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Latest News
Posted on 3rd Aug 2026
Hello Everyone!
The Summer Update (v2.8, 129.1 MB) has landed for SHC:DE, bringing the last set of new content promised by Firefly. As usual, there is a free and a paid part each to it, with the two new lords of The Surgeon and Baibars that are available as part of the DLC.
Please make sure that you update to the latest version in order to access multiplayer via Steam, via the auto-updater!
Refer to the following forum post for the exact details regarding the Summer Update:
Full patch notes:
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New Coat of Arms with the logo of the upcoming "Fool King" game that's going to be released by Firefly
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Added new maps:
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Skirmish: Lush Crossover, Bypass
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Free Build: River of Life, Coast Life, Insular Hope, Fields and Forges
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Custom Missions: Rockhold, Island Living
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Added insults to Custom Skirmish Lords
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Added a Troop Movement Speed toggle:
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when moving troops, a single-click to the destination will make them move each unit at their normal speed. Double-clicking will make them move at the slowest unit's speed (this is the vanilla Crusader behaviour)
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Fixed placing ballistae at a failed location taking gold away
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Fixed control groups 9 and 0 not working correctly
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Fixed Outposts not functioning correctly in Custom Scenarios that were set to any difficulty other than Normal
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Fixed apple farmers getting stuck on gatehouses
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Peasants getting stuck in the Moat could cause performance issues, so the game will gracefully delete them after some time.
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Various interface fixes
Posted on 16th Jul 2026
Greetings to all!
Firefly Studios started teasing the upcoming SH4 game with bits of information in a Q&A video.
As time goes by, we obtain more and more information that we eventually are going to administer in the on-site wiki. Until then, the SHN staff pleasantly summarises you the points we find most worthy to know about Stronghold 4's lifecycle, release date and other features, in this thread. :-] We ask you however to kindly discuss SH4 in the dedicated forum rather than here.
Thanks to the baseline Unreal Engine 5, datamining has been possible to a great extent. If you are really curious and want no stone unturned, you can read about additional potential features and characters here at your leisure. Be warned, there is no turning back!
Key Points
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Release and Support
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SH4 will be released in 2027, preceded by a six-month-long early-access period that starts sometime in 2026.
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The price tag for both periods is unknown, but mostly determined by the community.
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Early Access will launch with Skirmish Mode (8 bots), a 10-mission-long Skirmish Trail, a 22-mission-long Story Campaign and Free Build modes.
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During Early Access, the Economic Campaign, the Online Multiplayer (with or without bots at will) and a Co-op Skirmish Trail will be added.
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Gameplay Features
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Most known features so far have already been unveiled by the first public demo, which we announced a while back here.
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Map sizes will go as large as 1000x1000, starting from 400x400 with increments of 200.
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Weather will have limited effect in the form of random events.
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Unit abilities will return, such as the man-at-arms can throw a recharging spear, or the longbowman can randomly land a critically hitting shot.
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Most buildings will be able to peeked into with a close enough zoom, or by hovering the cursor above the building while a worker operates it.
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Building will be possible in a certain radius around the Keep, rather than anywhere within the borders of the estate.
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Building and troop limits will be set for each player (numbers unknown).
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Story
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The main lore precedes that of SH1 by several years, featuring a bunch of characters well-known from that game.
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The protagonist will be Penryn of Wethel, a shepherd who is forced to climb the ranks. It will not be centered around either The Boy or The Wolf; the Boy is confirmed not to return due to his assumed young age.
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Stronghold 2 characters will not return.
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Most of the story will be narrated through interactive pre-rendered cutscenes.
If you still got questions remaining, don't panic. Hit us up in the SH4 sub-forum to discuss your ideas, or anything you want to clarify.
Until next time, my lord! :-]