Stronghold 3 Patch Notes

  • Stronghold 3 Information
  • 8 mins

By Asophix

Stronghold 3 has seen numerous official patches during its active support time. For archival purposes, a collection of patch notes can be read below, detailing most applicable changes. 

Note: some of the original note entries have been reworded and/or added extra clarification info. A list of the official patch notes can be found here.

Patch 2011-11-03:

Features

  • Game speed added - controllable via Numpad +/-
  • Buildings can now be placed on top of workers and animals. The game will move the workers or animals out of the way
  • Map Editor added to the Steam Interface: View -> Tools -> Stronghold 3 - Map Editor
  • Extra large map size added to the Map Editor
  • New Freebuild map: Abandoned Lands

Bugfixes

  • Mouse cursor handling / interaction improved
  • Military units will always scan for new targets after the last one has moved out of range or died
  • Archers and Rangers can attack walls and buildings
  • Wolves can no longer climb ladders
  • Siege equipment can no longer climb walls / towers
  • Resolution change no longer incurs a crash
  • Peasants return to the population properly when unassigned from a stone quarry / iron mine
  • The tutorial can properly be resumed or quit.
  • Cleared up some pathfinding issues Tower of London map
  • Peace time from multiplayer games no longer carries on to single player games
  • Hostile animals respond to missile fire
  • French keyboard layout (AZERTY) handling fixed

Patch 2011-11-11:

Features

  • Snap wall placement added - holding Ctrl allows extending walls in a straight line, or perpendicularly
  • Support for Windows left-handed mouse handling added
  • Camera no longer goes below sea level

Balancing

  • Villagers occasionally visit the Inn
  • Trebuchet re-added to War Mission 11 (A Glimmer of Hope)

Bugfixes

  • Units are no longer stuck in T-Pose upon loading a map (applies to Engineers too upon engine placement)
  • Troops no longer walk through walls
  • Men-at-arms no longer throw spears through walls, when engaging a target behind a wall
  • Ranged units no longer get stuck twitching / losing aggro after a target moves out of line of sight
  • Ranged units no longer try to melee targets that are initially out of line of sight
  • Chandler's Workshop can be turned off
  • Peasant models no longer appear permanently attached to mines/quarries/farms and units
  • Trebuchets pack and unpack properly
  • Units no longer appear as if they belonged to the neutral team after load
  • Camera hotkeys correctly select their targets
  • Shadows no longer show open buildings
  • Waterfalls no longer duplicate in the Map Editor after save & reload
  • RU, PL & CZ localisations no longer get cut off on buttons

Patch 1.4.24706 (released 2011-11-18):

Features

  • Added 3 difficulty levels - Easy, Normal, Hard. This affects food consumption rates and troop numbers
  • Added King of the Hill multiplayer mode
  • Added 45° rotation to buildings (applicable by pressing Ctrl and scrolling with the mouse wheel) 

Balancing

  • Animals no longer count as enemies

Bugfixes

  • Sound cache system memory footprint reduced
  • Pathfinding on repaired walls fixed
  • Repaired walls appear correctly after reloading a save

Patch 1.5.24824 (released 2011-11-25):

Features

  • Added minimap and warning notifications
  • Added an indicator to show the Keep's relative location, when it is not on screen
  • Added selectable building and troop limits to Multiplayer

Balancing

  • Defensive bonus on walls and towers increased
  • Troop aggressive stance attack range doubled

Bugfixes

  • Improved unit control when disengaging from combat
  • Game loads in the proper resolution
  • Units no longer change stance when moved
  • Multiplayer games go out-of-sync less

Patch 1.6.24988 (released 2011-12-02):

Features

  • Added control panel to Freebuild mode with the following options: Launch Invasion, Give Gold, Set Difficulty, Set Random Events
  • New Freebuild map: Threefish River
  • Added the "N" hotkey, jumping to notifications when pressed
  • Stairs and wall attachments can be slided along wall edges
  • Delete and Repair requires a mouse click

Balancing

  • The Lord no longer contributes to the total population
  • Troop aggressive stance attack range doubled

Bugfixes

  • Ruins and other structures can be attacked
  • Game loads in the proper resolution
  • Units no longer change stance when moved
  • Multiplayer sync problems reduced
  • War Mission 11 no longer crashes when a Trebuchet is commanded to fire at a tower
  • Blood and sparks no longer appear attached to troops
  • Trees now sway in the wind

Patch 1.7.25308 (released 2011-12-23):

Features

  • New Historical Siege maps - Dunnottar, Castillo de Coca
  • New Deathmatch Multiplayer maps - Deadwood (4p), The Dead Shore (2p)
  • Games can be loaded with a double-click
  • Multiplayer - added lord model selection (Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf)
  • Multiplayer - added difficulty levels and starting gold settings
  • Multiplayer - advanced settings are visible to all players
  • Added body fall and thud sounds for troops
  • Added a selection of group troop responses
  • Added army screams for group attack
  • Sounds added to Harpoon Launcher and Burning Logs

Balancing

  • Troop formations containing different units move at the same speed
  • Worker peasants fight back against hostile units and animals
  • Wolf damage and health reduced

Bugfixes

  • War Mission 10 estate can be captured properly
  • ES & DE localisations appear correctly

Patch 1.7.25411 (released 2012-01-06):

Features

  • Added building rotation hotkey ("Shift" or "Ctrl" + Q/E)

Balancing

  • Some building footprints reduced

Bugfixes

  • Fletchers no longer craft bows in the stockpile
  • Closing a gatehouse when troops are inside no longer causes a crash
  • Wall sections no longer disappear after loading a save
  • Campaign continues properly after loading a save
  • Troops no longer fall through Stone Bridges

Patch 1.8.28566 (released 2012-01-27):

Features

  • Added Patrol option between two points
  • Added assembly points for Barracks units
  • Formation troops move at uniform speed upon single right-click, and varied speed upon double right-click

Balancing

  • Wall system reworked (mostly to prevent small leftover wall chunks after deleting them)
  • Worker peasants fight back against hostile units and animals
  • Wolf damage and health reduced

Bugfixes

  • Sync issues related to mounted Knights, walls and multiplayer lord model pick fixed
  • ES & DE localisations appear correctly
  • Walls no longer cause attachments to disappear
  • Woodcutters no longer get stuck in the Stockpile
  • Troop stance is no longer randomly changed to aggressive
  • War Mission 14 - units no longer get stuck around walls
  • War Mission 15 - the Lord no longer respawns after loading a save
  • Freelook - rendering is done properly with projectiles
  • Freelook - troops are no longer invincible
  • Objects embedded in walls appear at the correct height
  • Boiling oil no longer harms friendly troops on gates
  • Audio is no longer cutting when troops attack walls
  • Tower equipment can no longer attack during Multiplayer peace time
  • Previously completed missions properly appear unlocked in the mission selection menu, after loading a save

Patch 1.9.26498 (released 2012-03-01):

Features

  • Added automatic Multiplayer resync
  • Added 10-second refresh to Multiplayer lobby
  • Removed autosave from Multiplayer games
  • Formation troops move at uniform speed upon single right-click, and varied speed upon double right-click
  • Added "Toggle All Production" button to the Keep
  • Pressing Shift increases traded good quantity
  • Attack-Move added (hold Ctrl while moving a selection)
  • "Texture Quality" added to settings
  • User Map selection shows objectives and descriptions
  • Re-orderings and initial consumption setting tweaks for Church & Inn
  • Traded goods value in gold is shown in the trade panel
  • Added F1 to open Freebuild settings panel

Balancing

  • Multiplayer - starting resource limits increased
  • Multiplayer - Ladderman added (works just like in SH2 and SHL)
  • Multiplayer - Siege Tower added (works just like in SHL)
  • Multiplayer - enemy estates can no longer be pathed to during peace time
  • Multiplayer - building limit set to 100
  • Burning Carts no longer attack or affect stone buildings

Bugfixes

  • Knight movespeed is set normally after a horse is killed
  • Fraction for goods sold no longer appears, when there is less than 1 in stock
  • Fixed skybox for Freelook mode

Patch 1.10.27781 (released 2012-05-12):

Features

  • Added automatic Multiplayer resync
  • Added rally points to the Siege Camp
  • Added Coronation Mode to Multiplayer - starting off at lowest rank, the first player reaching Emperor wins; keeps are upgradable
  • Added VSync to settings
  • Added fullscreen/windows mode to settings
  • Camera tilt removed from zooming out
  • Added CTF-specific messages, notifications and minimap icons
  • Gameplay speed is displayed on the interface
  • Gameplay speed additional toggle via I/O added
  • Mouse cursor is locked to the window when SH3 is active
  • Saved games can be deleted from the "Load Game" screen
  • Message log history increased and can be viewed by scrolling

Balancing

  • Peasant movement speed increased by 2/3
  • Added autobuy + autosell feature for Market
  • Market is no longer required for trade
  • Immigration rates increased (higher for Multiplayer)
  • Farms production rate increased by 25%
  • Bread production rate increased by 40%
  • Vegetable Garden production rate and delivery rate increased by 50%
  • Man-at-arms always walks
  • Maceman, Armed Peasant, Monk always runs
  • Pikeman movement speed slightly increased
  • Ranged troops can attack troops behind walls

Bugfixes

  • Scripts are called four times less often
  • Actor skins are pooled rather than always recreated
  • Sound memory usage optimised
  • Control groups properly persist through saves
  • Ox tethers no longer break the Keep's 'toggle all production' functionality
  • Storage buildings no longer open their panel upon placement
  • Units no longer get deselected while operating the GUI
  • Chat is disabled in single-player
  • Second health bar draws correctly (after positive Fear Factor)
  • FR & DE keyboard fixes
  • Audio fixes when the Lord is part of a selection with other troops present
  • Added and reformatted tooltips for troops and buildings
  • The hotkey "L" properly selects the Lord
  • Village estates no longer contribute to the building limit
  • Honor is properly calculated in the end-game stats
  • Trebuchet, Battering Ram and Burning Cart can stop properly