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Latest News
Posted on 21st Apr 2026
Greetings Everyone!
The Spring Update (v2.7) has been released for SHC:DE, featuring the usual quarterly free and DLC content along with a small batch of bugfixes. The two new lords in the DLC are Baldwin & Bullseye.
Please make sure that you update to the latest version in order to access multiplayer via Steam (auto-updater)!
Refer to the following forum post for more details regarding new content:
Full patch notes:
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Added 'keep enclosed' symbol for pre-built CPU Castles in Co-Op trails
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Added 'keep enclosed' symbol on Skirmish briefing screen when the CPU Castle is pre-built
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Added 2 new Charges for the Coat of Arms, representing CPU Lords Bullseye and Baldwin
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Added some of the maps from "Realm of the Crocodile" Historical Campaign as Freebuild Maps: "Ancient River, Fractured Frontier, The Lush Strip, The Rivers Edge, Oasis by the River"
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Adjusted Sentinelâs Stockpile Sell Thresholds: Stone sell threshold 50 -> 43, Ale sell threshold: 10 -> 2
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The Sergeant CPU no longer uses Tunnelers
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Fixed an issue causing CPUs Moat Diggers to 'glitch' and not move sometimes, leaving the moat undug
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Fixed a bug where Achievement would not trigger for beating the Trail of the Cobra within the Target Time
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Fixed a bug causing a Radar map click issue when UI is disabled
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Fixed a bug with house placement (house cycling system now matches other buildings, like gardens)
Posted on 18th Mar 2026
Hello All!
Firefly Studios recently published a status update video, detailing plans about continued support for SHC:DE in two waves of separate seasonal updates.
Both updates will continue the tradition of featuring two new AI lords and Sands of Time trails in the form of paid DLC, as well as a cooperative trail and an assortment of new maps as free content in each. Nothing else is mentioned regarding upcoming new features or fixes, implicating that these updates serve solely as additional content to the game.
Expected Contents - Spring Update (scheduled April 21, 2026 - price: 4 GBP / 5 USD / 5 EUR):
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AI Lord - Baldwin (paid DLC)
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A well-known legend of the Crusades, Baldwin IV ruled as King of Jerusalem in the twelfth century. His rule was riddled by infighting among other Crusader lords, while he also fought to strengthen his fiefdom against the ever increasing pressure of Saladin and his united Arab support.
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His castles and economy resemble much like those of Richard the Lionheart, with an extension per se. The castle with a square-shaped layout, a densely packed interior and square towers, with a second ring of walls being present. He also utilises pitch and stake traps in his outer defense.
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Baldwin's economy is very efficiently supported by bread production, a lot of weapons workshops and tightly packed religion buildings.
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His troops feature the sturdiest Barracks troops as backbone, mixed with Bedouin Skirmishers, Demolishers and a few other types of troops, with Tunnelers added in to sieges.
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AI Lord - Bullseye (paid DLC)
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Bullseye is the name coined for the European messenger, who informs you about invasions and various other events, predominantly in the historical campaigns. He wears a kettle hat with a mail coif and a red-colored padded vest.
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He is more of a humble opponent, who is said to be rather defensive in nature. His castles seal off a large swathe of the land, packed to the brim with Crossbowmen. The walls are thick and are surrounded by killing pits.
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Bullseye's economy seems to be mostly supported by sheer raw material extraction and weapons industry.
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Thematically his one and only favoured troop seems to be the Crossbowman, however in the preview a handful of Macemen can also be discerned.
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Sands of Time Trail - Trail of the Eagle (9 missions, paid DLC)
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Cooperative Trail - The Ravens' Duet
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Map Pack
Expected Contents - Summer Update:
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AI Lord - The Surgeon (paid DLC)
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AI Lord - Baibars, the Mameluke lord (paid DLC)
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Sands of Time Trail - Trail of the Vulture (9 missions, paid DLC)
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Cooperative Trail - Dance of the Scorpions
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Map Pack
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More information will be known over time, as the Studios reveals them. No additional news is shared, except that from now on the Steam Workshop has more categories for SHC:DE submissions in order to make content management and searching easier.
Feel free to share questions or your feedback in this thread!