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Lord_Chris

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Everything posted by Lord_Chris

  1. Hi Alfred, I think you may have uploaded them as attachments instead. Would it possible to embed as images please? You may have to change the file extension from webp, I am not sure.
  2. As far as I am aware, maps are fully compatible between the versions. The only issue, if there was to be an issue, in my opinion, would be backwards compatibility (i.e. from Steam to 1.2) IF new textures etc were used. You are most welcome to upload your maps to our downloads section once completed if you would like to 🙂
  3. How many lords are on your map? I noticed this should be attacking lord 5. A little while ago, I think I noticed on estates, that the colours or indicators are not really true colours in the same way they were in Stronghold 2, but more so a chronological order of lords or estates. You have a lord in pink on your minimap, but this is lord 6 on the invasion settings. If an invasion is triggering but nothing happens maybe the Lord is incorrect. You selected blue, probably because your intended lord is blue, but I'm not sure if Stronghold Legends works like this. Check and see if the estate colour matches with the AI colour which matches with the intended invasion lord colour. If not, try seeing if this makes a difference. If there are missing lords (e.g. this would only be the second player, but is set as lord 5, try changing him to lord 2 or whatever lord is next along with the lord/estate colours. If you have multiple lords try selecting the icon in the invasion settings which relates to this lord in chronological order of how they were added to the map. If that doesn't work, try on a new map, deleting the prior missions and focus on building up smaller invasion forces, eg with a trigger of +1 months and a condition of always. Once you get this working, you can then expand to the larger / actual force in a standalone scenario. Once this is working, you can then put it back in the main one.
  4. I think this probably refers to a Halloween patch by Firefly which was released around Halloween time. It changes various things in game such as this: https://fireflyworlds.com/2018/10/25/stronghold-halloween-update-2/ My understanding is that it's only available around this time of year.
  5. @ Krarilotus may be able to advise from the Stronghold Crusader UCP on the modding front.
  6. A reminder as well to everyone that we have a Stronghold Nation YouTube channel. It has not been active since the very early days of the site when I uploaded some videos, but myself and @ Asophix have agreed to start posting again. Each time we feature a multiplayer game or anything of interest a new video will be uploaded to Youtube. We will also be posting other relevant videos as well, and are open to community suggestions on anything you might like to see yourselves! Follow at: https://www.youtube.com/channel/UCtiyNqdJagl7f-46fF0QaCw
  7. Thanks for your message @ IgnasheunKnight . I realise that actually, we don’t currently have the facility to view just your own files. I’m surprised that I have missed this. But I will now implement this feature moving forwards, so you will be able to see all your own files from the “My Account” menu on the right hand side of the page. Thank you for making me aware of this. For now, you can check your files manually here: https://www.stronghold-nation.com/downloads/category/stronghold-legends/ If you would like to make edits to a specific map, you should find this download on the site and click on the “Edit” button. We do require all scenarios to have working scripts in order to be accepted onto the site. We would be happy to work with you in another help topic if you are having issues, but we would be unable to accept any files onto the live downloads section which have broken scripts. I noticed that the other day you did in fact upload the same file. Do not worry about this as we can remove the duplicate file. However you have made me realise we should have a tool to block duplicate unapproved submissions which are identical, so I will also create this when I implement the above feature. Probably this weekend, depending on my schedule. We are happy to accept any map, it does not need to be perfect or reach a certain “quality”. But we do require that they function as intended. We created a topic a while back on our regulations for approving files, you might find it helpful: https://www.stronghold-nation.com/forums/topic/974-approving-downloads-our-regulations/?tab=comments#comment-16808 The reality is we would not usually just reject a file without seeking to improve it and fix issues first. But we can only accept maps which meet our criteria and are bug/error free etc… Also, this is more of a site related issue so moving to Site Questions/Support. Happy to reply further if you have any other questions 🙂
  8. Are you loading directly from the game folders or my documents?
  9. Hi @ bezdomny , Once you download the editor you must also install Java Runtime Environment as well. You should be able to get this online, but I am not sure whether the latest versions of Java will now work with the application. Please let me know if this fixes the issue or not: https://www.java.com/en/download/manual.jsp
  10. Hi @ Mordered24 , I have sent you a PM to discuss further 🙂
  11. As below, Reddit have struck a $60 million annual deal with an "un-named" large AI company to harvest its content and user submitted data. https://www.theverge.com/2024/2/17/24075670/reddit-ai-training-license-deal-user-content?utm_source=tldrnewsletter Just wanted to share also for discussion purposes, but personally because I find this disgraceful as it shows a complete lack of regard for user content or basic privacy rights in posts. I want to reassure members that no matter what company approaches us, or the amount offered, we will never provide, sell, share or knowingly allow AI scrapers to access our content or data.
  12. Hello everyone! For some time now, @ Asophix has been working on refining and advancing the Stronghold Knights AI Castle Editor program, originally created to work with Stronghold 2. His intention is to create a program where the community can edit and create their own AI Castle Designs in Stronghold Legends. This is a truly historic moment and for the first time, you can now control aspects of Stronghold Legends which were previously never possible. The work far exceeds the original Editor built by the team at stronghold Knights approximately 15 years ago, and there are many more features planned in the future as well which will improve the program further. You can build & develop castles, place faction specific buildings, set faction-specific troops, patrol points and much more. The initial editor is approaching completion and we are looking for members who would be interested in having early access to test & design their own Castles. It is now stable to develop your own Castle, we need to test this on a larger scale before rolling out to the public for download. Your feedback is extremely valuable in helping to shape the future of this application for the whole community. Your thoughts and opinions, likes and dislikes will help to create the best experience possible for all global users who use this in future. For the first time you can now design your own Stronghold Legends Opponent Castles.. so what are you waiting for? Take this opportunity to develop that Castle for Vlad or Dietrich you have always been looking for! I'd like to commend @ Asophix for singlehandedly re-developing this application himself. On reviewing the old program we uncovered a number of serious issues which needed to be addressed and updated. Much of the program has been rewritten by him from the ground up. Without his hard work, this new editor would not exist. I know I speak on behalf of our whole community when I sincerely thank him for his time and show him great gratitude for his work. To display our thanks we have promoted him to an Administrator on our community. May I be the first to heartily congratulate him and welcome him to the team! 👏 Please leave a comment below, or PM myself or @ Asophix if you are interested in taking part in this Beta release and testing the Editor. If you are currently a non-member feel free to email me on chris [at] stronghold-nation [dot] com or Asophix on asophix [at] stronghold-nation [dot] com. Lastly, I have attached some screenshots of the program to date so you can see for yourself what can be achieved: 🙂
  13. Moving to SHL Forum and featuring this topic. Should get more activity there.
  14. Hi @ £ûƒƒý , Thanks for your message and welcome to the forum! I’ve split your thread off from our announcement as this is perhaps something which should be in the Stronghold Legends forum. There are a few members of old communities on here such as Stronghold Knights, I am sure some may find this thread and want to play 🙂 I would also be interested in playing Stronghold Legends with you if you are interested, my Steam is shnlordchris if you would like to add me, or we can play via GameRsnger if that is better.
  15. Welcome to the Nation @ LordVolpe ! We've got plenty of things in the pipeline, you should stick around! 🙂
  16. This sounds like a really interesting revelation! Do you have a map anywhere so we can see an example of this in action? We could perhaps add a proper tutorial on this as well for the site to teach others how to do this.
  17. @ Asophix has already posted in response to your original thread here. Please do not hijack other threads when you already have an existing question open.
  18. I think what we need to remember is that Stornghold 2 was released in 2005... so naturally the AI will be less advanced than what it is now, with less options and less configuration abilities. However, it should be noted that the following year or so later this problem was signficantly improved in Legends. I used to play Legends for hours on end, although the AI Opponents were much more limited, I never really encountered the same boredom I did in SH2. Legends also has much more depth in terms of overall Missions as well so perhaps this is more your style @ HorusXCV . I understand that it is frustrating in SH2 for the Opponents to always create the exact same troops, it seems to be poorly randomised or at the least not random at all. If I remember correctly @ SteelyProv , there was also some information in the manual that wasn't correct either along similar lines, or at least never implemented. Perhaps something to do with Jousting, I think offhand? One real joy for me in SH2 was when we used to play multiplayer games as we all had different styles and often adapted them, particularly to the map types. So Multiplayer is a very different experience to playing against the AI. I know @ Lord Vetka really liked the SH2 map editor and that's what made the game for him.... different people have different styles, likes, dislikes.... I suppose if you feel like there are areas or portions of the game you don't like, you could always try modifications to try and make them more interesting? And of course, you could always try creating your own Military campaign to replace the original one as well if you wanted, then upload it here so we can all check it out!
  19. Hi @ naberios Since Stronghold 3, the Map Editor is a separate application and needs to be downloaded separately from Steam. The following guide specifies only SHC2 and SH3, but the same method is used to download the Editor for Warlords in exactly the same way: https://www.stronghold-nation.com/article/225-stronghold-3-editor-overview?_fromArticle=1 Let me know if you still have any issues!
  20. Hi @ JustAVillager Your thread has been approved. Please do not submit multiple threads containing exactly the same content days apart from one another - you were warned last time you used the forums that due to your previous conduct, all your future posts would require manual approval by Moderators. This process is not instant, as you are aware, and duplicate posting increases not only the amount of work we have to put in but the length of time taken to approve your topic as well. It is not acceptable and hugely disrespectful, and you are well aware of this. If you are unable or unwilling to obey the community rules after this length of time, then we will simply begin closing your threads and suspending your account. It is ridiculous. You are the only member we repeatedly have these kinds of problems with, and we are no willing to longer tolerate this behaviour from you.
  21. These are awesome! I'll spend some time splitting these down into separate files complete with previews etc, so they're more easily findable by search engines, but I'm sure I speak for the whole community when I say we're very grateful for your contributions here! In the meantime, I've promoted you to the Contributors user group to show our gratitude for the way you've helped the community. It's a terrific achievement and yet another reason I continue to run Stronghold Nation after all these years 🙂
  22. Thanks for all this! These were actually the very files I've been meaning to get copies of for some time, but like you I've been unable to due to the WayBackWhen not archiving zip files. It is a shame, but then again they are archives and not really webpages. Don't worry about where you downloaded them from as we can put a credit on the download to let people know that they were originally from the CivCity Rome forums. I'm sure these will be appreciated by many, many people since they're no longer available. I will also do what I can about tracking down the previous owners of the CivCity forums to ask about us restoring these files on Stronghold Nation. I think I actually managed this in the past, if I recall, but for some reason it didn't seem much point to it as I didn't have any files and I don't think they did either. Let me check again. If it's easier I can upload them here for you under your own username to save you manually uploading them. Feel free to email me what you can on chris [at] stronghold-nation [dot] com and I will get that sorted for you.
  23. I'm not quite sure what your question is. Can you possibly explain what you're trying to achieve a bit clearer? If you're referring to starting goods, you just scroll the other way with the mouse wheel.
  24. That sounds amazing! It would make such a huge difference to the CivCity Rome community as there is a major lack of almost anything anywhere. I've often wanted to get some of the files back up from years ago, but I just never knew how or who could help, although I knew it was possible. Hopefully you may be the person I've been waiting for to help me, I'll look forward to seeing some of the maps soon 🙂 I like the scenario editor in CivCity Rome too, it's easy to create some good looking maps - kind of similar to Stronghold 2 and Stronghold Legends in that regard. My hope with having Stronghold Nation as a central hub for CivCIty Rome files going forwards is that people can start to learn different editor tricks, gain inspiration and hopefully revive the game a little. From these I can also spend some time writing some tutorials as well, so it could be a really good move forward. Really appreciated - thanks!
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