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Everything posted by Lord_Chris
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I'm not sure that adding units into the game is possible, I'm afraid. At least with the current setup - which is why hooks and addons are such an important addition. They would allow you to extend or alter the game's functionality without actually needing to change anything in the core of it. That means you'd be able to just paste in a few files and allow the game to take care of the rest, rather than overwriting files or even changing them altogether. A lot of things appear to be hard-coded though at the moment in files which are compiled (i.e. non-readable and irreversible) so this would require quite a few restructuring changes. I'm not entirely sure that will ever happen, even if Firefly did add updates. What we would really be looking for would be for Firefly to reveal the source code, but I doubt that will ever happen. However, it is possible to change the skins, speech, weapons .etc. of existing units. You just replace various .uni files, skins .etc of the units. Modding Stronghold 2, as in adding custom music, changing unit files .etc. isn't very difficult to pick up, and we do have existing tutorials for most of those things you're probably referring to. And when a tutorial isn't available we're more than happy to help the best we can on the forum. That is still a work in progress though, as there are a lot of tutorials ? and for a lot of games too!
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Please do not excessively double post. I have deleted your three other posts, two of which were quotes of your first and the other was exactly the same - and all posted within 30 minutes of the first post too. Folks help on the forum as their time, schedules and whimsy dictate, and by double posting it isn't helping anyone, even yourself. I'd also like to point out that here in the UK, it was actually 5 o'clock on the morning when you made those posts. So some users in various time zones, such as myself, were actually asleep when you posted those messages.
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What's your game version? I'm not quite sure why this could be happening if you followed the tutorial correctly, as every time I attempted to do that it worked perfectly.
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Some really nice photos there @EaglePrince! You're very gifted with taking good scenic pictures. :cool:
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Request: Let's make our own Skirmish Trail
Lord_Chris replied to Andreas9541's topic in Stronghold Crusader 2
I know the feeling only too well .... ;) When I started a campaign in Stronghold 2 which was eventually going to replace the original one (may do so still some day) I focussed on mission 1, then went straight to the last one and made a Siege of Barclay's castle. I made the whole map really dark and evil terrain, with lava terrain .etc. It's a three-pronged attack, from Sir William, The King and the player. It's actually pretty tough to complete, it requires you to do very well in a really short amount of time, constantly moving - you're under attack from the second the game starts and each "section" of the castle has a unique challenge to pass. Your allies' survival also depends on how well you do, which in turn depends on whether you will win or not. I really need to dig that out again at some point. -
That tutorial is our Bridges over Canyons Tutorial. You probably already know everything, but here is the link to it again in case you'd like to refresh yourself (and for the benefit of other users) : https://www.stronghold-nation.com/article/65-bridges-over-canyons - recently rewritten and better than ever! Once the map is saved, and you exit the editor, you can no longer edit underneath that bridge. That's the only opportunity you have. However, you should be able to get units to walk underneath the bridge, if I remember correctly (may be wrong on that point but I think I can remember I have managed it in the past). But to do that, it has to be done the first time you edit the map, whenever that is. Also, it depends on what version you used to build it originally. 1.4 is unstable, we all know that, which only really leaves 1.3.1 that is any real use for building these as the traditional trick doesn't work at all in 1.4.1 (small workaround shown in the above article). And because you can't port a map backwards to another version, this map must have been built in 1.3.1 for it to work properly. As I can see from your file there, this map was made on 1.4.1 which may be why it's not working.
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Welcome @Azibeel! We regularly run our own tournaments and events in our Gaming Events section, but you can post your own topics in any specific game-related forum if you'd like to host tournaments .etc.
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Very sorry to hear you think this, and if you'd like we can discuss this more in a new topic. But the last reply to this topic was 3 years ago. Please do not necro post unnecessarily. Closed.
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In light of the recent upload by @Mezzy Chizra to the Crusader 2 downloads section, it is simply impossible to ignore the vast amount of effort which has been put into The Viking Crusade campaign. Therefore, we have decided to promote @Mezzy Chizra to the rank of Contributor with immediate effect! Congratulations @Mezzy Chizra, and I hope as many of you as possible take the time to play the very well created campaign that has been created. We've also decided to promote to the rank of Global Moderator for his outstanding work in the History section and Open Castle Inn - but also site-wide. [user]crusader1307] is one of the most active members by far, even more than myself sometimes, and this is a very well-deserved and overdue promotion for hours and hours of hard work and dedication, which our gratitude and thanks cannot possibly put into terms. To both of you - thank you very much for making the site the place it is today!! Your contributions cannot possibly be put into terms. A big thank you from everyone, and enjoy your new promotions! :)
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What happens if there is a gap in at least one tile in the moat (somewhere) so that they can at least reach the wall in one location?
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Hmm. What game version do you use?
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
If you scroll down to this post it changes the player colour. -
Is this in a custom map or Kingmaker? If it's in a custom map, I've had a similar problem where the game would crash if the AI couldn't reach my keep, this was due to the invasions. I changed the settings on the invasions and this then worked flawlessly. Is this an invasion or a siege by Barclay?
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Congrats! There's a whole new world waiting out there for you now. :)
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Ah, I see. My version of this game is 1.2, and I do not have a steam version of it. What does the map look like straight after you start the game? Do the swordsmen appear straight away or take some time to appear, even just a minute or two? In your case, I would purchase a number of werewolves to launch over the castle wall, it may take slightly longer than you wish but it's certainly the safer option. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Hi @Cortez, I have managed to fix this issue, although I can't remember off-hand how I did it. It was a case that the game uses a seperate file for objects which are zommed in opposed to those that are zoomed out, but off-hand I can't remember the name of these files. You can change it to the exact same file you have for your weapont though, to make it work. If you look very carefully in the weapons directoty you should be able to find the file you need. Unfortunately I'm not on ym home PC right now so I'm unable to check, although I will when I write up the article later this week. There is a tutorial available in this thread which shows you how to change your colour, but I personally haven't had a chance to try this yet. It may or may not prove useful to you. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Lord and troop weapons are definitely able to be added into Stronghold 2, and easily as well. I will write a tutorial on this within the next week and let you know here when it's done. That's as simple as swapping two files, if I remember correctly. But there are definitely no restrictions on swapping weapons. In the new updated version of this tutorial, I will focus on Dietrich specifically (as well as Mordred) if I can do so. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Almost every unit other than the Lords can be transferred, I've even had Polar Bears replacing the Horses for the 'Light Cavalry' unit before. Though looking back on that tutorial, it is very badly in need of an update. When I wrote that tutorial it was true that for some reason Vlad, Dietrich and Arthur couldn't be fully transferred, though I definitely remember eventually porting Arthur across because I remember seeing that the glow on his Sword wasn't present anymore. Vlad, I remember seeing the "sharpened pole" he has in Stronghold 2. Whether I did eventually manage to transfer Vlad himself though, or whether I just transferred his Weapon I'm afraid I can't remember. I'm not sure when I will have time, but I will definitely have this updated within the next week which should make this tutorial a lot clearer. Until that time, questions can still be asked on the forum though and I will do my best to answer them. -
A couple of things which stand out to me: "Take enemy's Castle" - can you show me everything you have setup for this event? Set Allies - can you screenshot this event for me Building sites - can you also screenshot this Other than this, as far as I can tell, it's simply a case of correct invasion markers. Can you also confirm though, what the exact setup is once you've started the second mission? (e.g. Does the estate still fall under the control of the deceased Edwin, is it Neutral, does it belong to you .etc.) Could you also confirm the ownership of any other estates which are on the map, both before and after you've started mission 2.
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
It is possible, as disappointing as it may be, that these files are just not loaded in Stronghold 2 because they aren't used for the standard Lord. I've checked and I can't see anything else that needs to be copied across. It sounds like the game is just not loading these files for some reason. Have you tried on a lord/unit which uses a shield instead? While for practical use this isn't what you want, it will let you know if it's because the Lord unit doesn't use a shield in Stronghold 2 or not and it's simply not loading the resources you added in, or whether it's another underlying issue. -
Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
That is a restriction on members with less than 5 posts to prevent spam. But I've promoted you now, you can now post links. :) I've gone ahead and as promised I replayed Transylvania today. Turns out, it wasn't even the one I remember. I thought it was the map from The Long March Mission 4 - you couldn't be mistaking it for this at all, could you? Based on your original description I'd say it is possible as I didn't see any Swordsmen at all in the Transylvania that I played. I managed to beat all 3 AI Opponents in Transylvania in about 5 minutes, as they are so lightly defended. First of all, I purchased about 12 Werewolves, selling anything I needed to in order to get that number. I then sent few Vampiric Creepers up onto the Gatehouse of the opponent to my rear, and converted a few units while I was at it. Then, I sent my Werewolves flooding through the gates and killed that Lord easily. I did of course destroy his Granary first as I can't resist causing a bit of havoc. :D I then turned my attention to the lord on the north-east of the map. I sent a few remaining Vampiric Creepers to capture that gatehouse, converted units, and sent my Werewolves flooding through the gates again. I did purchase a few additional werewolves before proceeding. Finally, the lord to the north-west of the map has one or two Archers in the Engine Tower nearest your castle by this point, so I sent in a Giant Demonic Bat to destroy them. I then sent in my Vampiric Creepers to capture the gatehouse and sent my werewolves (and now the rest of my force) through the gates, flooding up to the keep. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
That sounds like you've only partially managed to transfer him across to me. Adding units from Stronghold Legends is a difficult process because of all the animations and movements of each individual character. Would you be able to list the exact files you copied into the Stronghold 2 folders? My instinct is that you've missed some skins or other files across, potentially even for his weapons. The UNI setup and the Granny Viewer files are for all sorts of things, including weapons. There are also a few additional files called normalmap's which tell the game how the light should react to specific things. If I remember correctly, Lancelot is one of those units which uses that file, in at least one place, possibly his shield but I also believe (from memory) his Sword as well. -
You can use an external service (e.g. postimg) and then paste the link in here for us to view. Or, another alternative is to post them directly here on the forum. As a general rule you need 5 posts on the forum to post attachments, but I've promoted you so you can now upload them directly with your post if it's any easier. Note though that you can only upload one image at a time so should edit your post to add any more screenshots.
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Could you provide screenshots of each one so that I can see what differences you mean? I've also set aside some time tomorrow which I will try this mission again myself to see if I can provide any further tips that might help you. -
Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
That's a tactic I use a lot. It can cause catastrophic damage of buildings inside - and at the very worst, it only causes disruption for the defenders helping my main force get in/over the wall ;)