Stronghold Warlords Patch Notes
- Stronghold Warlords Overview
- 12 mins
Stronghold Warlords has seen numerous official patches during its active support time. For archival purposes, a collection of patch notes can be read below, detailing most applicable changes.
Note: some of the original note entries have been reworded and/or added extra clarification info. A list of the official patch notes can be found here.
Patch 2021-03-12:
General
- Added Manual to the game installation folder and Steam interface (most supported languages)
Bugfixes
- Help file no longer applied UI scaling
- Qin Shi Huang end video no longer plays incorrect Chinese speech
- Toyotomi Hideyoshi start video no longer plays incorrect French speech
Patch 2021-03-16:
General
- Added Save Name generator button on its respective screen
Bugfixes
- AZERTY keyboards are now properly detected
Patch 1.1.19976 (released 2021-03-24):
Features
- Added Large Keeps - Mongol Yurt, Tribal
- Added Skirmish map - Riverbend (2)
- Added Extreme difficulty to campaign missions, and individual AI opponents in Skirmish
- Choosing a Skirmish lord model now also changes keep type
- Japanese barracks troops new voice lines updated
- Diplomacy points added to Skirmish game starting settings
- Motion blur can be toggled via configuration file
- Minimap can be toggled to face North by default via configuration file
- Added diplomacy map icon for ongoing Warlord attacks
- Warlord shipment notifications are only shown for the first and last batches, respectively
- Added AI lord taunts
- Added WASD and arrow keys support for camera movement
Balancing
- Troop limits increased.
- Warrior monk spin attack damage reduced: 1000 > 500
- Warrior monk spin attack cooldown increased: 30s > 60s
- Splash damage from siege projectiles spreads more uniform across an area
- Siege equipment is targetable by ranged units in the siege camp
- Warlord edicts 'Repair Castle' & 'Upgrade Castle' cannot be triggered, while enemies are close to the Warlord's keep
AI Behaviour
- Friendly player number weight increased by choosing enemy targets
- Closer warlords are now favoured over others
- Easy AI no longer attempts to influence warlords (take over by spending Diplomacy)
- Easy AI only builds a single layer of walls
- AI is given a grace period before attacking any target, depending on difficulty
- Harder AI pick and issue Warlord edicts more intelligently and frequently
- On higher gold levels the AI targets for triple popularity rates to facilitate faster peasant spawns
- General decision making improvements (granary placement, building layout planning)
- AI builds defenses and spreads defensive troops in the direction of the closest enemy player
- Defensive troops spend more time standing around
- AI buys equipment more in order to preserve its desired unit composition
- Armies sometimes guard a Warlord after their capture
- AI generally allocates more troops to attack, and less to reserve
- AI syncs their Warlord attack edicts better with their own siege attempts
- More expensive troops are favoured in the main attack, rather than guarding siege weapons
- Horse archers and cavalry now kite (i.e. keep distance from) other armies
- Rocket launchers try to avoid friendly unit troop concentrations
Bugfixes
- Saves no longer desync and crash due to refcounts
- Pathfinding obstacles are properly cleaned up after destroying walls
- 'Heart of an Empire' & 'Fortunes' missions no longer softlock due to incorrect ruin type
- Improved cleanup and breaking down for triangular walls
- Improved pathfinding for Ninjas
- Ballistae no longer target defensive stone buildings
- Horse archer groups no longer get stuck in limbo after moving
- Improvements to address actors and troops being stuck
- Improvements to rabble formation movement
- Lord portraits now appear correctly in lobbies
Patch 2021-04-07:
Features
- Added Skirmish map - Wide Open Plains (4)
Patch 1.2.20394, .20432 (released 2021-04-13):
Features
- Added AI opponent - Sun Tzu
- Added Freebuild map - Hillside Fortress
- Added Freebuild panel to its respective mode
- Generals and Lords use a pickaxe when attacking walls
- Keyboard language can be changed in-game
- Player estates show their respective names
Balancing
- Turrets and engine platforms can no longer be added to unpathable walls
- Roads can now be added as connected to both ends of a gatehouse
- Walls, roads and gunpowder trails can no longer be placed in water
AI Behaviour
- Improvements to choosing edicts for Normal AI
- Higher cost edicts are favoured for higher diplomacy point generations
- Warlord upgrade scaling balanced to correspond to own development rates
- Weapons workshops are built slightly earlier
- Improvements to workshop placements, supplying iron for workshops and allocating rice field workers
- Armies no longer get stuck on invalid siege camp positions and armoury rooftops
- Extreme AI can now be given variable gold per minute
Bugfixes
- Scribe speech is correctly played when workers were missing for a selected building
- Destroying weapon workshops with fire no longer causes a crash
- Several map graphics and pathfinding issues fixed
- Ninjas no longer get stuck on walls located on the edge of a cliff
- Rabble formation troops no longer move backwards
- Knocked back troops no longer buffer commands from shortly before the knockback happening
- Hideyoshi icon appears in Skirmish lobbies properly
- Small gatehouse is showing road tiles correctly upon placement
Patch 1.3.20928 (released 2021-05-18):
Features
- Added Skirmish maps - Thunder Strikes, Flows Like Time, Lost Kingdoms
- Added icon for castle upgrade orders for Warlords on the Diplomacy map and their keep
- Roads appear through the gatehouse when connected on both ends
- Added batch troop recruitment feature (holding Shift - 5 troops, holding Ctrl - max available troops)
- Added AZERTY keyboard input handling
Balancing
- Laddermen and Siege Towers no longer dock on unpathable level walls
AI Behaviour
- Invasions path around obstacles more effectively
- Checking enemies for armies improved
- Troops attacking walls can consider re-acquiring other targets
- Melee troops attack buildings and position around hazards better more intelligently
- Attacking troops move up to the location of docking laddermen and siege towers
- Invasion troops move in faster after a trebuchet has deployed and attacked for a prolonged period
Bugfixes
- Warlord kneeling no longer causes a crash
- Tiger's perk applies correctly
- Warlord castle buildings no longer build below ground level on plateaus
- Invasions no longer get stuck on unpathable areas
- Troops no longer push ladders off walls, when they have not yet reached their targets
- Fixed bastion, river and sea rendering
- Improved display for Japanese texts
- Save games with long names can be properly saved
- Siege equipment sounds no longer loop indefinitely
Patch 1.3.20992 (released 2021-05-21):
Balancing
- Removed time limit from Sun Tzu DLC missions 1 & 5
Bugfixes
- Buffs properly apply from pre-placed units and loaded save games units.
Patch 1.4.21570 (released 2021-06-21):
Features
- Added Skirmish Trail
- Added Skirmish maps - Guarded Crossings, Ascendance
- Updated maps - Flows Like Time, Unfavourable Odds, Princes and Paupers
- Added AI difficulty to Skirmish loading screens
- Roads appear through the gatehouse when connected on both ends
- Added batch troop recruitment feature (holding Shift - 5 troops, holding Ctrl - max available troops)
- Added AZERTY keyboard input handling
Balancing
- Added Samurai Lancer
- Added Beetle and Bear Warlords
- Added Field Hospital (Beetle-exclusive)
- Ranged troops can attack barricades upon issuing an attack command
- Troops in siege towers cannot capture gates
- Army warlord edicts can no longer be triggered during peace time
- Laddermen can no longer set up ladders under hoardings or turrets
- Troops on towers instantly fall to the ground when the tower is destroyed
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AI Behaviour
- Extreme AI gets 30% more extra gold
- Added waiting time before upgrading captured warlords
- AI scans enemy units based and buildings more efficiently, based on its unit composition
- AI "sniffs out" opportunities to capture nearby warlords more efficiently
- Archers, Blowpipe Tribesmen and Fire Lancers now kite
- AI no longer gets stuck when running out of town space or placing silk chain buildings
Bugfixes
- Warlord armies no longer get stuck on targeting defeated players
- Troops in formation no longer run back to the main group
- Siege camps for a warlord are cleaned up after the warlord switches ownership
- Turrets are placed properly for warlords, when ordered to repair
- Siege tower passengers no longer knock back when the tower docks
- Siege equipment emerging from a siege camp no longer attempts to move when they would path through a gate
- Various warlord castles fixes related to repairing & upgrading
Patch 1.4.21650 (released 2021-06-24):
Features
- Added Casual difficulty to Skirmish Trail
Bugfixes
- Old saves containing a General no longer causes a crash
- Pre-placed siege equipment plays correct idle animations
- Bear Warlord voicelines fixed
Patch 1.4.21694 (released 2021-06-25):
Bugfixes
- Siege of Odawara map no longer causes a crash
Patch 1.5.22007 (released 2021-07-27):
Features
- Walls attached to towers can be deleted normally
- Laddermen in formation spread out more evenly on walls
Balancing
- Wall attachments refund their full cost when adjacent walls would be deleted
Bugfixes
- Troops behave more consistently after stone structures are destroyed or repaired
- Damaged walls no longer result in unpathable terrain
- Housing no longer rotates fast when rotated during placement
- Various user interface fixes related to traded goods and warlord edicts
- ESC key no longer works on the mission briefing screen
- Ninjas now have a burn animation and no longer slide after throwing shurikens
- Disbanded troops no longer leave permanent selection circles behind
- Greatest Lord panels no longer stay open and display the correct lord
- Warlord selection wheel no longer empty after loading save
- Siege tower passengers no longer knock back when the tower docks
- Siege equipment emerging from a siege camp no longer attempts to move when they would path through a gate
- Various warlord castles fixes related to repairing & upgrading
- Mission narration no longer plays after restarting a mission
- Progress circles disappear after cancelling an edict
- Lightning event no longer loops thunder audio
- Units can be properly selected & deselected on the HUD
Patch 1.6.22350 (released 2021-09-01):
Features
- Added Kublai Khan AI opponent
- Added Skirmish maps - Kings and Mountains, Distributary, Entrenched
- Horse Archers speak Mongolian with game language set to EN
Balancing
- Wall attachments refund their full cost when adjacent walls would be deleted
Bugfixes
- Tunnel pathing no longer causes a crash
- Tigers are no longer displaced when adjacent cages are placed
- Traps and castle defenses no longer placeable on walls
- Starting goods are set properly in custom missions
- Damaged walls no longer result in unpathable terrain after reloading a map
- Optimizations to pathfinding and path regeneration
- Peasants no longer linger after the owning player dies
Patch 1.7.22922 (released 2021-10-12):
Features
- Added Skirmish Trail - The Trail of the Tactician
- Added Skirmish maps - The River, Tyre, Border Patrol
- Health bars appear above damaged hoardings and turrets
- Added secondary thread for pathfinding calculations and troop displacement logic
Balancing
- Added Wolf Warlord
- Added Thunderbomb Thrower
- Gunpowder worker output increased: 1 > 4 units
- Gunpowder trade rates reduced: 8(40) / 16(80) > 6(30) / 12(60)
- Saltpetre trade rates increased: 4(20) / 8(40) > 6(30) / 24(120)
- Crossbowmen bolt speed decreased: 85 > 80
- Fire lancers can no longer fire from the keep stairs onto the roof
- Knocked down state duration reduced: 2s > 0.8s
- Imperial troops, General & Samurai take 50% damage (from 200%) from fire
- Fire oxen gunpowder cost increased: 1 > 2
- Warrior monk gold cost increased: 30 > 40
- Hoarding health increased by 50%
- Rice starting food increased
- Ninjas decloak in close proximity of enemy tigers
- Melee units can no longer attack arrow turrets
- Fire lancers stop when their target goes out of range
Bugfixes
- AI can place arrow turrets properly
- Engine towers are now selectable
- Arrow carts no longer have an attack cursor over buildings
- Siege weapons can no longer spawn on walls
Patch 1.8.23206.D (released 2021-10-26):
Features
- Added Halloween mission - The Dark Mist
- Added Freebuild invasions - Terracotta Army, Ghosts
- Improved pathfinding in maze-like constellations
- AI troops use the pathfinding thread now for calculations
Bugfixes
- AI units no longer get stuck encountering barricades
- Players no longer get infinite food via stashes or events
- Farms destroyed no longer cause a crash
Patch 1.9.23494 (released 2021-11-24):
Features
- Added Yoritomo AI opponent
- Added Skirmish maps - Forest Clearing, Winding Path, Open Borders
- Added "No Warlord" option to skirmish settings
- Added custom troop limit to skirmish settings
- Roads appear through the gatehouse when connected on both ends
- Added batch troop recruitment feature (holding Shift - 5 troops, holding Ctrl - max available troops)
- Added AZERTY keyboard input handling
Balancing
- Ninjas no longer get displaced when climbing walls
AI Behaviour
- AI paths better around obstacles
- AI melee troops are more persistent at attacking walls
- AI melee troops have a smaller kite distance
- AI builds more gunpowder workshops and sells gunpowder
- AI ninjas and laddermen behave more rationally.
- Woodcutters are no longer deleted in a bunch once a woodcutters no longer finds trees to cut
- AI no longer gets stuck when placing quarries and mines and they run out of town space
- Siege weapons keep up with the main formation more effectively
Bugfixes
- Laddermen in groups can be effectively commanded to dock at walls
- Blocked tunnel pathing no longer causes a crash
- Warlord relief forces no longer cause a crash
Patch 1.9.23662 (released 2021-12-20):
Bugfixes
- Ninjas no longer cause desyncs in multiplayer games
- Walls built by the AI or a Warlord no longer float after loading a saved game
Patch 1.9.23740 (released 2022-01-05):
Bugfixes
- Ninjas no longer remain invisible after loading a saved game
Patch 1.10.23892 (released 2022-01-25):
Features
- Added Fu Hao AI opponent
- Added Skirmish maps - Windy Plains, Muddy Route, Island Tensions
- Added Skirmish Trail - The Trail of the Tyrant
- Added Suppress Scribe option
Balancing
- Added Lion Warlord
- Warlord Edict rebalancing
- Siege tower troops get displaced after docking the tower
AI Behaviour
- Army group movement granularity increased (move targets are more numerous and gradual)
- AI paths better through walls
- Weapon workshops are no longer built woodcutters next to them
- Several improvements to prevent blocked off buildings
- Siege weapons no longer get stuck after an army is killed
Bugfixes
- Laddermen in groups can be effectively commanded to dock at walls
- Blocked tunnel pathing no longer causes a crash
- Warlord relief forces no longer cause a crash
Patch 1.10.23909 (released 2022-01-27):
Bugfixes
- Mission 1 unlocks instead of Mission 3 when starting the new skirmish trail
- Muddy Route touch-ups
- Added missing balance and difficulty labels
Patch 1.10.23933 (released 2022-02-02):
Bugfixes
- Dead AI no longer sends taunt messages
- Added support to Canadian keyboards
Patch 1.10.23986 (released 2022-04-12):
Bugfixes
- Destroying Fear Factor buildings no longer causes a crash when their workers are knocked back
Patch 1.11.24176 (released 2022-09-22):
Features
- Added Skirmish maps - Mystic Valley, Mountain View
- Added Skirmish Trail - The Trail of the Tormentor
- Updated manuals and support link
Balancing
- Ranged units continue their original orders after stopping to attack targets
Patch 1.11.24193 (released 2023-01-19):
Bugfixes
- Warlords granting Spirit and Fear Factor work properly