Stronghold 2 Patch Notes
- Stronghold 2 Information
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Stronghold 2 has seen numerous official patches during its active support time. For archival purposes, a collection of patch notes can be read below, detailing most applicable changes.
Note: some of the original note entries have been reworded and/or added extra clarification info.
Patch 1.1 (released 2005-04-22):
- Free Build - user selectable invasions added
- A few campaign chapters have been made easier
- Increased feedback of impending invasions - messages are sent a few game months prior
- Formations now place shields at the front, and weaker units at the back of the formation
- Non-missile troops now respond to more aggressively to missile attack - they chase missile units from longer range when a projectile connects
- Additional speech added to Carter Post system - the Scribe instructs the player on its use upon first selection
- AI more effective at using mantels, cats and burning logs
- Health bars on buildings added
- Units of the same type on the screen are selectable by double-clicking
- Added advanced patrols - multiple patrol points can be added via the Patrol command, while holding down 'Shift'
- LAN support for Multiplayer added - only human opponents can play
Patch 1.2 (released 2005-05-24):
Multiplayer
- Improved connecting to games
- Improved game stability
- Added Kick Player feature
- Added Country Identification - this shows a two-letter country code for games in the in-game multiplayer browser
- Added Password Protected Games feature
- Added Direct IP Address feature
- System for finishing games tweaked
- Gameplay tweaks to siege towers, stone towers, tower mangonels, armored units
General
- Honor is granted for using less lenient punishments
- Time until rehabilitation bar added on torture equipment panels
- Other tweaks to the crime system
- Fixed memory leak on higher end systems
- Reduced memory footprint
- Added additional sound effects
Patch 1.3.1 Deluxe Edition (released 2005-10-28):
Features
- Added 8 Historical Castles
- Added 3 AI Players - The Queen, the Bishop and Sir Grey
- Added 4 New Kingmaker Maps
- Added 'The Conquest Trail' - a series of sieges through Europe’s mightiest castles
- Honor gained from punishments is displayed in the interface
- Rock baskets can be placed on towers and gates
Game Balancing
- Hunter's Post - pheasants yield less, deers yield more
- Apple Farm - yields improved
- Dairy Farms - yields improved
- Pitch Rig - yields doubled
- Crossbowman - range increased, shot damage increased
- Knight - price increased
- Axe thrower - damage against metal armor decreased
- Assassin - immunity to traps, invisible unless in very close range of troops
- Monastery - price decreased, manuscripts provide more honor
- Gong Pit - no longer affected by crime
- Falconer's Post - no longer affected by crime
- Towers - price increased
- Gatehouse - price increased
- Statue - provides less honour.
- Tunnel Entrance - tunnelling range decreased (target cannot be chosen as far)
- Tunnel Entrance - cannot tunnel through water
- Moat - price reduced
- Rock basket - damage tripled
- Stone Tipper - damage tripled
- Rolling Logs - range halved
- Torture devices grant honour every month
Bug Fixes
- Fixed occasional crash in War Chapter 4 and 6
- Fixed a crash when selecting map type in the editor
- All objects in editor can be deleted
- Fixed issues with knights mounting horses
- Fixed controlling gatehouses bug
- Fixed pitch workers turning to crime bug
- Fixed invisible outlaws bug
- Fixed Lord walking on keep bug
- Fixed speech when placing pitch
- Fixed rocks sticking through buildings
- Fixed stone tippers on walls bug
- Fixed catapults not firing stone bug
- Fixed mangonels firing at long range bug
- Stopping carter post properly refunds goods
Patch 1.4 (released 2007-09-13):
General
- Added Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing
- Added map transfer in multiplayer lobby - the current map selected by the host is automatically sent to any player not having it
Game Balancing
- Fire Ballista - autofire removed
Bug Fixes
- Fixed multiple troops pushing ladders off walls
- Fixed tower engine equipment being able to build in close proximity of an enemy unit
- Fixed auto-scrolling chat in multiplayer game lobby
- Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games
Patch 1.4.1 (released 2007-12-06):
Bug Fixes
- Blank games and duplicate games no longer appear in the multiplayer lobby
- Disbanded troops now appear from the player’s hovels. If no hovels are placed, peasants will appear outside the keep
- Troops placed in stockpiles can now be targeted by enemy players
- A player can no longer open and close their gatehouse once it has been captured by the enemy
- Sally ports now appear hidden to enemy players
- Dismounting units play their animation only once
- The Lord can no longer attack buildings, while instructed to “Return to Civilian Duties”
- Archers can no longer use braziers when standing on ground level next to a wall with a brazier
- Knights can properly mount horse, if they move while the horse is en route
- Weapons bring up the market panel properly, when selected in the Armoury
- Monks properly go to the monastery when placed in certain rotations
- Turning off food consumption no longer causes multiplayer games to go out-of-sync
- Herons (ambient birds) no longer cause games to go out of sync
Patch 1.5 Steam Edition (released 2017-10-05):
Stronghold 2 was brought in 2017 to the Steam platform, as a part of harmonizing existing and future games on one platform.
Features
- Added Steam Workshop support (allows sharing maps)
- Added 6 maps
- Included art book and soundtrack
- Fixed memory leak on higher end systems
- Added Steam achievements
- Improved compatibility with higher resolutions