Stronghold 2 Poll: Do you prefer buying villages or fighting for them?

Current Results

Did You Know?

On this day in history, 27th January 1596, Sir Francis Drake, famed English Explorer, dies. In addition to his many accomplishments, he was Second-in-Command of The English Fleet as they faced the invading Spanish Armada in 1588. So well known as a "pirate" (Privateer to the English), that King Philip of Spain put a 20,000 ducat reward on his head (£3.6 million!) Read more »

Article of the week: US MIA/POW Flag

Iconic and World recognized, The US Missing in Action/Prisoner of War Flag (MIA/POW) is sometimes referred to as simply The ''POW Flag'', is the only … Read more »

Latest News

Crusader Definitive Edition: Winter Update

Posted on 20th Dec 2025

Hello All!

Firefly Studios recently unveiled details about their next "Winter" update for Stronghold Crusader: DE, which is scheduled to release on February 3, 2026.

Much like the Autumn Update, it will feature free additions to the base game, as well as a paid downloadable content called The Sergeant and the Lioness for 5 EUR / 5 USD / 4 GBP. Take a look at the contents below.

Contents - Free Update

  • 3 new maps
  • A new cooperative trail
  • Custom Trail Editor
    • Create your own skirmish trail up to 50 custom skirmish missions, with a selection of opponents and maps tailored to your liking.
    • Trails can be exported and shared with other players too!
  • CPU Lord and Castle Editors
    • Akin to our editors offered for SH2 and SHL (as well as the UCP!), Firefly will also grant us the ability to customise the preferences and castle layout templates built by any AI opponent.
    • Both utilities seem to be standalone applications, with the Castle Editor visually greatly resembling its earlier counterpart for vanilla Crusader.

Contents - DLC

  • New Sands of Time Trail: Trail of the Cobra

New AI opponent: The Sergeant

  • Metal man! An aspiring veteran of a "dozen campaigns", who earned fame in his battles  prefers his armored troops to chew through enemy defenses.
  • Builds similarly to the Marshal, erecting large castles divided into multiple elongated quarters, and lots of towers on the sides.
  • Seen using the sturdiest troops there are: Crossbowmen, Pikemen, Arabian Swordsmen, Demolishers.

New AI opponent: The Lioness

  • A bloodthirsty but playful dame? She is the proclaimed "Queen of the Sands", being an all-rounder overall.
  • Her castles are much like an upgrade on the Kahinah, featuring an outer wall, moat and better productivity.
  • Seen using a mix of Arabic and Bedouin troops: Arabian Swordsmen, Arabian Bowmen, Skirmishers, Heavy Camels.

Stronghold 2 Lord Editor Content Highlight

Posted on 8th Nov 2025

Come one, come all!

We have arrived to another milestone, as a new game's tough shell has been cracked open: Stronghold 2 has given its own Lord Editor!

This version of the Legends Lord Editor has been adapted to SH2 and redesigned in its outlook. Alter the lords at your own leisure, while enjoying the generally darker atmosphere of SH2 with burgundy buttons and embellished parchment panels.

Newfound additions to the editor are improvements in the design, as well as a lot more descriptive text have been added to guide your hand more, should you feel lost in the forest of numbers and categories. You can now spawn Crime, Gong and Rats for the computer lords to bring them on an even playing field, as well as a lot of new buildings can be added to them. Perhaps will you be the first one to give the Bishop Warrior Monks?

You can download the program here, where you will find additional information about how to use and what you can do with the utility. A fixed definition is also bundled in the release (gamerules_fixed.dat), which you can use to overwrite the faulty Firefly definition that hinders the King and the Hawk from launching proper sieges, as well as bars the Bull from recruiting guarding Spearmen.

The Editor will be semi-regularly provided updates. Any feedback or feature request is welcome either in a DM or the SH2 Modders club! 

Also hereby I'd like to thank @ Sir Windows  for the features and testing, as well as @ Lord_Chris  for providing guidance during development!

Happy editing and see you in the tavern!

Asophix