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Stronghold 2 Poll: What is your favourite type of Game Modification?

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Did You Know?

On this day in history, 14th December 1545, The Council of Trent, meets for the first time today. The Council lasted until 1563, and established much of The Catholic Churches Regulations and beliefs (or Dogma). Most importantly, Heresey was defined - as was Original Sin, Sacred Tradition, The Sacraments and Procedures of The Mass. Read more »

Article of the week: The Battle of Thapsus

The Battle of Thapsus was fought in 46 BC, and was part of Julius Caesar's Civil War – between The Optimates (Republicans) and Forces Loyal to C … Read more »

Latest News

Stronghold 2 Lord Editor Content Highlight

Posted on 8th Nov 2025

Come one, come all!

We have arrived to another milestone, as a new game's tough shell has been cracked open: Stronghold 2 has given its own Lord Editor!

This version of the Legends Lord Editor has been adapted to SH2 and redesigned in its outlook. Alter the lords at your own leisure, while enjoying the generally darker atmosphere of SH2 with burgundy buttons and embellished parchment panels.

Newfound additions to the editor are improvements in the design, as well as a lot more descriptive text have been added to guide your hand more, should you feel lost in the forest of numbers and categories. You can now spawn Crime, Gong and Rats for the computer lords to bring them on an even playing field, as well as a lot of new buildings can be added to them. Perhaps will you be the first one to give the Bishop Warrior Monks?

You can download the program here, where you will find additional information about how to use and what you can do with the utility. A fixed definition is also bundled in the release (gamerules_fixed.dat), which you can use to overwrite the faulty Firefly definition, that hinders the King and the Hawk from launching proper sieges and gives the Bull poleturners to give him guarding Spearmen.

The Editor will be semi-regularly provided updates. Any feedback or feature request is welcome either in a DM or the SH2 Modders club! 

Also hereby I'd like to thank @ Sir Windows  for the features and testing, as well as @ Lord_Chris  for providing guidance during development!

Happy editing and see you in the tavern!

Asophix

Multiplayer Gaming Community Rules

Posted on 26th Oct 2025

Members of the Mutiplayer Gaming Community are expected to behave in accordance with these rules at all times. Failure to do so or any breaches of these rules will result in you being thrown out of this subcommunity and not allowed back in again.

  1. Absolutely no personal attacks, nasty behaviour, taunting, baiting, jeering or insulting of others whatsoever either in game or on the site. Be respectful to others at all times.
  2. No cheating. Absolutely no use of trainers or other out of game cheats to gain a competitive advantage over other players or for any other reason.
  3. All players must abide by the same rules agreed beforehand on the site. Each game can set their own rules (e.g no burning carts) but all players must abide by these once playing.
  4. All discussion of the game rules must be done before the match starts. To minimise disruption and prevent potential disputes, all discussion must be done and rules made clear before playing the game. This prevents members from not knowing what they are walking into when they play.
  5. The Host has ultimate say over any settings. Members can request changes to eg starting settings, but ultimately it is the responsibility and final decision of the host to balance things out in everyone's favour.
  6. Do not expect Moderators to wade in on inter-factional disputes or police Tournaments. Unless members are clearly breaking either these rules or the site rules, or it is appropriate to do so, do not expect site Moderators to intervene in personal disputes.