Stronghold Legends Patch Notes
- Stronghold Legends Overview
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Stronghold Legends has seen numerous official patches during its active support time. For archival purposes, a collection of patch notes can be read below, detailing most applicable changes.
Note: some of the original note entries have been reworded and/or added extra clarification info.
Patch 1.1 (released 2006-11-01):
Bug Fixes
- CTF and Economic War icons removed from Custom Skirmish mode
- Option tabs no longer appear to be selectable, even though they are not
- Maps & save games display properly for all resolutions
- Dragons can properly be ordered to attack structures
- Units on top a gatehouse properly take damage when the gate is destroyed
- User maps display their titles properly instead of "Enter the Dragon"
- Troop selection is cleared after a building is selected
- Halting production for a single building works properly
- Troops no longer move at double speed when double clicking RMB
- Mission Briefing information no longer scrolls slowly
- Downed carters no longer display a Wood icon when carrying armory equipment
- Lookout tower rubble no longer floats slowly after crumbling
- Units cannot climb terrain improperly
- Windows Quicklook (preview feature on window mouseover) feature no longer results in losing mouse control
- Troops no longer walk through over the armory when embedded in wall
- Difficulty can no longer be overridden during a game
- Voice line "Do you ever get that feeling of de ja vu?" now plays instead of being absent
Patch 1.1.1 (released 2006-11-08):
Features
- Improvements to multiplayer connectivity
- Added map transfer system (in multiplayer games, the map chosen by the host is transferred to players not owning it)
- Added LAN game filter to multiplayer lobby
- Removed ability to change team for Guest players in multiplayer
Patch 1.2 (released 2007-02-03):
Features
- Added hotkeys for some buildings and rally points
- Added Awards
- Added Freebuild mode
- Added option to turn off special units in Multiplayer
- Added Multiplayer game chat
- Added faction lock option for host in Multiplayer (right click on own alignment to toggle)
- Added numbered hotkeys for recruitment buildings
- "SH Legends data.csv" can be modified to influence single-player balance
- Players can select their color in Skirmish & Multiplayer
- Added a yellow "!" over buildings that cannot function due to resource shortage, or store being full
- Added ability to delete saves and user maps
- Added setting to turn off tooltips
- Cows splat on landing
- Added buttons in the menu to navigate to previous menus
- Added ability to create screenshot with Alt + Q
- Added team indicator and promotion message to Multiplayer games
Balancing
- Mounted units dismount before climbing structures, regaining it on ground level again
- Siege towers only eject passengers when only their units are in selection
- Added "guard" option for units, tailing and staying close to a unit
- Enchanted orbs deal splash damage (when the orb stops)
- Ranged ground units move into range when attacking an enemy
- Archers can push ladders off walls
- Improved Bat unit AI during dive-bombs
- Bats move over units before dive-bombing them on a keep
- Bats are given a Stand Ground option to not engage
- Stake Hurler, Fire Ballista and Enchanted Orb given only Stand Ground option
- Improved catapults targeting gatehouses
- Troop recruitment is disabled during Multiplayer peace time, with pre-placed buildings present
- Added moat to all factions in Multiplayer
- Frost Giants take more missile and fire damage
AI behaviour
- AI-controlled White Witches aggro on units firing at them from a keep
- AI troops aggro on Vampiric Creepers converting their units
- Fixed Vlad production building limits
Bugfixes
- Structures change theme when their estate changes faction
- Werewolves can no longer be shot into water
- Proximity markers for lords fixed
- Used killing pits and man traps no longer refund resources when deleted
- Industry structures stop when operating workers are frozen
- Completed narrator and character bink assets
- Lancelot no longer says "My Lord we cannot ride atop the walls" when he is not on a horse in the Lancelot chapter
- Dragons time out correctly in Legends Trails missions
- Fafnir in the campaigns has unique description
- Fixed some wall placements regarding Oil Tipper and towers
- Estates display correctly on the minimap when using the carter's post
- Attempting to move Frost Giants through Ice Tunnels now displays a disabled cursor
- Pantry no longer turns red when attempting to target it with a dragon
- White Witches fire at troops on a keep in a high arc
- Troops no longer stay afloat on top of destroyed towers
- Troops get displaced when placing a gatehouse on top of them
- Several Map Editor unit and visual fixes
Multiplayer Fixes
- Players joining a lobby no longer shuffles starting positions
- Lord powers cannot be used while a chat window is open
- Economic War game start disabled when a multiplayer lobby is started with only AI opponents present
- "Keep is enclosed" message does not play during the loading screen
- Economic War cannot start when certain objectives cannot be completed due to building availability