Sounds | Stronghold 3 Editor Overview

Sounds allow your map to really become alive. They add the sounds of birds, forests, marshland .etc to your map and really bring it alive.

The full list of sound effects are listed below:

  • Forest 1
  • Forest 2
  • Forest 3
  • Forest 4
  • Forest - Random
  • General 1
  • General 2
  • General 3
  • General 4
  • General 5
  • General 6
  • General 7
  • General 8
  • General - Random
  • Marsh - Perspective
  • Owls
  • Beach - Perspective 1
  • Beach - Perspective 2
  • Cove
  • Ocean - Cliffs
  • Ocean - Perspective
  • River - Perspective
  • Waterfall - Small
  • Waterfall - Medium
  • Waterfall - Large
  • Waterfall - Perspective
  • Wind - Blustery
  • Wind - Light Breeze
  • Wind - Through Trees
  • Wind - Whistly
  • Wind - Random High Altitude

To place a sound effect, select the one you want to place, hold control and left click where you want it placed on the map. When you are over that area in-game, you will be able to hear it. Sound effects are in the following format:



In Stronghold Crusader 2, the following sounds are available:

  • Beach 1
  • Beach 2
  • Brook
  • Cove Large
  • Cove Small
  • Ocean Cliffs
  • Ocean
  • River
  • Stream
  • Wind - bustery
  • Wind - Random High Altitude
  • Wind - desert - med - no sand
  • Wind - desert - heavy - sandy
  • Wind - desert - sandy
  • Wind - light breeze
  • Wind through trees
  • Wind - whistly
  • Insects 1
  • Insects 2
  • Marsh
  • Oasis 1
  • Oasus 2
  • Wind with sparse birds