updated for about 10 years. But I would be interested to know exactly what causes the crash on yours. Perhaps just operating system incompatibility. Have you noticed anything unusual on Windows 10 - such as more crashes, grainy textures .etc ?
  13. The StrongholdNation staff are pleased to announce the availability of the StrongholdNation history quiz! The quiz is made up of 5 questions which test your history knowledge from various eras. The questions are different and from different time periods. Further amendments will be made to the quiz later on, including more questions being added. Why not be the first to try out the quiz and let us know what you think? http://www.stronghold-nation.com/community/history-quiz/
  14. There may well be something along these lines at some point. :)
  15. Your challenge for this week is: Create a replacement loading screen for loading Stronghold Legends. The loading screen should tell new users what the game is about through images only, with the exception of the Stronghold Legends logo. Upload to our Gallery when completed. Useful resources http://www.stronghold-nation.com/article/207-customising-load-screens Note: Your entry must be uploaded to our Gallery and a link must be posted here by Midnight on Saturday (2/4/16 23:59). If no link is posted then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  16. There really is some competition this week! Each map is unique and brilliant in its own way and since they are so vastly different they are very difficult to compare. I've decided to give you all 3 points because all of your maps are to the exact same standard. They really are good! Again, as usual, graded in no order other than the order submitted ... @Floki - 3 points @EaglePrince - 3 points @Tokamaps - 3 points @Floki Your map was very well detailed and contained a lot of additional extras which I was very impressed with. I had not prepared myself for what I was about to see! The ruins I did not expect, and I was extremely impressed with them. It is very clear you spent a long time landscaping this map and it shows it very clearly, everything is positioned perfectly to look realistic while not being over-powering. You mentioned that you hadn't made maps in a long time and lost some of your skills - I completely disagree, the landscaping on this is just as good, if not better than other maps I've seen from you. Another feature which immediately stood out was the waterfall and this impressed me a lot as well. I liked the different layers it contained a lot, they looked and behaved very realistic. I also liked the shrub placement near the stream. There were some amazing details here, such as the small ripple effects in the water. Though only a small map, it really makes up for it visually. It really is a great map! @EaglePrince This is a fantastic map! You really seem to like having wide open spaces on a map, and so do I. I see you've also built on the feedback I gave you last time regarding the terrain, it's much better now. I noticed all the added extras such as the weeds, small stones in the rivers and shrubs, and they are very well placed. I particularly liked the tree placement, it looked very natural, I liked it a lot. When I keep talking about "randomly generated maps", this is the kind of thing I have in mind - perfect Kingmaker maps; large open spaces to fight and build, while not sacrificing the landscaping, extras such as the stones and shrubs, and the bridges help to connect them all together. You've used the bridges over canyons trick which looks very nice. I mentioned I liked the tree placement, but what I like about it so much, is that it's not just a forest, e.g. trees placed all in one area. You've taken the time to place each tree individually so that the user gets the maximum effect from seeing the trees like that. It looks so much more effective than a typical forest because it looks like a perfect ambush ground. Not only that, but by having more trees over a large area they aren't all squashed together. I really liked this map! @Tokamaps There are some excellent features on this map which makes it stand out to me. Probably my favourite feature is the tunnels on the far right of the map. It really looks natural and impressive, as if it goes under the mountain into some kind of mine. Another feature which I really liked was the floating bridge in the middle of the map. This actually worked as I checked with some troops. I think I remember you posting this in your mapping tricks thread. It's a great trick and I like the result very much. Another one of the features which stood out to me was the volcano - I was very impressed with how this was constructed and was continuously smoking. Another feature which I particularly liked was the ruins on top of the hill over the bridge. It clearly represented some kind of old fort or watchtower which had been destroyed and I liked it a lot. The paths intertwined with each other perfectly, and there were numerous good mapping tricks used. I see you also used the bridges over canyons trick, which looked fantastic over that waterfall. The boggy marshland to the left hand side of it looked very realistic and the terrain blending over there was perfect. This is a fantastic map, which really uses the Stronghold 2 editor to its best to create a stunning masterpiece. I really liked the features this map contained! Results Because each of you all received 3 points, there is no clear winner through that, but I believe I have found one. This was a very difficult decision. Had I been able to award all three of you first place, I would have done so. It really was much closer than you thought, it was very difficult to decide which map should win, because they are so vastly different but also because they are all so good. I looked for over an hour and a half, and I could not find a single flaw in any map, they really were all that good. After a long time thinking, I can now reveal that the winner for this week is ... ! Congratulations, [user]floki] on winning on your first competition! Thank you and [user]tokamaps] too for handing in your submissions! This really was a close call!
  17. Hmm ... This looks good. Hopefully if Firefly are adding updates, they will actually add AI in online though, so it could work anyway. But this is definitely still worth a try in the meantime!
  18. Thanks for all your entries everyone! Very close to the deadline there @Floki, but glad you managed to get an update in just in time! :D In future, when we mention "midnight", I mean midnight by the default time on the forum, which is (as the clocks have just changed here, GMT +1). If it confuses you, the forum time is up-to-date, open it in another tab viewing as a guest and that should hopefully help you. I'll take a look at these entries now! Good luck everyone!
  19. It's brilliant that this has been fixed, thanks for sharing the solution! I'll look forward to it getting submitted to the downloads section. It's a very good map that looks like it will be quite good for a few multiplayer games. :)
  20. What version are you using? I'm lost here. I've never seen this bug before, I have no idea how to fix it. See if you can do what I did by creating a completely blank map but adding just 3 estates, 1 village and 2 castle markers and make it produce wood. If that works, make it produce what you originally wanted. If this works, then for whatever reason it is, it's specific to that map. If not, it's your entire game.
  21. This article explains everything you will ever need to know about waves ;) http://www.stronghold-nation.com/article/156-guide-to-placing-waves
  22. It appears to be a problem with trees or placing them near trees. I opted to put one village on just collecting wood, and they built no saw pits to collect wood at all even though they enough wood to place about five saw pits. However - when I placed a saw pit, the estate reacted perfectly. When I made a new map from scratch with nothing in other than two castle markers, one estate marker and some trees, setting the village to wood production, it worked. The only thing I could think explain this, from what you've said, is the sav-to-map trick. It could be one of those "unintended consequences" - was this the map you used the sav-to-map trick on or was that a different version?
  23. I did actually mean to add a restart point to the list, but I forgot about it. Thanks ... I've added it now. I've also added a point about Peace Time.
  24. Done: http://forums.stronghold-nation.com/topic/727-official-stronghold-2-suggestions-list/ :)
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