Latest News

Crusader Definitive Edition Update - Minor Update

Posted on 14th May 2026

Hello Everyone!

SHC:DE was given a small update (v2.7.1), bringing a few options to the AI department:

  • "Aggressive AI Sieging"
    • This Skirmish/Multiplayer option slightly tweaks the siege force troops aggression. When enabled, the AI will send larger forces to attack rivals, as well as stationary troops will be more likely to engage hostile enemies in their close vicinity.
    • The option seems to very slightly alleviate the weakness of the siege AI, where troops waiting to be deployed naively stand around.
  • Custom Lord Nicknames
    • Custom Lords can be added up to 8 nicknames, which will be added in front of the lord's name each. 
    • The text.txt file can be added the NICKNAME<1-8> options to supply these titles.
  • Custom Scribe Messages
    • Baldwin & Bullseye - and presumably the final two upcoming lords - have not been provided a scribe notification about them sending a message. As a band-aid custom solution, these can be overwritten willingly.
    • These files are the General_Message<53-56>.wav files (path: Stronghold Crusader Definitive Edition_Data\StreamingAssets\EnglishSpeech\Scribe).

As always, you should update your game in order to access and play multiplayer games. Firefly Studios is clearly stepping away from active development so expectations should be set accordingly.

Have fun with the game!

Crusader Definitive Edition: Spring Update Released

Posted on 21st Apr 2026

Greetings Everyone!

The Spring Update (v2.7) has been released for SHC:DE, featuring the usual quarterly free and DLC content along with a small batch of bugfixes. The two new lords in the DLC are Baldwin & Bullseye.

Please make sure that you update to the latest version in order to access multiplayer via Steam (auto-updater)!

Refer to the following forum post for more details regarding new content:

Full patch notes:

  • Added 'keep enclosed' symbol for pre-built CPU Castles in Co-Op trails

  • Added 'keep enclosed' symbol on Skirmish briefing screen when the CPU Castle is pre-built

  • Added 2 new Charges for the Coat of Arms, representing CPU Lords Bullseye and Baldwin

  • Added some of the maps from "Realm of the Crocodile" Historical Campaign as Freebuild Maps: "Ancient River, Fractured Frontier, The Lush Strip, The Rivers Edge, Oasis by the River"

  • Adjusted Sentinel’s Stockpile Sell Thresholds: Stone sell threshold 50 -> 43, Ale sell threshold: 10 -> 2

  • The Sergeant CPU no longer uses Tunnelers

  • Fixed an issue causing CPUs Moat Diggers to 'glitch' and not move sometimes, leaving the moat undug

  • Fixed a bug where Achievement would not trigger for beating the Trail of the Cobra within the Target Time

  • Fixed a bug causing a Radar map click issue when UI is disabled

  • Fixed a bug with house placement (house cycling system now matches other buildings, like gardens)

    • Note: "house cycling" is the feature where selecting the design of certain buildings changes every few seconds, allowing to place a variation.